The Fight Review
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Half an hour into Sony's The Fight: Light's Out, and I'm sprawled on the office sofa, mopping sweat from my forehead and inhaling as much Ventolin as my lungs will allow. Whilst it's embarrassing to admit, this is probably the most exercise I've done all year. If the games industry persists in its obsession with motion titles, editors of fine publications such as this site are going to have to start including fitness tests in their interviews for new writers. My character in the game is in a much worse state than I am, however: His face is a canvas for bruises, cuts and blood, and he squints out of puffy black eyes. Bones in both his arms have been broken, and several of his ribs are cracked. Amazingly, he's in this condition after a win. It's a classic case of "you should have seen the other guy..."
Unlike the majority of Move titles available at launch, The Fight is not the kind of game you'll find families playing after their Christmas dinners - unless, that is, your family consists of cage fighters, ex-convicts and gang members. This is a game that concerns itself with the seedy world of underground brawling. It contains copious amounts of violence and blood, and is complimented with a dirty hip-hop soundtrack. Despite a long list of flaws that I shall address later, it captures the grittiness of scene fairly well. Not that I'd know mind you - illegal punch-ups have never really been my thing.
In keeping with this theme, the game enlists the acting talents of ex-con-turned-film-star Danny Trejo, who serves as your very own personal trainer. Despite his intimidating appearance, ol' Danny is your only friend in the world, and offers a number of helpful services. Primarily, he serves as the game's tutorial system, which is far more involving than the usual slew of static information screens. Yelling at you through your TV, he'll explain new moves and demonstrate exactly how to pull them off. During the actual game he'll scream "What was that!?" after you've had the crap kicked out of you by some burly delinquent. He'll then aggressively encourage you to hit the gym for some training – another of the services he provides.
The game kicks off with a spot of character customisation. Your options are limited, with a handful of preset faces (all of which look they've been chasing parked cars) and three or four outrageous hairstyles to decorate their heads. There is an extensive wardrobe of clothes and accessories, but these must be unlocked in the game before you can wear them. After creating your character you can spend ability points on defining what type of fighter you want to be. You could choose to put all your points into strength, creating a hard-hitting brute of a brawler. You could invest in speed and technique for a fighter that knows how to evade and rarely misses a punch. Or, you could do the sensible thing and distribute your points evenly amongst the lot.
There's not a whole lot to The Fight. It's a series of one-on-one brawls where, PlayStation Move controller in each hand, your single objective is to beat the living daylights out of the guy standing in front of you. The idea is that the game will replicate your actions one-to-one, that an uppercut in real life will translate to an uppercut in the game - but things aren't quite that simple. The action quickly trips up on itself – your punches flying off at tangents and your blocks not really blocking anything at all. Thankfully, the circle button can be used to re-calibrate the motion tracking in the middle of a fight, which is something you'll find yourself doing a hell of a lot.
"Don't move your feet!" Trejo will constantly shout, as if anticipating the problems. Movement is still necessary in the game, however, forcing the implementation of a button-based navigation system. Holding down the Move button and tilting the controller will move your character in the desired direction, giving you time to recompose and rebuild your stamina bar.



User Comments
clangod
If you like it then go right ahead. I was just having a laugh is all...
Sherak@ clangod
clangod
I could buy a punching bag for that ;)
Sherak
And I was right to, this game is nothing short of amazing, it does have its shortcommings dont get me wrong and as such this is no 9 or 10 but as the first, non gesture based, fighting game to come out of the whole wii,move,kinect deal it really is somthing else, there is no lag, the acuracy is second to none, if you go wide with a punch or miss its because you missed, just because you throw your fist forward does not and should not guarantee you a jaw shot, you will get lost in this game, violently get lost... most original and entertaining game I have played in quite some time, if you so much as saw this game and thought, Mmmmm looks interesting, then I urge you to give it a try...
snowdog
http://www.youtube.com/watch?v=9TpaO...yer_embed ded
IGN also gave this game a low score (3/10) but unlike other motion controlled games (such as Red Steel 2 and Tiger Woods) the game doesn't give you any forgiveness. It's all down to the distance you are from your opponent apparently, if you're too close to your opponent then it may appear that your motions aren't being interpreted correctly as they're being blocked by the opponent being too close.
Seeing that iWaggle review has made me want to buy the game as it obviously involves a great deal of skill rather than the constant hand holding we get from games these days (auto-aim, aim-assist and health regeneration, I'm looking at you!!!).
Unfortunately the difficulty level of this game will end up with it getting similar reviews to this one and the IGN one, we're all too used to games being too easy these days unfortunately. :o(
jeffyboy40@ snowdog
Citsade@ snowdog
Unless he has a video of him showing a straight on punch that flies off to the side, I'll continue being optimistic and hope more...fit reviewers have better experiences and go into a little more detail on this game.
clangod@ snowdog
As for "movers" pwning dual analogue users all over the place goes... We'll just wait and see.
snowdog@ clangod
When implemented properly motion controls are excellent, and are very good at improving immersion. Pointer controls in particular are great for FPS and TPS games. Once you've adjusted the control customisation to find your sweet spot and get over the small learning curve you won't want to go back to clunky dual analog sticks again. They're smoother, faster and more accurate than dual analog sticks.
More and more people are going to realise this once the likes of Killzone 3 and SOCOM 4 are released, you'll end up with Move users pwning dual analog users all over the place.
clangod@ snowdog
Move is the farthest thing from my mind when it comes to gaming purchases. Same goes for Kinect.
Doesn't appeal to me at all. Even if every review out there said it was good.
Not for me.
snowdog
One of the guys from The Sixth Axis had so much of a blast beating the hell out of the first few opponents that his review is late lol.
Bloodstorm
reynoldio
Oh well, still not considering a Move purchase yet.
IamBugged
guyderman