Mirror's Edge Review
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Mirror's Edge is a high intensity first-person platformer with some combat thrown in for good measure
If any game was going to win an award for being cool, Mirror's Edge would be it. From the title screen onwards you're treated to a uniquely styled action game that exudes cool from every pore, drips with cutting edge technical brilliance and never tries to deviate from its platforming focus. The big question is whether or not all this cool and a remarkably simple control scheme is enough to make free-running Mirror's Edge the game of the year candidate it always looked like being.
Mirror's Edge sees you playing as Faith, a female runner in a near future in which security is tight and every move is watched and analysed. While the general public comply, worried for their safety and the penalties for breaking the law, the runners work above the law, delivering sensitive data to people by using highrise rooftops as their road network. The storyline seems more or less created to give a purpose to the parkour inspired action platforming gameplay, but it does that perfectly and creates a convincing totalitarian atmosphere.
Although viewed from a first-person perspective it would be wrong to call Mirror's Edge a first-person shooter. For the most part you're weapon-less, with the first-person perspective giving you the perfect view of the city and the exhilarating moves you're able to pull off. For a game that looks incredibly complicated to control, developer DICE should be commended for managing to map most of what matters onto the four shoulder buttons of the two next-gen console controllers. The key to everything Faith does is really the way all upwards actions are mapped to L1/LB and all downward actions are mapped to L2/LT. You'll need to play through the tutorial level to get a feel for it, but once you do it makes perfect sense and never gets in the way of gameplay.
Faith's movement is essentially controlled like any other FPS, with her running speed increasing as you continue to move unobstructed by obstacles. If a small structure is in your way, tap L1/LB and Faith will either leap straight over or climb up onto it; if a ramp of sorts is built out of a small object leading to a larger structure, tap the same button and you'll use the first object as a springboard to leap over both. Equally, if you see a gap underneath an object, tap L2/LT and Faith will slide underneath. It might sound clunky spelled out here, but in practice it's tremendously fluid and makes for some of the best platforming gameplay available on any platform.
These little movements make up a lot of the game, but Faith is a thrill seeker, so massive leaps of, well, faith, are always just around the corner. Runner vision (not available on the hardest unlocked difficulty mode) highlights key objects in red, so you're always aware of roughly where you need to go, be it off the edge of a ramp or down a zip wire. Faith isn't a super human, so a big fall will hurt her, meaning a good landing is essential. Holding the down button just prior to landing is the key to this, causing Faith to roll when she hits the ground, and letting you continue your run without losing too much momentum.
We haven't even touched on the more advanced techniques yet, like wall running (and jumping from a wall run), wall jumps by using the quick turn button and tucked jumps by holding the up button while in the air. Although Runner Vision shows suitable objects to use and the circle/B button points Faith towards her destination, there's not a single route through each level - far from it. The levels have been built in a way to make the most of Faith's incredible agility, so the obvious route is rarely, if ever, the best option. Of course, it's still great fun to play through the game using nothing but what's marked out, but by the latter half of the game (which is disappointingly short, we're sad to report) you're more comfortable with Faith's abilities and try more things out.
It's a testament to the gameplay that we even enjoyed opening doors, something that quite rightly barely gets a mention in the majority of games. The way Faith smashes through them never gets dull, and the transition from the sterile indoor environments to the stunning outdoors always impress. Doors are fun, but smashing through glass is even better. It feels strange talking about such mundane things, but when you're Faith, seeing the world with her eyes, even the most simple actions feel good.



User Comments
OgyRugby
1.this game would be so much cooler in 3rd person.
2.It would be great if they had a free-roam mode.
3.If you enjoy a little doob-age with your gaming,this game will totally kill your buzz,it really gets you amped-up (see point 2)
Otherwise it is an awesome game-to rent
Lucas
I'm not really a guy who likes First-Person games, but when I got Mirror's Edge, I noticed how original and thrilling it was to actually put yourself in the main character's shoes.
The game is extremely detailed, as well. They go as far as letting you hear Faith's strained breathing after you run for a while. It's really great, I definitely recommend it. Besides, if you find yourself beating the game after a day or two, the Time Trials are ADDICTING. :) Totally worth the money.
vooloos
simplesimon
JediKnight@ Dejavu
Back at ya. 4 hours is ridiculous. World at War just got a monsterous review for a WWII shooter. And gears is a given.
Thanks for the info.
Dejavu
Get WAW or gears online they could outlast this by maybe a year like i have said 4 hours and i don't consider myself as a hardcore gamer.
I nice fresh experience but a rental for sure.
JediKnight
I am interested in checking this out...however as other games in the past of been plagued...do I get this one or Gears of War 2, Resistance 2, CofD WaW...this game could get lost in the shuffle.
Especially since other sites have given this ground-breaking game 7's.
NinetiesKid@ Woffls
Exactly. I've played the demo alone about 15 times... If I can play just one level over and over then the whole campaign I'll be able to play countless times.
Woffls
Random
Mirror's Edge is a first person platforming game, with a unique look and daring concept that I'm glad that DICE took to their own heart.
If you've sticked around the coverage of this game you know that it began with a concept video stating: "It would be awesome if we made a game which looks like this".
It reminds more of PROTOTYPE than this except 3rd vs 1st person.
I couldn't care less about the hours of excitement Mirror's Edge will give me, I just see a bright future of gaming where Battlefield, Tekken 6, Call of Duty 5, Half-life 2 Episode 2, Halo 3, Final Fantasy XIII, Need for Speed series and all it's clones is strangling the inovation.
That's why this game will be spotted in my DVD stand.
soul embrace
if everyone did this and no one bought the game new, then where would the used games come from?
halochief_90
JackMeOffSki
NinetiesKid@ BIG B
But then you miss out on pre-order exclusives like this sweet fenchurch Tee that I'm getting with this game :D
A lot of the time I trade games in to get new games, so save a bit of money that way. But I never buy used games... just don't like the thought of it being second hand :S
BIG B