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There's a feeling that an awful lot is riding on LittleBigPlanet. Some have called it the saviour of the PS3. Others have labelled it the most creative game of all time. It's even being held aloft as the poster boy for a new wave of user created gaming. For some it's just the game that is going to breathe life into the near-dead 2D platforming genre. So yeah, it's fair to say that LittleBigPlanet had the potential to destroy the dreams of an extremely vocal online community and hurt the company that invested a lot to bring the game to market. Thankfully developer Media Molecule has delivered a game that succeeds on most counts, fails in only a few and offers enough to be enjoyed by just about anyone.
For those not in the loop, LittleBigPlanet is a real-world physics-based 2D platformer that sees you take control of Sackboy (or at least a sackboy), a cloth-based anthropomorphic character that can leap about in glee (or sadness if you press down on the d-pad to alter his facial expression). One tap of the jump button will cause him to perform a skip-like jump that more or less skims the surface. Hold the button down and he'll jump higher. Your sackboy (we say 'your' as you're able to customise his attire and accessories to your desire) can also hold on to things by holding R1. This lets him move objects or swing on things, which come into play in the many levels Media Molecule has included.
Although focussed very heavily on user created content, LittleBigPlanet includes a story mode that spans the globe. Each themed area (The Savannah, The Temples, The Islands, The Canyons, The Wedding, The Wilderness and more) consists of a handful of levels which when completed open up the next in the story. Collect keys to open secret challenge levels and return to each to level in order to set a new high score (orbs collected earn you points) or to collect the many hidden items.
As in many platformers there are items scattered about the levels, but here they're not used to give your character new abilities or temporary enhancements, but simply added to your box of goodies. A menu, called popit, holds the secret to LittleBigPlanet's uniqueness. Bring this up and a new world of console gaming is unleashed. During the story mode you're simply able to stamp the world with stickers (often to release hidden items) and customise your sackboy, but everything you collect can be used in the level creation tool - something we'll get to a little later.
Compared to the very best 2D platformers (we're talking about Super Mario World and Yoshi's Island, and even the recently released Braid if you want a modern comparison) your sackboy's jumping doesn't feel quite as precise as you might want it to be. We found ourselves forever over doing jumps, slipping off ledges and generally getting into trouble at the hands of the controls. Added to this is the three-tier system the levels use, allowing sackboy to move in and out of the screen. For the most part this works almost seamlessly, with the game figuring out where you want to be, but at other times it can cause real problems, ending in annoying and occasionally infuriating death.
This is made all the worse by what can only be described as a terrible checkpoint system. Checkpoints are well positioned throughout the story mode levels, but the lives system (usually only three lives per checkpoint) can cause headaches. For the most part LittleBigPlanet isn't a hard game, which makes tricky sections something of a shock and a pain. We actually really liked the parts of the game that asked us to perform incredibly hard feats of platforming, but the game seemingly wanted us to hate it. Fail enough times and you'll run out of lives, forcing you to replay the whole level. Replaying levels isn't hard, with most being pretty easy to run through once you've seen them, but when you're having to do that over and over again because of one obscenely tricky jumping section (which isn't helped by the floaty jumping) it tests your patience to near breaking point.
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OKa wrote at 08:51 on 14 October 2008
How many times have I die playing Contra, Mario, Castlevania, Ninja Gaiden, or Ghoul and Ghosts? ... just to get past that level or that boss.... Omg, games where certain parts are hard and cost you lives... plz, did you start gaming last week.
Anonymous wrote at 08:54 on 14 October 2008
An 8 for gameplay?? your a joke lmfao..its all gameplay fools
Neah wrote at 08:57 on 14 October 2008
Shouldn't the reviews be based on the "obvious" negative(s) instead of scratching the bottom looking for something bad to talk about just to knock off some extra points....
-I'll give to you that the control need a bit more fine-tuning but lives... So if I make a hard level, you remove points cause it is hard. Isn't that the whole point of me calling it a hard level.
ZZap wrote at 09:03 on 14 October 2008
Not exactly objective criticism on part of the commentators here. Reviews are subjective and each point raised above is clearly reasonable. This game will not suit everyone and will require dedication and patience from those willing to work to get the most out of it. Perhaps with a greater abundance of user-created levels available in the future the casual appeal will broaden.
Mark wrote at 09:24 on 14 October 2008
What a shocker, the dickriding PS3 kids are up in arms over an 8. Sit down and shut the hell up.
Sam wrote at 09:31 on 14 October 2008
VG reviews
Halo 3 = 10
Gears of War =10
Mass effect = 10
this site is a xbox360 fanboy
Thank you
Good Bye VG
Nobiggy wrote at 09:32 on 14 October 2008
Sorry but giving gameplay an 8 just does not make sense.The gameplay all depends on the players ability and imagination to make a level and the quality of levels other players have made, your gonna get some crap levels and some awesome levels. seems like the reveiwer as no skill and imagination to make a decent level therefor knockin the score down...He's not gettin the gist of what this games about...
Poodles wrote at 10:11 on 14 October 2008
This game is far too niche to get a 9, i have the beta but cant say i really like it enough to buy it, i love the dude's voice tho hes like the hitchhiker's guide, n e ways as i say its too niche and as for the comment about it saving PS3 i dont think so Resistance 2 will be tho one that will have to do that!!
... wrote at 10:43 on 14 October 2008
VideoGamers rating policy; PS3 exclusive -1.. -.-
sdsd wrote at 10:46 on 14 October 2008
*Sigh*
wat wrote at 11:00 on 14 October 2008
gameplay 8 ?
Then go play shooter, keep away from platformer.
take that wrote at 11:01 on 14 October 2008
ths site is a joke
Tim wrote at 12:34 on 14 October 2008
I agree, the gameplay should be an 8, wen I played the beta I found the jumping a bit off and sometimes being placed into the side of the ground.
Bloody good game though, you easily overlook this wen playing though, so maybe the gameplay should be 10
platforming wrote at 15:38 on 14 October 2008
is garbage, this should have been an 8 at most, or even 7. Another overhyped crap review. Except for last paragraph, this review doesnt even read as a 9.
Terrible.
Wido wrote at 18:17 on 14 October 2008
I actually like reading this review and you have kudos from me!
There are some parts are a bit unsure about, but I cannot judge or say anything as of not playing it for myself. I'm looking forward to make some levels and people downloading them and playing my created levels, not only that but turning your sackboy into old snake is top kudos!
@ Tom Orry: Was there options to make Ratchet seeing as you can make Old Snake and Heavenly Sword main character < can't remember her name mind has gone blank anyway. As it made me curious that you can create your sackboy or sackgirl as well into one the main exculsives characters from Sony.
bencrosaby wrote at 18:47 on 14 October 2008
Oh shuddup you moaning bunch of anal passageways. Start speaking again when you own a commercial Videogames site and live a hardworking lifestyle as a Journalist.
Tom Orry didn't write this review to be demeaned in any way, he gave his opinion on the game and that's how it stands. He doesn't write reviews to tell you what you want to hear about the PS3's gaming messiah.
Wido wrote at 18:52 on 14 October 2008
Hope that wasn't against me.... I doubt it though.
If you don't like the review then, you see that red x in the corner of your screen click on that if you don't appreicate peoples own opinions.
Thanks for coperating :D
bencrosaby wrote at 19:20 on 14 October 2008
No not at all Wido, I was talking about those idiots slating the review because it wasn't a 10.
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