inFamous 2 screenshot
inFamous 2 screenshot

inFamous had one of the best opening moments of this generation: you pressed the start button and Empire City exploded, a catastrophic accident which also gave protagonist Cole MacGrath his electrifying superpowers. Two years later and the sequel doesn't open with anywhere near that level of panache, instead delivering a weary animated cutscene to explain the hefty wedge of plot contrivances built up by the original.

Still, it's worth gritting your teeth and sitting through it because everything gets better once the exposition is done. inFamous' enduring qualities are not derived from plot or character; Cole has been completely redesigned, but somehow manages to be as equally forgettable as his original incarnation. Traversal, energy, and freedom are the strong suits here, and it's in these moments of bounding kinetic energy that the game hits its stride.

Sucker Punch seems to be aware of this too, unlocking a greater cache of swanky powers with far more immediacy than last time around. But Cole starts the game stripped of most of his arsenal after a calamitous opening encounter with arch-villain The Beast, forcing him to flee to New Marais, inFamous' take on New Orleans. Thanks to a bit of odd time-jiggery, The Beast is the very reason for Cole's existence to begin with - didn't I say not to worry about the story?

Bounding across rooftops and grinding across New Marais' four distinct districts on tram lines and power cables is still a massively pleasant experience. Sucker Punch has years of experience in making Sly Cooper an entertainingly lithe and acrobatic hero, and the studio's talents are still being put to excellent use. Navigation strikes a superb balance between empowering assistance and manual control, with Cole the perfect mix of tactile input and on-screen results. He's easily the best of all the open-world super-badasses.

As you progress through the game your powers twist and warp based on your karmic alignment, and Cole discovers a range of basic electrical bolt attacks, various tweaks of standard grenades, and more exotic elemental powers from one of his two new sidekicks. Over time he regains control of his rockets and powerful ionic attacks, allowing him to spew and fling massive whirlpools of electricity that consume entire blocks in whirling, fatal energy. Then there's the fantastic Lightning Tether, introduced way too late in the game, which allows Cole to fling himself across the map. The rest, well, those veer slightly into the realm of spoilers, but there are definitely some unexpected delights nestled within the package.

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User Comments

p0rtalthinker's Avatar

p0rtalthinker

Hahaha this is amazing stuff guys ^_^. Thanks for the laughs
Posted 00:08 on 22 June 2011
thegreatODEN's Avatar

thegreatODEN

Some of these puns are actually funny, and clever.
Posted 23:46 on 21 June 2011
87Sarah's Avatar

87Sarah

Personally I'm -shocked- at this re-volt-ing behaviour... I shall not be -frequency-ing this topic again...
Posted 14:19 on 21 June 2011
Clockpunk's Avatar

Clockpunk@ dav2612

And not in a positive way, either...
Posted 13:59 on 21 June 2011
dav2612's Avatar

dav2612@ pblive

According to the police updates, you will be charged.
Posted 12:24 on 21 June 2011
pblive's Avatar

pblive

only when they lock me in a cell for battery
Posted 12:14 on 21 June 2011
dav2612's Avatar

dav2612

Is it not time to pull the plug on the jokes?
Posted 11:56 on 21 June 2011
MrGloomy's Avatar

MrGloomy@ mydeaddog

'Watt' are you saying? I am 'shocked' by all the pun-ery. How could you 'conduct' yourself in this manner. Ohm,M,G
Posted 11:56 on 21 June 2011
pblive's Avatar

pblive

I -volted- over to the score before being -illuminated- by the text. -Watt- is Gaston thinking giving it a 7? That's- shocking- and, in -short-, I don't know how he could -generate- a score like that, whether -positive- or -negative-. still, there was a -spark- of truth in it and I'm not going to shout -atom- for it.
Posted 11:27 on 21 June 2011
Jamin's Avatar

Jamin

It didn't take long for these jokes to lose their spark, did it?
Posted 10:21 on 21 June 2011
scaz2244's Avatar

scaz2244@ guyderman

personally i thought the first one was pretty good not great but good. but will be picking it up but the reason why im so shocked is games like dungeons siege ( although havent played) seems just as repetitive as infamous but instead just another dungeon etc.

still be picking it up....
Posted 01:03 on 21 June 2011
CheekyLee's Avatar

CheekyLee@ altaranga

This is very much Martin's current way of rating games. The way he actually uses the entirety of the 10-point scale should be applauded. Clearly, he is part of the Resistance.
Posted 00:55 on 21 June 2011
guyderman's Avatar

guyderman@ scaz2244

I'm playing it at the moment and tbh if you liked the first on then you'll like this one. I've got to the point that I want it to end now though, not sure how much further I have to go, but it's repetitive-ness is starting to take it's toll on me a little bit now. I think it's worth a 7 or possibly an 8/10 depending on just how much you liked the original!
Posted 21:09 on 20 June 2011
scaz2244's Avatar

scaz2244

very disappointed that it got a 7!! tbh thought it was heading for more of a 8 at least.

real shame still porbz get it as the first was brilliant.
Posted 19:57 on 20 June 2011
altaranga's Avatar

altaranga

OHMG. Only 7 out of 10!!
Posted 19:54 on 20 June 2011

Game Stats

inFamous 2
7
Out of 10
inFamous 2
  • New Marais is well designed
  • Excellent sense of scale and movement
  • UGC adds little for the average player
  • Combat is clunky
Agree? Disagree? Get Involved!
Release Date: 10/06/2011
Platform: PS3
Developer: Sucker Punch
Publisher: Sony Computer Entertainment
Genre: Action
Rating: PEGI 16+
Site Rank: 1,339 92
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