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There aren't many games that make you scared. I mean real scared - the kind of scared that makes you fear the turning of a corridor, or the opening of a door, or the press of a switch. Dead Space, EA Redwood Shores' sci-fi survival horror, is without a doubt one of those games.
Its greatest achievement is presenting a game world, the city-sized planet cracker USG Ishimura, that never, ever, feels safe to explore. Even when you've played the game for hours, and have mastered the lumbering controls, and have upgraded both your mining weapons, suit, stasis and kinesis abilities as much as a single playthrough will allow, you'll still be pooing your pants at the flicker of a light, or the quick-moving flash of alien flesh.
What was that? You doubt whether a game can ever be scary? You're too hard to jump out of your seat, I hear you say? Forget it. You're horribly wrong. And I'm confident Dead Space's first 20 minutes, a wonderfully atmospheric and dramatic affair that sees petty engineer Isaac Clarke thrust into the darkened corridors of the Ishimura and charged with fixing everything that's gone wrong with the troubled vessel, while surviving an alien infestation, will eradicate any lingering posturing you have left and leave you dribbling for mercy.
The game begins with the crew of the USG Kellion making their way to the Ishimura oblivious to the horrors it contains. From their point of view they're on a simple repair mission, triggered after communications with the giant mining ship are lost. But something goes wrong, and the Kellion crashes, rather than lands, on the ship. Inside, the crew find the 1000 or so inhabitants of the Ishimura strangely disappeared. It's seconds, rather than minutes, before the first Necromorph appears - horribly twisted ex-humans who have claws for arms and a savage distaste for Isaac and his chums. In the panic you run for your life into the bowels of the ship. Separated from your buddies - helpful computer technician Kendra Daniels and Sgt. Zach 'I'm not sure if you knew about this all along' Hammond - you only have voice and video communication to keep you company in the dark.
From there, and throughout the game's lengthy, 12 chapter campaign (which should take you around 15 hours to complete, depending on difficulty level played) you'll be mostly concerned with repairing bits of the Ishimura in a desperate bid to escape. This fits, given that Isaac is an engineer, rather than a huge, hulking space marine. And, as such, he plays like an engineer, too. There's no jumping, strafing or rocket launchers here. Instead, Isaac makes use of mining tools to sort out the Necromorphs. For shotguns, or assault rifles, or sniper rifles, see Plasma Cutters, the wonderfully gruesome Ripper (a spinning blade suspended a couple of metres from your gun) and the pulsing heavy damage Contact Beam.
These weapons tie into how Dead Space plays more like Resident Evil than Doom. You won't be able to down Necromorphs by shooting them in the head, or in the chest. You have to dismember them in order to kill them, or they'll keep on coming, and coming, and coming. Your basic fight with a Necromorph is an exercise in efficient limb-removal. With the Plasma Cutter you might use a horizontal spread to slice off the legs, forcing it to the ground and slowing its approach, then switch to the alternate vertical fire and take off its claws. Exposed, run up to the limbless bag of mutated bones and foot stomp it into gory oblivion. Nice.
Dismemberment works wonderfully well in Dead Space, and you'll at times find yourself playing with it just to see what you can do. Eventually Isaac gains access to a time-slowing stasis ability, as well as a Gravity Gun-style kinesis ability. By combining these abilities you're able to control the crowds (which, by the way, can get very crowded) and often conserve fire by turning the Necromorph's weapons against them: Stasis one Necromorph, tear off it's claw, use kinesis to drag it towards you, then remove the rest of its limbs with its own arm.
The controls do pose their own problems, however. While intuitive, you'll find yourself not able to do things as quickly as you'd like, especially when the Necromorphs come calling in droves. In classic Resident Evil 4 style, you can't reload unless you aim. Nor can you run while aiming either, although you can walk. It all ties in with the feeling that you're playing as a normal guy, rather than a space marine, but there are times when the controls feel restricting.
The camera is both a strength and a problem. The third-person, over the shoulder perspective is again reminiscent of Resident Evil 4, and helps add to the claustrophobic feel EA is shooting for. But there are times when you wish you could see more of what's surrounding Isaac. For me, the camera feels as if it's just as scared of what's going on as you are, peering over Isaac's shoulder like a child peering over a sofa when he should really be in bed. Sometimes you just wish he'd grow some balls and take a good look around.
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FantasyMeister wrote at 16:00 on 13 October 2008
Thanks for the review, it encouraged me to dig a bit deeper into Dead Space and now I have to add it to my ever increasing 'to get' list. I'm a huge Sci-Fi fan so I'm thinking I'll enjoy this a bit more than BioShock.
DethDevil PSN wrote at 18:32 on 13 October 2008
8/10 You have got to be kidding.Two weeks ago you give BiA : Hells Highway the same score and Dead Space is 100 time more polished , innovative , and original than that crappy WW2 cliche filled garbage. Most other more reputable gaming critics loved DS and gave it what it deserve. Did EA not pay you guys or something ...
-.- wrote at 10:45 on 14 October 2008
How did you manage to give Dark Sector the same score as this? Fail.
TomO wrote at 13:09 on 14 October 2008
I think people don't understand what an 8/10 means. By giving Dead Space an 8 we're recommending you buy the game. That means we really like it.
NinetiesKid wrote at 15:13 on 14 October 2008
You have to take scores in their own right, it's impossible to compare them - especailly when it's two completely different types of games like you have just mentioned. The reviews recommend both games, but that doesn't have to be for the same reasons. For example, 1 game may be extrememly polished but not have much replay value, while the other may not be polished perfectly, but could be very fun to play with long lasting value.
Also, why do you write like a Dead Space fanboy, but then ask if EA didn't pay them? EA would only need to pay sites if the game was bad, no?
*This post is in no way criticizing Dead Space, looks like a very good game!
delanosaxon wrote at 16:56 on 14 October 2008
Ok well.. Seeing as how you very well recommended us to buy this game, bigged it up and are hotly anticipating its eventual sequel.. the score doesn't justify this guy's review. And yeah.. how the hell is this on the same level as dark sector and BiA as the guy mentioned in the above? Those games are bargain bin grabs if anything. Definitely a huge fail and I think readers should really stick to IGN. First time on this site and definitely my last.
breezee wrote at 22:03 on 14 October 2008
I think you guys are being kind of harsh on the guy. The game looks awesome, the review, was written up well, and a lot of the game sites and magazines gave BIA good ratings, as well. Most sites and magazines did cover stories on dark sector. An 8/10 rating means buy it, its a good game with overlookable flaws.Buy it, don't buy it.Don't compare it to other games though. Did anybody feel that gta 4 truly deserved a 10 like so many places gave it.I just appreciate people giving out early reviews on games so I can save my time and money, and even an 8 tells me 2 buy.
dead space wrote at 22:06 on 15 October 2008
this game is very good and i think that the game need to get 9\10
karysun wrote at 12:19 on 17 October 2008
lol, huge game productions company are often paying their reviewers... with money or anything else
Bloodstorm wrote at 14:32 on 17 October 2008
Oh god.......you people really need to get a grip on reality, that is HIS opinion on the game, he's recommending to you!! He gave it an 8 because it was HIS score of the game, i dare you, the moaner, to write a better review after playing them.
Example, i absolutely hate Halo 2, if i wrote a halo 2 review i'd be critising the lack of single player and the amount it needed polished up, final review, 5 out of 10.
I'm looking forward to this game and i'm defintely gonna be giving this a look-out for a demo for the PC.
Goldstone wrote at 22:36 on 18 October 2008
Have to say I am looking forward to this game and - barring any catastrophic reviews once its out in full - I will be buying it. If they get the game right...this could be the start of a great franchise. It just sounds good with the space aspect..something a little different it seems..
Krieg wrote at 21:18 on 19 October 2008
Damn, i don't understand the reason that you gave it a 8. This game is completely awesome and don't deserve less than 9.
Krieg wrote at 21:20 on 19 October 2008
You gave it the same score of dark sector, and other bad games. Think about it before doing this again. It's an exceptional game.
Goldstone wrote at 21:53 on 19 October 2008
Its not out yet! how do you know its an exceptional game...(dont get me wrong I cant wait for it to come out..I am sure it will be excellent though)
Krieg wrote at 22:55 on 19 October 2008
Are you retarded? It's already out since october 13th.
FantasyMeister wrote at 06:41 on 26 October 2008
I picked up Dead Space yesterday for the 360. I'm normally into RPGs so the whole 'upgrade' thing with suits and weapons really appeals to me.
What surprised me more is that I generally stay clear of shooters, but as this and Far Cry 2 were both getting glowing reviews I decided on Dead Space as it was offering something a little different at least (sci-fi setting) and personally I think the 5 reviews so far that have given it 10/10 were spot on, really love it.
It's about on par with Bioshock in terms of immersion, and although I think EA hyped their dismemberment system a little too much I'm really having fun slicing and dicing the various enemies, especially when I get to 'freeze' them with a bit of statis first so I can pick my shots.
The zero gravity sections are completely new in my experience and very well done, and the little touches like holographic menus and suit upgrades that really make you glad you spent credits on them all go towards rounding off a high quality game.
I've only just completed Chapter 3 of 12, so far it's the scariest game I've ever experienced - even when nothing is actually happening onscreen you're sort of permanently tensed with anticipation. I'm particularly impressed with the way they've basically done away with the point of having a manual because the opening levels act as a perfect tutorial, I never once felt out of my depth.
If they'd given Isaac some lines of his own so he could show a bit more character that would have pushed it into 11/10 territory, but overall I'm actually happy to sing EA's praises for once for not only bringing out a new IP, but for doing it so well. Quality game.
Vashall wrote at 19:38 on 26 October 2008
It's undoubtedly a brilliant game, 10/10, even after it took 10 hours to finish I went back to play it some more and its a game I can go back to simply for the fun.
But am I alone in saying that this game lacked any fear factor?
Not once was I scared, even if something popped out randomly I just said hello and put it down in a second.
I expected to slowly walk around every corner but I ran around and of course at every chance i tried to stomp everything I could see.
The game just seemed so tame compared to what I expected.
Pete wrote at 00:12 on 27 October 2008
First off, the game does deserve the 8/10 rating it receives.Although the game does deliver on the scares and tension (the sound effects, music, and suspense are the games strong points),this game is not an original effort, the controls can be extremely frustrating, the story is highly predictable, and the game is devoid of any strong emotions (you never get to really feel anything for the characters especially the main characters girl friend). The theme has been played out before in System Shock 2, the Resident Evil series, and Doom 3. The controls are not in the least bit effective (moving like a snail and being over ran with monsters is not cool). The lack of any connections with the characters causes some problems when they are in parrel and you really don't know them enough to give any concern. Also, I noticed a considerable amount of slow down in some of the more elaborate areas which did not help when controlling the main character is so slow any way. It's not a bad game. It is perfect for a good scare, but it just has too many flaws to warrant a 10/10 score.
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