Final Fantasy XIV Online Features

For:PC  Also On: PS3 Release Date: 26 September 2010

How subscriptions might just be the answer for the troubled MMO.

Final Fantasy XIV Online screenshot

There's a problem lurking in the offices of Square Enix. Ever since games like Dungeons & Dragons Online and Lord of the Rings Online discovered freemium schemes are the secret sauce that turns neglected MMOs into money banks, it's been counter-productive for any unsuccessful MMO to stick its fingers deeply in both ears and pretend that the genre isn't undergoing a sea change.

Enter stage left, Final Fantasy XIV Online.

This month FFXIV became the only free-to-play MMO to ever decide to make the arduous journey back to using a subscription model. The question is, why would a developer do that?

At a time in the industry when "successful subscription MMO" is one of the least-heard phrases in journalism, and when freemium schemes provide one of the simplest strategies for doddling games to see a major turnaround in profit and popularity, adopting a subscription model after a year of free play seems like the most counter-intuitive attitude for a game desperate to re-establish itself.

FFXIV came into existence during a period that was weighted down with MMO horror stories. At the beginning of the summer of 2010, GTA-wannabe All Points Bulletin failed so miserably in its infancy it not only shut down within a month, it shuttered the studio. A year later we saw Jumpgate Evolution and SOE's The Agency delayed indefinitely and canned, respectively.

FFXIV had a luckier time - failing miserably at launch both critically and publicly, but having a strong enough brand endorsement from Square Enix that it was able to weather the storm. The aftermath in 2011 was an ongoing tale of producer Naoki Yoshida spending sleepless nights attempting to reset the memory of every former subscriber by committing to the development of "FFXIV Version 2.0" - a complete revision of the game, built from the engine up.

Yoshida is a saving grace, brought on in the wake of the game's disastrous release. In the last year he's helped set a plan in motion to save and relaunch an MMO that most thought was beyond salvation. But his biggest immediate contribution to the game was a change to the business model for the period running up to the re-launch, removing the subscription price and making it entirely free.

Despite bleeding money through server costs during this free period, the studio was able keep its users happy by offering this free (albeit under-construction) MMO, while taking the risk to re-develop the game under the wing of Square Enix, who firm funded 100 per cent of the project.

This major shift in its business model has suggested the game might finally go the way of DDO, LOTRO, and DC Universe Online, all of which have found success in freemium cash shops. DC Universe Online alone shot up 700 per cent in revenue within weeks of heading into F2P territory, amassing a new userbase on both PC and PS3 platforms - exactly the kind of happy outcome FFXIV would need to reinvigorate its reputation.

Instead, last week it returned to almost exactly where it started. Version 2.0 hasn't released yet, but in the meantime users get to pay a slightly discounted subscription fee until it does, at which point they have to pay a full subscription fee.

It sounds like a recipe for disaster. But in reality it's a strategy in and of itself that might not be so crazy after all. This hints at a complete re-think and downsizing of its target audience and that means a specific targeting of the Japanese market.

During an interview with GameGeex Yoshida explained his logic:

"While this might sound weird to the West, but FFXIV is a game that is developed in Japan [where] the MMO players there are about 40 years old and are used to games that are subscription-based. The overall image of Free-to-Play and Microtransaction-based games is one that is not very positive in Japan. That is one thing that is very different from the West. To immediately jump over to a microtransaction or free-to-play type style might be received negatively in Japan. There needs to be more of a transition period, because there is still that demographic that says 'microtransaction equals bad.'"

It's an odd statement considering free-to-play grew out of the East. DDO and LOTRO developer Turbine has been open about tipping its hat to Asian game development for influencing the studio to go F2P, with the model dominating MMOs in South Korea and China. But Yoshida is explicit about the game's userbase of freemium cynics.

He goes on to say other regions will be taken into consideration in the future, emphasising the West's penchant for F2P. But with the subscription period coinciding with such a major re-release of the game, this seems to suggest Square Enix is putting all its eggs in the Asian basket since its failure elsewhere.

It's unlikely we'll see completely differing business models for every region, but it is much more likely that FFXIV will pull out of the West to focus its interests elsewhere. You can see in this plan characteristics of the Korean MMO Lineage; that game was released in North America but failed to be profitable, leading NCsoft to shut down US servers and instead focus on cultivating its Eastern market.

This seems not only a likely alternative, but one Square Enix may be pushing for. FFXIV will fail to re-crack the Western market without embracing what is now a staple of the genre - the free-to-play alternative - but really, it might just not be looking to do so.

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coleman984's Avatar

coleman984

the agency wasn't canned...that was an April fools joke. Notice the date. March 31st...wow
Posted 06:14 on 17 January 2012
Geraface's Avatar

Geraface

And cheers for the comment in any case!
Posted 22:42 on 16 January 2012
Geraface's Avatar

Geraface

Oh I'm with you all the way, BMW. Square Enix had a plan in order from the start, and I'm confident they know exactly what they're doing. You're right that they never said they had any plan to - Yoshida in particular has been very open about what we should expect from the game in the future and ongoing F2P never filtered into it.

The only question I'm looking at is WHY they're not tempted to just give in to what seems inevitable - the cash shop/freemium route to success. I've seen a few people writing nebulous articles about how the game will be an outright failure if it doesn't embrace some sort of freemium deal, I wanted to give Square Enix the benefit of the doubt and dig up some explanation.

Beyond that, as I said, I agree with you.
Posted 22:38 on 16 January 2012
BMWodarski's Avatar

BMWodarski

Really the only problem I have with your article was the way it sounds reading off the page is that Square Enix didn't tell anyone way in advance that they were doing this. Other than that it's pretty well thought out.

I don't mean to sound like a troll or fanboy. When FFXIV announced they wouldn't charge a monthly fee for service, it was also stated that they would at a later date start charging a monthly service fee. The intent behind it was to not monetize the services rendered that were *****ty. When the game launched it was broken. SE basically said they would be free to play until they had the ground work layed out for the fixes and started implementing them. They players should have always known that the game would eventually have a monthly fee. It was just suspended while SE was fixing most of the broken in the game. They are finally at a point now where it's worth putting money down. Granted there is still a lot of work that needs to be done but at least with what has been given to the players you can see where it is headed and it looks good. Not just with the FFXIV 2.0 announcement but within the game itself. SE also gave a pretty big discount to players who had been playing during the free to play when they started the monthly service fee. I believe I paid about $45 for 6 months of service. Which is to me worth it.

Now I do think they would have done better waiting for one more patch before they went pay to play. Next patch adds the advanced job system (White Mage, Black Mage, Dragoon, Paladin, Warrier, and Monk) which I think would have kept a few more of the player base.
Posted 21:51 on 16 January 2012

Game Stats

Developer: Square-Enix Co
Publisher: Square-Enix Co
Genre: Fantasy RPG
No. Players: 1 + Online
Rating: PEGI 12+
Site Rank: 223 11