Contre Jour

Contre Jour Review for iPhone

On: iPhone

Experience a world filled of light and dark silhouettes in Contre Jour as you guide 'Petit,’ a little black orb, through various levels by manipulating its shape-shifting environment.

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6Out of 10
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Contre Jour screenshot
Contre Jour screenshot

Contre Jour is like an greatest hits collection of popular iOS games, all rolled up inside Limbo's aesthetic. There's a noticeable whiff of Cut the Rope, a dash of Angry Birds, and just a little sprinkle of World of Goo.

The game's highlight is its downbeat presentation, linking together moody colour palettes with sombre accordion tunes to create a slightly miserable look which certainly stands apart from the saturated majority of the App Store. As you progress through the game's worlds - 60 levels in all - your weenie blob character, Petit, changes from greyscale to luminescent, but the monochromatic world never perks up.

Each level revolves around the simple idea of manoeuvring Petit from point A to B, while optionally gobbling three scattered orbs. It's a task made somewhat more complicated by the fact you can't move the character directly - you only have control over the environment. This starts with you creating momentum by adding bumps and craters in the ground, and quickly progresses into you using tentacles and cannons to move Petit greater distances.

The game might look different from a lot of its contemporaries, but it plays out in familiar fashion. Cannons are pure Angry Birds, and the tentacles channel the spirit of Cut the Rope, yet the latter feels more like rubber balls let loose in a room of kitchen tiles than they do ropes, so guessing the exact trajectory of Petit's unpredictable bounces can prove a smidge challenging. With some levels I just tapped the screen and hoped for the best, my finger patiently hovering over the restart button while waiting for everything to go south.

Contre Jour screenshot

It's also a shame that the various ideas clash rather than blend, with you moving from theme to theme instead of the game finding a way to harmonise each of its component parts. Manipulating the ground is barely used after the first handful of levels, with the game instead focusing almost entirely on the tentacles thereafter.

Contre Jour manages to successfully ape some of the App Store's most popular mechanics, but it doesn't really know what it wants to do with them.

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munkee's Avatar


I have been playing this for a few weeks now, well, owned it for a few weeks, and I have really mixed opinions about it. Some levels feel brilliant as your little dude glides through the sky only for you to catch him, spin him around, fling him off and into the exit. But, others are just awkward. The ground manipulation doesn't work properly either and I found the 'character' bit dull and uninteresting.

6 is a very fair score.
Posted 20:06 on 22 September 2011

Game Stats

Contre Jour
Out of 10
Contre Jour
  • Excellent presentation
  • Lovely art style
  • Doesn't blend its ideas together
  • Unimaginative content
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Release Date: 25/08/2011
Platform: iPhone
Developer: Mokus
Publisher: Chillingo
Genre: Platformer
No. Players: One
Rating: PEGI 3+
Site Rank: 8,749 368
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