The Legend of Zelda: Spirit Tracks Review for DS

Platform: DS Check Price
Chu Chu!
Chu Chu!

Chu Chu!

I am on the horns of a dilemma. One horn is familiarity, the other is execution. The Legend of Zelda: Spirit Tracks, Nintendo's latest DS Zelda game, is both instantly familiar and wonderfully executed. Do we, then, criticise it for a lack of innovation, or blindly lavish praise upon it because it's just so damn good?

There can be no doubt: Spirit Tracks is better than Phantom Hourglass, its 2007 predecessor. The controls have been refined and many of PH's annoyances have been eradicated. And yet there lingers a feeling of déjà vu. Adventurous Links have battled through these dungeons, travelled these lands and solved these puzzles many times before.

Spirit Tracks, which continues the "Wind Waker timeline", is set roughly a century after PH. This time Link's an engineer, and the game begins with the expressive elf boy becoming a fully fledged train driver. At the initiation ceremony, Princess Zelda slips him a note: the spirit tracks, which run across Hyrule, are disappearing. She wants Link to take her to the mysterious Tower of Spirits, from which all the tracks run, to investigate.

On the way, Link and Zelda are attacked by an agent of the Demon King, an evil being trapped in the Tower and shackled by the spirit tracks. Zelda's body is kidnapped for use as the Demon King's vessel, but her spirit remains with Link. Together, the two work to restore the tracks and prevent the Demon King from escaping his magical prison.

This somewhat well-worn set-up facilitates the classic Zelda adventure structure: Hyrule is divided up into four sections, each one with a Temple that must be defeated before triumphantly returning to the Tower. Each temple is home to a huge boss and a weapon, some new (blow into the mic to use the Whirlwind; the Snake Whip replaces Wind Waker's grappling hook), some old (the boomerang works as before, as does the bow and arrow) that allow further exploration of Hyrule's nooks and crannies. Beat boss with said new weapon, increase number of hearts with life container, and return to the Tower to learn where to go next. It's a tried and trusted mechanic, one that has served the Zelda series well for years and influenced countless adventure games, but it is nothing new.

For the first time Zelda gets her hands dirty and helps save the day

For the first time Zelda gets her hands dirty and helps save the day

The plot, however, does allow for some interesting new gameplay mechanics. With Zelda floating about like a ghost, she accompanies Link on his adventure for the first time. In the Tower levels she can possess heavily armoured Phantoms, which can then be controlled in tandem with Link to solve increasingly complex puzzles. This unique "single-player co-op dungeon controlling" is perhaps Spirit Tracks' greatest achievement: the Tower's floors are varied, interesting and packed with clever puzzles, and the co-op controls are intuitive and only occasionally frustrating. And the banter between the self-conscious Princess and determined Link is some of the best dialogue seen in a Zelda game.

Spirit Tracks' train-driving is the headline new feature, despite it being nowhere near as interesting as the Link and Zelda co-op puzzle-solving. It replaces PH's divisive sailing, which bored as many as it pleased. Here, Link drives a Spirit Train along tracks that allow travel from the Tower of Spirits to the four temples, via villages and other oddities. It's a rigid method of travel: you can't deviate from the tracks, but you can plot your route before you set off and manually turn left and right at junctions as you chug towards your destination.

Spirit Tracks' train driving is better than PH's sailing - that much is obvious. It's a mini-game in of itself, one that requires constant attention. Occasionally monsters stray onto the track ahead - a train whistle, activated with a downward stroke of the stylus, scares them off. The gear box lets you switch from high speed to drive to break to reverse, and must be used to stop at station platforms. When you get the cannon, there are monsters to shoot (by tapping on them), and, later, fussy passengers who have strict driving requirements, to transport. Patrolling enemy trains need to be avoided like Pac-Man avoiding monsters and you need to keep an eye out for rabbits that can be caught and brought back to a farm for a reward. But there lingers a desire for the days of old, when the plains of Hyrule could be explored on horseback with sword raised and bow drawn. Perhaps the DS isn't capable of such a thing. Perhaps it is. Whatever the truth, trains and boats don't cut it.

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K3RT's Avatar

K3RT

FFS I can't believe you guys are still moaning about Uncharted 2's review score!!
Posted 18:14 on 11 December 2009
Woffls's Avatar

Woffls

This frustrates me as well. Zelda games seem to be the most accused of having repeated content and reused ideas. But games like Call of Duty or Forza get a free pass almost every single year because that's what we expect from them. There's a lot more to it than that, but I can't be bothered to elaborate. And many publications are guilty of this, almost all of them.
Posted 19:34 on 10 December 2009
Stegosaurus-Guy-II's Avatar

Stegosaurus-Guy-II@ GlitcH

Remember when Uncharated 2 got a 9 for being to much the same as the first, but Forza 3 and MW2 got a 10?

My post was to again draw attention to the flaw in VG's reviews. But it hasn't got attention. Even though we could have another 15 page argument and a score, we haven't, that's because this is a DS game, and not a PS3/360 exclusive. Kinda shows the users here only REALLY care about scores when it's related to some kind of console war.
Posted 19:25 on 10 December 2009
GlitcH's Avatar

GlitcH@ Stegosaurus-Guy-II

don't just "hmmmm..." elaborate on your view of a good review, damnit. You're views are so agitating sometimes.
Posted 04:02 on 09 December 2009
K3RT's Avatar

K3RT

I'm also getting this should keep me busy while on my long journeys.
Posted 16:39 on 08 December 2009
Stegosaurus-Guy-II's Avatar

Stegosaurus-Guy-II

Quote:
Some tired features

Hmmmm....
Posted 14:19 on 08 December 2009
thpcplayer's Avatar

thpcplayer

deffo geting this good review wes
Posted 10:20 on 08 December 2009

Game Stats

8
Out of 10
The Legend of Zelda: Spirit Tracks
  • Controlling Link and Zelda is great
  • Lovely art style and expressive characters
  • Train driving isn't brilliant
  • Some tired features
Agree? Disagree? Get Involved!
Release Date: 11/12/2009
Platform: DS
Developer: Nintendo
Publisher: Nintendo
Genre: RPG
No. Players: One
Rating: PEGI 7+
Site Rank: 1,258 19
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