Mario Kart 7

Mario Kart 7 Review for 3DS

On: 3DS

Fun racing with power-up and 3D visuals.

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9Out of 10
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Mario Kart 7 screenshot
Mario Kart 7 screenshot

A game doesn't have to be brave to be great. Mario Kart 7 is about embellishments rather than radical innovations, refinement over restructuring. That's not to say it's lacking in ideas – on the contrary, it introduces a number of creative tweaks that build upon the weaponised racing formula established in the 1992 original without compromising its inherent simplicity. One or two additions may be little more than throwaway gimmicks, but no matter. This is a brilliantly designed video game in its own right, and perhaps the most comprehensive and well-balanced Mario Kart to date.

Its signature new feature, as made clear by the misleadingly bland boxart, is the glider that unfolds from each kart as you take to the skies. Instead of merely allowing you to enjoy the scenery – though that's a pleasant side-effect of this in-flight entertainment – you have a number of choices while airborne. You could swoop down quickly, accelerating all the while to hit the ground running, or remain airborne a little longer, collecting coins (more on those later) and scoping out alternative routes – like veering right to hit the rooftop boost strips on Daisy Hills, for example. It's surprising how much they add to the experience, to the point where you'll miss them on the flatter tracks.

Underwater racing is not quite as interesting, slowing the action down slightly - which the sluggish 50cc mode really doesn't need. Otherwise it's entirely harmless, merely allowing you to misjudge the odd jump or corner and avoid Lakitu having to fish you out. He still carries a rod to rescue you from lava and fatal plunges into the track-side abyss, mind.

Yet the presence of these aquatic sections does help to vary the level design in what are among the most interesting new Mario Kart tracks in a long time. Most are themed after Nintendo characters, from the Middle East market streets of Shy Guy Bazaar to the delicate glaciers of Rosalina's Ice World. All are packed with shortcuts and alternative routes, some of which are accessible through judicious use of mushrooms, and others merely by veering off the beaten track at the right time. Often you'll spot a route only when you're past the entrance, and make a mental note to find it on the next lap, only to struggle to locate it: one or two are extremely well-hidden and the very best shortcuts require precision driving to negotiate - a strip of narrow boost platforms on Wuhu Island being a case in point.

Mario Kart 7 screenshot

Yes, the world's blandest holiday destination is here for two tracks and a battle mode arena, but credit to Nintendo EAD for finally making the resort an interesting place to visit, if only because you're whizzing through it at high speed. Wuhu also heralds a new approach to track design - rather than laps, both courses are one long strip, split into three distinct sections of track. The same goes for a gorgeous new take on Rainbow Road, which sees you fly off the multicoloured ribbon of track and onto a bouncy, cratered moon, via the rings of a Saturn-like planet and a string of floating star portals. Other traditions are rather unnecessarily upheld: the new DK Jungle and Bowser's Castle environments are among the least interesting tracks. Next to Koopa City - a rain-lashed, frost-blue futuristic environment - they feel relatively bland.

Thankfully, they're a rare exception. Each course is full of delightful touches, from the kart-triggered tones that sound as you arc around the giant piano, xylophone and glockenspiel of Melody Motorway, to the Wii Sports Resort theme fading behind the sound of the wind rippling your glider wings on the vertiginous descent from Wuhu's Mount Tenganamanga. Elsewhere you'll see Mario Galaxy's penguins racing beneath the ice, tiny Bonefins swimming toward the camera, and Olimar's spaceship parked beside Rainbow Road. And you can immediately tell when a new track has an underwater section, because Lakitu will start the race wearing a snorkel.

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User Comments

CheekyLee's Avatar



I wonder, Mr. S., if that opening paragraph was in any way directed at a certain 5/10 review over on that other place? Jim Sterling marked the game down for suggesting that it didn't bring anything new to the table. Although, his "review" very much feels like he played the opening GP and then vented, to be honest. Kudos to you for not only trying everything, but also realising that multiplayer is a MASSIVE part of the franchise. Those "no-item" races? I can't wait to beat people who have spent the last few years crying about random luck on those as well.
Posted 09:28 on 01 December 2011
Vroom's Avatar


Great review. Really excited for this now. Ninty really has delivered this holiday.
Posted 14:08 on 30 November 2011
MJTH's Avatar


Nice review Chris, i've been really stoked for this game, since it was announced, I adore Mario Kart DS so this was at the top of my list for must have games.
Posted 13:43 on 30 November 2011
dav2612's Avatar


Think I've pretty much decided I'm getting this at the weekend.
Posted 13:16 on 30 November 2011
chrissch's Avatar


Thanks! It's strange - I had comparatively low expectations for this winter's trio of Nintendo games, merely thinking they'd be good but not great. Yet all three have been very pleasant surprises indeed.
Posted 12:18 on 30 November 2011
TomO's Avatar


Played this over the last two nights and I agree with Chris - very enjoyable game and it really does look great.
Posted 12:12 on 30 November 2011


Got to get this now.

Great review Chris.
Posted 11:11 on 30 November 2011

Game Stats

Mario Kart 7
Out of 10
Mario Kart 7
  • Immaculate handling, tremendous new tracks
  • Technically dazzling, bright and beautiful
  • The most comprehensive MK multiplayer ever
  • Forgettable soundtrack, Community code awkwardness
Agree? Disagree? Get Involved!
Release Date: 02/12/2011
Platform: 3DS
Developer: Nintendo
Publisher: Nintendo
Genre: Racing
Rating: PEGI 3+
Site Rank: 1,846 419
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