Manor-Lords:Resources: Difference between revisions
(Created page with "Manor Lords has a heavy resource management element to its gameplay, many of which are historically accurate to the setting of the game itself. There are many different types of resources in the game, all of which can be used to develop your current or future settlements in one way or another. Here are the main resources in the game: *Food *Crops *Crafting materials *Commodities *Military *Construction *Fuel *Treasury *Influence *Regional Wealth ==Food== Stored in t...") Â |
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*Influence | *Influence | ||
*Regional Wealth | *Regional Wealth | ||
*Raw Resources | |||
==Food== | ==Food== | ||
[[File:Food.png|720px|food]] | |||
Stored in the Granary, food resources fill Hunger, and the more types of food you have, the greater Approval and Disease Resistance become. Each Burgage per month will consume 1 food resource. There are 7 foods in total. | Stored in the Granary, food resources fill Hunger, and the more types of food you have, the greater Approval and Disease Resistance become. Each Burgage per month will consume 1 food resource. There are 7 foods in total. | ||
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==Crops== | ==Crops== | ||
[[File:Crop.png|720px|crops]] | |||
Crop resources can be processed and made into materials for crafting resources. They are stored in the Storehouse or Granary but are often kept in the Farmhouse. Â | Crop resources can be processed and made into materials for crafting resources. They are stored in the Storehouse or Granary but are often kept in the Farmhouse. Â | ||
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==Crafting materials== | ==Crafting materials== | ||
[[File:Crafting-Materials.png|720px|crafting materials]] | |||
By crafting materials you can create commodities resources. There are 13 different crafting material resources. Â | By crafting materials you can create commodities resources. There are 13 different crafting material resources. Â | ||
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==Commodities== | ==Commodities== | ||
[[File:Commodities.png|720px|commodities]] | |||
The Burgage Plots can request commodities resources depending on their level and employment. There are 7 commodities resources. Â | The Burgage Plots can request commodities resources depending on their level and employment. There are 7 commodities resources. Â | ||
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==Military== | ==Military== | ||
[[File:Military.png|720px|miltary]] | |||
These resources are used to upgrade your militia and the retinue, and they are also used for specific backyard extensions. There are 10 in total. | These resources are used to upgrade your militia and the retinue, and they are also used for specific backyard extensions. There are 10 in total. | ||
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==Construction== | ==Construction== | ||
[[File:Construction.png|720px|constructuction ]] | |||
With construction resources you can build and upgrade buildings. There are 7 construction resources in the game. | With construction resources you can build and upgrade buildings. There are 7 construction resources in the game. | ||
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*Stone | *Stone | ||
*Tools | *Tools | ||
*Wooden | *Wooden Parts | ||
*Planks | *Planks | ||
*Blocks | *Blocks | ||
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==Fuel== | ==Fuel== | ||
[[File:Fuel.png|720px|fuel]] | |||
These resources are consumed by Burgage Plots and various workplaces. Each Burgage Plot per month will consume 2 fuel resources in Winter, and one outside of Winter. There are 2 fuel resources you can use. | These resources are consumed by Burgage Plots and various workplaces. Each Burgage Plot per month will consume 2 fuel resources in Winter, and one outside of Winter. There are 2 fuel resources you can use. | ||
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==Treasury== | ==Treasury== | ||
[[File:Treasury.png|720px|treasury]] | |||
The treasury reflects the personal wealth of the lord of the land. Use the treasury to hire mercenaries and retinue, in addition to building settlements in new regions. | The treasury reflects the personal wealth of the lord of the land. Use the treasury to hire mercenaries and retinue, in addition to building settlements in new regions. | ||
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==Influence== | ==Influence== | ||
[[File:Influence.png|720px|influence]] | |||
Influence can be gained in many ways, including by upgrading Church and manor buildings, enacting polices, conquering bandit camps, raising the settlement level, and setting a Tithe. It is needed for pressing claims and diplomacy. | Influence can be gained in many ways, including by upgrading Church and manor buildings, enacting polices, conquering bandit camps, raising the settlement level, and setting a Tithe. It is needed for pressing claims and diplomacy. | ||
==Regional Wealth== | ==Regional Wealth== | ||
[[File:Regional-Wealth.png|720px|regional wealth]] | |||
While the Treasury represents personal wealth of the Lord of the land, Regional Wealth is the amount of money the villagers in the region own. Â | While the Treasury represents personal wealth of the Lord of the land, Regional Wealth is the amount of money the villagers in the region own. Â | ||
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You can spend Regional Wealth on Burgage Plots backyard extensions, imports, or move it to the Treasury with a Tax Policy. | You can spend Regional Wealth on Burgage Plots backyard extensions, imports, or move it to the Treasury with a Tax Policy. | ||
==Raw Resources== | |||
[[File:Raw-resources.png|720px|raw-resources]] | |||
There are six Raw Resources in the game. These are naturally occurring in the area around your settlement. | |||
*Wild Animals | |||
*Stone Deposits | |||
*Iron Deposits | |||
*Berry Deposits | |||
*Clay Deposits | |||
*Trees |
Revision as of 13:45, 3 May 2024
Manor Lords has a heavy resource management element to its gameplay, many of which are historically accurate to the setting of the game itself. There are many different types of resources in the game, all of which can be used to develop your current or future settlements in one way or another.
Here are the main resources in the game:
- Food
- Crops
- Crafting materials
- Commodities
- Military
- Construction
- Fuel
- Treasury
- Influence
- Regional Wealth
- Raw Resources
Food
Stored in the Granary, food resources fill Hunger, and the more types of food you have, the greater Approval and Disease Resistance become. Each Burgage per month will consume 1 food resource. There are 7 foods in total.
- Meat
- Vegetables
- Berries
- Bread
- Eggs
- Apples
- Honey
Crops
Crop resources can be processed and made into materials for crafting resources. They are stored in the Storehouse or Granary but are often kept in the Farmhouse.
You can check how many days are left until the closest harvest by hovering over the crops icon. Below are all the crops available in the game:
- Grain
- Flax
- Barley
- Dung
- Fertilizer
Crafting materials
By crafting materials you can create commodities resources. There are 13 different crafting material resources.
- Leather
- Grain
- Hides
- Flour
- Wool
- Iron Ore
- Iron Slab
- Wax
- Malt
- Clay
- Dyes
- Yarn
- Linen
Commodities
The Burgage Plots can request commodities resources depending on their level and employment. There are 7 commodities resources.
- Salt
- Herbs
- Shoes
- Ale
- Cloaks
- Clothes
- Candles
Military
These resources are used to upgrade your militia and the retinue, and they are also used for specific backyard extensions. There are 10 in total.
- Warbows
- Spears
- Sidearms
- Small Shields
- Large Shields
- Plate Armor
- Mail Armor
- Helmets
- Gambesons
- Polearms
Construction
With construction resources you can build and upgrade buildings. There are 7 construction resources in the game.
- Stone
- Tools
- Wooden Parts
- Planks
- Blocks
- Timber
- Roof Tiles
Fuel
These resources are consumed by Burgage Plots and various workplaces. Each Burgage Plot per month will consume 2 fuel resources in Winter, and one outside of Winter. There are 2 fuel resources you can use.
- Charcoal
- Firewood
Treasury
The treasury reflects the personal wealth of the lord of the land. Use the treasury to hire mercenaries and retinue, in addition to building settlements in new regions.
Revenue from taxation via the manor is stored in the treasury. You can also choose whether the reward from raiding a bandit camp goes to your treasury or regional wealth.
Influence
Influence can be gained in many ways, including by upgrading Church and manor buildings, enacting polices, conquering bandit camps, raising the settlement level, and setting a Tithe. It is needed for pressing claims and diplomacy.
Regional Wealth
While the Treasury represents personal wealth of the Lord of the land, Regional Wealth is the amount of money the villagers in the region own.
This can be created by having level 2 Burgage Plots and exporting.
You can spend Regional Wealth on Burgage Plots backyard extensions, imports, or move it to the Treasury with a Tax Policy.
Raw Resources
There are six Raw Resources in the game. These are naturally occurring in the area around your settlement.
- Wild Animals
- Stone Deposits
- Iron Deposits
- Berry Deposits
- Clay Deposits
- Trees