Without new rosters to worry about (a few new players on the tour isn't quite the same as the changes that happen in the English Premier League each season), unless new courses are added, these yearly Tiger Woods releases seem more and more pointless. Thankfully, Tiger Woods on the Wii offers something different, in the shape of a motion-control swing system.
As ever you get to create your ideal golfer (or circus freak), making him or her as close a resemblance to yourself as you feel comfortable with, while obviously trimming off a few pounds and adding a few inches to your height. Once you've tweaked every inch of your appearance, you need to spend your meagre experience points to give your player some basic skills, and then you're ready to take to the Links.
The key mode in Tiger Woods 07 on the Wii is the Tiger Challenge. Here you'll face different golfers from around the world and earn stat increases for your custom golfer. Tiger challenge will cover most of the game modes Tiger Woods 07 offers, but each mode is also accessible via the main menu, making for a huge selection of single and multiplayer offerings. These include the lengthy PGA Tour mode, skill-based challenges, standard stroke and match play, and a couple of new modes ideal for playing with friends.
What made Tiger Woods 07 play differently to the others and made it a whole lot more difficult, was the new True Aiming system and this returns in the Wii game. Rather than having a single point at which your ball will be directed (assuming you hit the ball accurately), Tiger Woods 07 uses a large circular target zone. This makes you play shots in a different way, as you can't be sure where the ball will land within that zone, and is far more similar to how you play golf in real life. It's all about percentages, and making sure you hit the green is more important than going for the pin.
On consoles swinging a club has been as simple as pushing an analogue stick backwards and forwards for a number of years now. On the Wii this has changed somewhat, with a proper motion sensitive swing mechanic being introduced. By holding in the B button you set your golfer ready to take his swing. From here you simply perform a swing as you would in real life, with any hook and slice being added depending on the nature of the swing. Extra power is added by performing a particularly fast swing, and spin is added while the ball is in the air by pressing the d-pad in a direction and moving the Wii-mote back and forth.
In terms of depth, this Wii game feels like it lacks the finesse of its home console brothers, but at the same time the controls have a simplicity to them that makes the game easy to play. While not as accessible as Wii Sports Golf, anyone who is familiar with the real sport will quickly adapt to the game's controls.
Tiger Woods 07 on the Wii isn't the most beautiful of games, but it does the job. Licensed real world Tour players look great and the 18 courses (more than the next-gen versions but a few less than on PS2) are all modelled excellently, but colours are a little pale, giving the game a slightly washed out look. The usual fancy effects for certain shots and situations return, although the majority of these can be disabled from the options menu. A solid selection of EA Trax and some perfectly adequate in-game audio and commentary round off a well put together package.
Online play is sadly missing from the Wii game, but four-players can play together on one system. It's here where you'll be able to really test out your created character, who hopefully will have earned a few skill upgrades before you try and beat your friends. Skill points are awarded during general play and then can be exchanged for skills in a number of areas key to your player's strength as a golfer.
There's no getting around the fact that Tiger Woods PGA Tour 2007 was more than slightly similar to the 06 version, and the version before that. The Wii version breathes some new life into the series, but doesn't quite nail the controls, at times feeling a little hit and miss.