Raw Fury’s next Blue Prince-like manor-based puzzler, The Seance of Blake Manor, has an unmissable demo out but not for long

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Basking in the balmy glow of Blue Prince’s success, purveyor of incandescent indie delicacies Raw Fury is back to plug a new supernatural detective mystery dubbed The Seance of Blake Manor. While the idea of walking a manor house’s halls solving puzzles and uncovering secrets stirred my curiosity, playing through the freshly-minted pre-alpha demo earned developer Spooky Doorway a swift wishlist. Think Blue Prince but without all the RNG and much, much spookier.

Set in 1897 Connemara in the west of Ireland days before Halloween, The Seance of Blake Manor drops you in the shoes of Detective Ward. A sketchy gaggle of esoteric mystics have gathered to commune with the dead at Blake Manor hotel. Before the seance can get going, a young guest named Evelyn Deane vanishes. It’s your job to find her and unearth the culprit by interviewing and interrogating the manor’s residents, studying environmental clues, and venturing into the manor’s dusty, most infrequently-visited chambers.

The demo lets you experience the opening of the game, which is lavishly styled as a comic-book as Ward takes his first steps into the manor. A shadowy figure disperses into a murder of crows and into the hotel you go to check in. Accompanied by subtle atmospheric music, every step feels like an intrusion into a knotty mystery that involves the living as much as the dead. Strange apparitions peak in and out of your peripheral vision. A typewriter clacks away without a writer to press its keys. It’s evocatively eerie stuff, aided by inspirations such as the Victorian spiritualist movement and Irish mythology. Things only get stranger when you retire for the night.

The Seance at Blake Manor: notebook with observations.
True detective work right there. Captured by VideoGamer

One of the most striking aspects of The Seance of Blake Manor’s murder mystery is the interactivity of the world. Books, newspapers, drawers, odd contraptions, paintings, clothes, vents, and much more. The manor is a dynamic puzzle that shifts and morphs depending on the time of day with characters moving around, areas unlocking, and events unfolding as time passes. 

All interactions are recorded in the Mystery Map, a digital notebook of sorts detailing evidence, connections, and leads for you to pursue and then make assumptions and hypotheses. Alongside, there’s a timetable showing events and activities happening throughout the day that works as a guiding compass as you explore the manor along with a map to navigate the manor. These brilliantly convey your job as a sleuth without ever feeling too over-gamified.

The Seance at Blake Manor: a gloomy corridor with windows lit up red.
Blake Manor’s supernatural edge is a delight. Captured by VideoGamer

As a statement of intent, The Seance of Blake Manor is a thing of joy. It’s very easy to get swept up in its compelling detective mystery grained with an unsettling supernatural edge. Much like Detective Ward is pressed for time as the day counts down when interacting with objects and characters, there’s limited time for you to sample the demo, which is only available until May 5, 2025. Playing through it should take no more than 30 minutes. As for the release of the full game, it’s yet to be announced though let’s hope it’s not too far away.

About the Author

Tom Bardwell

Tom is guides editor here at VideoGamer.