Dragon Age: Inquisition seems destined to be special but why is it not exciting? – E3 2014

Dragon Age: Inquisition seems destined to be special but why is it not exciting? – E3 2014
Simon Miller Updated on by

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To this day I think Dragon Age: Origins is one of the best RPGs in the history of games. The sequel, however, didn’t strike the same chord. It wasn’t a bad follow-up – far from it – but the change in lead character and lack of influence from the first title meant in many ways it felt like a brand new experience. If you had never even heard of Dragon Age, II could’ve easily been your starting point. Because of this, Inquisition is suffering from the successor’s hangover.

The third Dragon Age’s major trump card is how visually impressive it is. BioWare is clearly aware of this, too, if the amount of camera pans that took place during my hands-off demo (because why let anyone play your game at E3?) are anything to go by. It makes the previous entries look laughable in the looks department, showing off a stupidly big world (the area rolled out here is bigger than the entirety of Origins) that is absolutely packed with missions to take on, and side quests to lose yourself in. If there’s a better advert for DICE’s Frostbite Engine, I am yet to see it.

Even with the glut of open world games it effortlessly holds its own, and, thankfully, there are still some nods to the franchise in general. The breach – a rift open that has allowed the human world to be infected with demons – feels very much like The Fade, and the sheer amount of options when it comes to how to create and customise your character will keep even the most meticulous gamer happy.

The same can be said from a combat perspective as well. A mixture of real-time and tactical battles return, allowing you to fly forth with absolutely fury, or freeze events, take a look at the field and then slowly decide what actions to take. It’s what the franchise has been doing since day one, although now it’s all very much refined and, seemingly, far easier to use.

Unfortunately, Inquisition does feel very much like the Canadian studio having to start all over again. The promise of returning characters is a welcome one, but by this stage I’d have expected them to have been front and centre, hours of choices and branching paths evolving them into entirely different people. Mass Effect was a great example of how to make that work and knowing that, potentially, the likes of Alistair and Morrigan won’t have a great impact on events is a little disappointing. It’s also, one would assume, the reason why the number ‘3’ has been ignored in favour of a subtitle. The stories may be linked, but this is BioWare’s attempt at redeeming Dragon Age.

Ultimately, you’d have to be a brave individual to expect it not to succeed. Origins, along with countless other games, have proven that the developer knows a thing or two about making you care about a cast of characters, and as long as that’s achieved here it could easily mimic the first in terms of how successful it becomes, even if the emphasis is mostly on unfamiliar faces. It’s just a shame that my Grey Warden – Hunter Levesque – was alienated for the sake of Hawke. That guy was an asshole…

With the addition of mounts, the ‘war table’ – where you control the direction of the narrative along with a host of other activities (such as scouting and expanding your inventory) – and the fact you can “go anywhere” puts Inquisition in good stead. There’s also the ‘master system’, an in-game mechanic that sees an area’s population directly influenced by your play-style: Kill all the bears in a region, for example, and you’ll wipe them out. You’re evil…

There are still some staples hanging over from the past, however, which remind you how ridiculous life really is. A boss fight with King Mage* – and BioWare has promised that the Mage/Templar war will come to an end here – sees him screaming catchphrases at you as he’s utterly destroyed by knives and fire. Such quips never make any sense either:

“Your death will be my apology!”

What?!

Still, Dragon Age’s real delight will come when you craft your own story, leaving you with memories and digital scars that genuinely weight heavy on the brain. Inquisition has the promise to ensure that what’s here is genuinely immersive and provocative. Maybe even emotional…

The main character (in this instance) did look like Dan Akroyd, though…

*Not the character’s real name.