VALORANT: Patch Notes 5.06 Revealed

VALORANT: Patch Notes 5.06 Revealed
Sulaiman Sarwar Updated on by

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Valorant have released their next batch of patches: Patch 5.06 and we’ve got you covered with the essential patch notes which have been revealed.

This patch looks to address a plethora of map changes alongside few gun tweaks to balance the game out even more.

Lets dissect the notes below!

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VALORANT: Patch Notes 5.06

Weapon Updates

The Stinger is looking to be altered during this patch to make it more playable for fans to consider as a viable option for an early ‘eco’ option in situations.

  • Primary Fire error adjusted from 1.6 error after 7 bullets >>> 1.3 error after 6 bullets
    • Our goal for the Stinger is to feel controllable and appropriately lethal at short ranges, but currently, even in close-quarters, it can feel out-of-control. Lowering the top spread should make it feel more reliable at the appropriate range once you’ve overcome the learning curve of the recoil.
  • Alt Fire first shot error adjusted from .5 >>> .35
    • For an option that’s about being more accurate, it felt like the first shot had more variance than we’d like, especially at the ranges you’d want to use the burst fire mode.

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Map Updates

Source: Riot Games

The latest map in VALORANT, Pearl is getting huge updates, however this was expected.

With it being one of the latest maps, it was to be subject of changes due to community feedback after the initial launch of Pearl.

A bunch of changes were made to the map, we’ll cover them here via VALORANT’s official patch notes

  • B-Main: Lowered waist-high wall on the left side of B Main so that it can no longer completely hide anyone.
  • Mid Shops: Clearing this area in Mid Shops is harder than we intended. By extending the platform, we’re still keeping some of the holding power for attackers, but making it easier to push this area.
  • Mid Shops to Mid Plaza: This is another spot on Mid Shops that’s proven to be painful to clear when trying to move through mid. So we’ve removed one of the corners.
  • Mid Top: Mid currently favors attackers so we’ve pushed in a wall on Mid Top, to remove a 50-50 check. This should make it slightly easier for defenders to challenge mid.
  • A Art: We noticed the difficulty both sides have had moving effectively through A Art. We’re simplifying the space so there are fewer areas to check.
  • A Main: Removing a cut out on the wall of A Main to simplify the space, which should also make this area slightly easier for defenders to aggro into (although really, you should hold site).

There is a plethora of additions to the map, however there is too many visuals to show across over on here! You can manage to find the patch notes below to look for yourself:

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Social Updates

  • Disruptive Gameplay-based Behavior Indicator
  • We’ve introduced a feature that will show at the end of game screen, which players have been detected for engaging in disruptive gameplay-based behavior.
  • This has been added to the following game modes: Unrated, Competitive, Spike Rush, and Replication, with more game modes to follow in the near future.

Bug Fixes

Agents

  • Fixed issue with KAY/O’s Zero/point sometimes incorrectly displaying enemies that were hit on KAY/O’s UI

Social

  • Fixed a bug where Clutch Mutes would persist after the match ended
  • Fixed a bug that prevented you from being able to respond to a whisper by clicking on the Riot ID of the player who sent the whisper in Chat
  • Fixed a bug that caused the Social Panel to close when right-clicking into the Friend Note text field
  • Fixed a bug where pending invites would not disappear after all friends have left the Party
  • Fixed a bug where the incorrect system message was sent when accepting a friend request via the Match Tab in-game