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Spectre Divide has had a relatively tumultuous launch week so far. Following a release that saw it immediately amass a peak player count of nearly 30,000, that number has steadily dwindled due to a handful of issues, including constant server problems, questionable cosmetic pricing, and user troubles with logging in. So, to make amends, Mountaintop Studios co-founder and CEO Nate Mitchell has issued an apology and a statement discussing their short-term plans.
“Sorry for the huge launch week misses,” Mitchell began in his launch week recap. “We’ve fixed the matchmaker, reduced pricing, improved server stability, and increased progression speed,” he continued, referring to the September 10 patch, which addressed many of the problems players have had over the past few days. He then promised “a big update coming next week with a focus on improving performance,” so the newcomer FPS should run smoother once it drops.
“As an indie studio self-publishing our first game, we’re working around the clock to make the game better everyday,” Mitchell added. He then later listed some of the issues the dev team has identified and is already working on, including improving core gameplay, tuning and improving anti-cheat systems, ensuring servers are always online, and providing stable client performance. With the game’s player count continuing to drop, however, it remains unclear whether this will be enough to give it a much-needed boost.
As of this writing, Spectre Divide is 88th on the Steam most played games chart, with a current player count of 14,639. That’s about 10,000+ less than the numbers it reached during its launch. Although not quite on the level of Concord’s disastrous release, it remains concerning and may raise alarm bells for the developers at Mountaintop Studios. That said, it’s still early days, and the future updates the developers have in store could turn the game’s current fortunes around.