Space Marine 2 4.5 patch notes add Neo-Volkite Pistol, but it can’t be used everywhere

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Saber Interactive has officially release Warhammer 40: Space Marine 2 Update 4.5. In the new Space Marine 2 4.5 patch notes, the developer reveals a host of new buffs to combat the recent mass nerfs as well as the addition of a brand-new weapon, but it can’t be used in all modes.

With more Operations on the way alongside new Tyranid and Chaos forces, this is a smaller update for fans of the game. However, with a host of new balance tweaks, this should make the game even more fun than it already is. 

Space Marine 2 4.5 Patch Notes

Below, you’ll find the full patch notes for Space Marine 2’s 4.5 update:

New Weapon: Neo-Volkite Pistol

The Neo-Volkite Pistol, a powerful thermal ray weapon, is now available for the Assault, Vanguard, and Bulwark classes!

Unlike other weapons, the Neo-Volkite Pistol blasts a heat ray onto your enemies, dealing accumulative thermal damage. Focusing on one enemy will ramp up the damage—until it generates a localised explosion for huge damage to your target and all nearby enemies.

​Please note that the Neo-Volkite Pistol will only be available in Operations mode for now as we continue to experiment with balancing in PvP. It will be added to Eternal War mode in our next major update alongside a new Operations map, a new enemy, and the Dark Angels cosmetics. Until then though, you’ll be able to try it out against your friends in the Battle Barge’s Sparring Arena!

Balancing Tweaks

Weapons (Operations mode only)

Plasma Incinerator

  • Slightly reduced amount of heat generated by normal and charged shots for versions: 
  • Master-Crafted – Alpha 
  • Salvation of Bakka – Alpha 
  • Gathalamor Crusade – Alpha
  • Fixed a bug that would cause several versions not producing heat at all.

Bolt Sniper Rifle

  • Fire rate increased from 50 to 60 rounds per minute. 
  • Headshot bonus increased from x2 to x2.5. 

Occulus Bolt Carbine

  • Scope added 
  • Headshot bonus increased from x1 to x1.33 

Bolt Carbine

  • Adjusted damage falloff curve: Base damage increased by 50% for the first 10 meters, after that, the damage drops to the original pre-patch value. 

Auto Bolt Rifle

  •  Max ammo increased by 1 magazine for each version. 

General Fixes

  • Fixed a bug causing unlocked DLC cosmetic items to get locked again after a restart.
  • Fixed a bug causing the Sniper perk “Targeted Shot” to not work after swapping weapons. 
  • Fixed a bug causing the Sniper invisibility not getting removed after a shot in rare cases. 
  • Fixed a bug preventing players from muting the others in PvP. 
  • Fixed several perks not triggering correctly from enemy kills. 
  • Fixed a bug that prevented certain weapon perks from triggering correctly when reaching a specific HP threshold.

Tech Improvements

  • Crash fixes and general stability improvements. 
  • Fixed server disconnects with unstable user connection. 
  • General connectivity improvements.

For more Space Marine 2 news, check out the game’s upcoming official sequel later this year, or read about why Melta Bombs need a massive buff in a future update.

About the Author

Lewis White

Lewis White is a veteran games journalist with a decade of experience writing news, reviews, features and investigative pieces about game development with a focus on Halo and Xbox.

Warhammer 40,000: Space Marine 2

  • Platform(s): PC, PlayStation 5, Xbox Series S, Xbox Series X
  • Genre(s): Action