Sony Bend is looking to “push the PS4 somewhere it’s never been before” with its upcoming PS4 title, the studio has said, adding that people will be “blown away” when they get to see it.
The developer teased info on the unannounced game on Gamasutra, revealing that the game is being built using Unreal Engine 4 and that the studio is working with Epic in a similar way to which it works with Sony’s own studios to get the most out of the engine.
“That’s been a huge boon for us,” technical director Chris Reese said. “Because we’re working with Epic in a similar capacity to how we’ve worked with our own studios. We’ve worked with a lot of the tech teams pretty closely. We’re just extending that same kind of velocity with Epic at this point.”
“We know that when people see this they’re going to be blown away,” added creative director John Garvin. “We can boast that this came from our studio. There’s a certain amount of innovation that’s coming from the technology side, that just keeps us really buzzing.”
He continued: “I think the thing I’m most excited about is the fact we’re doing a PS4 game, and it’s next gen, and to me that means we face the challenges of reaching a quality bar that’s going to make for an awesome experience for the player.
“Being able to do that, as a small studio in central Oregon, but as a fully-owned studio with PlayStation’s full support, means we can reach a quality bar that’s really really high. We’re looking for badass coders to help us push the PS4 somewhere it’s never been before.”
Sony Bend previously developed classic shooter series Syphon Filter, along with handheld spin-offs Uncharted: Golden Abyss and Resistance: Retribution.
Further details on its PS4 game have yet to be announced.