Remedy is adopting an advanced form of destruction technology for its upcoming Xbox One title Quantum Break to help deliver complex real-time destruction.

Developed by software firm Pixelux, the 'Digital Molecular Matter' technology is described as a "deformation-based fracture system that simulates the physical properties of any material using finite element analysis.

"If a structure exists - big or small, dense or thin, floppy or rigid - DMM causes it to react in the same way as dictated by reality," says Pixelux.

"For example, wood doesn't simply break along a predetermined seam every time - rather, it bends and splinters into pieces from the point of impact. The same rules apply to any substance imaginable: rubber bends and snaps back into place. Glass shatters. Steel dents and bends. Plastic deforms. DMM can even simulate plants and organic objects through the adjustment of 14 different material physics settings ranging from toughness to volume preservation."

The technology is said to use GPU-acceleration to reduce CPU load, and has previously been used to create destruction sequences in feature films, TV series and adverts.

"DMM has played a key role in shaping Quantum Break, our vision of next-gen entertainment," said Remedy tech team lead Mikko Uromo. "We have been able to simulate complex scenarios on a scale that hasn't been possible before and then allow players experience them in real time. Can't wait to show the world more of what we're able to do!"

The first gameplay footage of Quantum Break was revealed in a new Xbox One trailer last week. More on the game is rumoured to be shown during next month's VGX awards.

Source: pixelux.com

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