Obsidian: Difficult to make large games bug-free

Obsidian: Difficult to make large games bug-free
Tom Orry Updated on by

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Obsidian CEO Feargus Urquhart is of the opinion that large scale games like Fallout: New Vegas are hard to get bug-free, but does wish that the game had shipped in a less glitchy state. Still, he’s proud of the game his studio delivered.

“Now in the case of Fallout: New Vegas, we made a gigantic game, and I’m proud with what we were able to do but I wish it wasn’t as glitchy when it came out,” Urquhart told Play (via Nowgamer). “The criticisms people had are fair but it’s difficult to get a game the size of New Vegas bug free. But that’s an excuse and it doesn’t matter when someone’s paid $60 for a game. It’s something we need to work on.”

Speaking about Obsidian’s reputation for being a studio that ships bug-ridden software, Urquhart had mixed feelings.

“I think it’s fair and unfair at the same time, because in the same conversation that I hear how buggy KOTOR and Alpha Protocol were, I also hear how great they were.”

The studio’s next game, Dungeon Siege III, is using Obsidian’s own tech, and this has made it easier to find the bugs.

“From the standpoint of Dungeon Siege III, we’ve been working very hard to make sure it doesn’t happen again,” Urquhart added. “We’ve been playing and playing and playing and playing to ensure it’s of a high standard. On top of this, this is the first time we’ve got to use our own technology on something, which means we know where to find the bad bugs from the start!”

It’s true that Fallout: New Vegas shipped with some terrible bugs, but that didn’t stop it from receiving some excellent review scores and great commercial success. Are bugs a big problem in games of this size?