One of Middle-earth: Shadow of Mordor's most touted features may be scaled back significantly for the current-gen release, design director Michael de Plater has suggested.

Talking to IGN, de Plater revealed that Shadow of Mordor's Nemesis System, an ambitious mechanic that dynamically generates unique enemies and a military hierarchy based on the player's actions, "won't have... the same level of depth and variety and simulation" on Xbox 360 and PS3 as it will on Xbox One and PS4.

"We're very focused on the PS4 and Xbox One," he said. "We're focusing on the next-gen platforms, and then going to do whatever we can to get as much as possible on current-gen.

"To break it down, some of the stuff we're pretty confident will still be very similar on current gen: the core mechanics, like combat, stealth, ranged and movements; the basic control and gameplay, that should all be really solid. What it won't have is the same level of depth and variety and simulation within the 'Nemesis system'.

"The story will be the same and the core gameplay will be the same, but [the 'Nemesis system' is] just so huge in terms of content, calculations and AI we'll just have to try and get as much of it in as we can."

How the cutbacks will end up affecting the overall game isn't too clear, but it does leave some room for concern. From what we've seen so far, Shadow of Mordor largely appears to have been built around the Nemesis System.

Middle-earth: Shadow of Mordor is expected to launch on Xbox One, Xbox 360, PlayStation 3, PlayStation 4 and PC later this year.



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