Marvel Rivals massive PC RAM usage will be fixed in Season 2 as devs admit its a “very big problem”

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NetEase’s Marvel Rivals is a pretty well optimised game, especially for an Unreal Engine 5 title. While the team behind the game has managed to optimise Doctor Strange’s portals and environmental destruction, they’re aware of the game’s massive RAM usage on PC.

As it stands right now, Marvel Rivals on PC is a RAM glutton with recent patches almost requiring 32GB of RAM. (You could probably make do with 24GB but who does that?) Speaking to PCGamer, game director Guangyun Chen promised that a new feature is coming to remedy this issue.

Marvel Rivals RAM usage will be fixed

Talking to the outlet at GDC 2025, Chen explained that the superhero game will be introducing an “experimental feature” to the game that should fix the absurdly high memory issues.

“On PC, we realize that [optimization] is a big problem, especially for the memory consumption,” the game director said. “So it may be that in Season 2, we will have an experimental check box in our launcher players can use to reduce memory [consumption] significantly.”

On launch and even in early beta tests, Rivals ran just fine with 16GB of RAM on PC. Additionally, the game runs extremely well on console, including Xbox Series S which has just 10GB of GDDR6 RAM. In fact, only 8GB of that is used for games.

In the interview, Chen admitted that Marvel Rivals RAM usage is a very big issue for the game right now. With millions of players across the world, many of those likely don’t have access to high-spec PCs, and less players means less money for NetEase.

“It’s a very big problem, but it’s a lot of work to organize [a fix],” the director continued. “We cannot just release it in a small patch, we have to fully test it. But we realize the problem and we’re going to keep optimizing.”

Chen also put a fair amount of blame on Unreal Engine 5. While the engine is great to work with, it can be a pig to optimise, and that’s the issue NetEase is facing right now. “It’s hard for all developers to use the engine and make it good,” the director explained. “It’s a new engine for us. We have a lot of hard work [ahead] to optimize it.”

Nevrtheless, Rivals is continuing to go forward with heaps of new content. With a new hero coming every month-and-a-half with new events, maps and modes, players always have something to do. What’s this I hear about a twerking Venom?

About the Author

Lewis White

Lewis White is a veteran games journalist with a decade of experience writing news, reviews, features and investigative pieces about game development with a focus on Halo and Xbox.

Marvel Rivals

  • Platform(s): macOS, PC, PlayStation 5, Xbox Series S, Xbox Series X
  • Genre(s): Fighting, Shooter