A class action lawsuit accusing Sony Computer Entertainment America of deceptively marketing Killzone: Shadow Fall's resolution has been dismissed, Courthouse News reports.
The lawsuit, which was filed by US resident Douglas Ladore last year, was allegedly settled yesterday, although the terms of the settlement have not been publicly disclosed. Both parties must pay their own costs.
Ladore's initial lawsuit took issue with Sony advertising the game as featuring native 1080p graphics, when in fact the multiplayer used a technique called temporal reprojection to "reconstruct a full 1080p image".
"If native means that every part of the pipeline is 1080p then this technique is not native," developer Guerrilla Games said last year.
"Games often employ different resolutions in different parts of their rendering pipeline. Most games render particles and ambient occlusion at a lower resolution, while some games even do all lighting at a lower resolution. This is generally still called native 1080p. The technique used in Killzone Shadow Fall goes further and reconstructs half of the pixels from past frames.
"We recognize the community's degree of investment on this matter, and that the conventional terminology used before may be too vague to effectively convey what's going on under the hood. As such we will do our best to be more precise with our language in the future."