Free-to-play or not free-to-play is the question id Software is currently asking itself in regard to arena shooter Quake Champions.

"I can definitely say that is a really hard problem, and so for us we're trying to figure out exactly what people want more of, and how they perceive it," id Software head Tim Willits told PC Gamer. "And I'm not even trying to be cagey! It's not like we know and just aren't trying to tell anybody, we don't know and we're still trying to figure this out."

Id finds itself in a difficult position and must determine which model will work best for its shooter. The Texas-based studio has of course been here before, launching Quake Live in 2010 as a free-to-play game via a web browser plug-in, with the game re-appearing as a paid game via Steam four years later.

Rival shooter LawBreakers from Cliff Bleszinski began life as a free-to-play title, before the team at Boss Key scrapped that plan in favour of launching at an affordable price.

With Quake Champions not set to enter closed beta until 2017 id does at least have some time to work out what business model to take forward.

Source: PC Gamer

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