Helldivers 2 devs to reverse increased patrol spawns for solo teams

Helldivers 2 devs to reverse increased patrol spawns for solo teams
David Coulson Updated on by

Video Gamer is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change. Learn more

In a recent update, Arrowhead Game Studios made a change so that there would be more patrols spawning in a mission if you were playing with less than a full squad, with the most patrols being while playing solo. This was because originally, the number of patrols would increase to account for the larger teams, meaning that playing solo was a much quieter and peaceful experience. Instead, playing solo became a much more stressful experience, and it didn’t make sense. Thankfully, it looks like Arrowhead Game Studios is going to be reverting this change following feedback from players.

Helldivers 2: A player faces a wave of Automatons after finishing an objective. Image captured by VideoGamer.
Image captured by VideoGamer.

Twinbeard, the Community Manager for Helldivers 2, took to the official Discord server to announce that Arrowhead Game Studios will be reversing the decision to increase patrol spawns when posting with less than a full squad saying,

“As many of you have noticed, something has been off with patrols and spawn rate for some time now. This primarily leads to more enemies rearing their ugly heads than they’re supposed to, indirectly to players feeling overrun, kiting, and subsequently less fun gameplay. This has been the case for all players, but predominantly for smaller teams and solo playing.

We’ve been aware, but frankly, the past couple of weeks have been so hectic that we haven’t been able to give this the TLC that it required. We now have, and we’ve concluded that it’s not working as intended and we’re changing it. There might be some minor tweaks, but overall we’re reverting back to how patrols and spawn rate worked before the patch that changed them a few weeks ago. We believe that this is more or less how you currently want them to be.

We also know you want us to do things and changes properly instead of rushing them, and we do as well. Therefore, implementing this will take some time. We want to give it proper testing and review it … ah heck, simply see that it works this time. Even if this means we’re faced with more bugs and bots than even the bravest of citizens would deem realistic for a while longer, we hope you’re happy with us fixing the problem.”

This is great news because the game has felt like it has gotten unnecessarily more frustrating to play over the past few weeks. Although the game has become more difficult, it is the amount of patrols when playing solo that becomes the biggest problem, especially while trying to complete objectives.

Speaking of objectives, the Helldivers have failed the current Major Order, which called for the eradication of 2 billion Automatons. Unfortunately, players have fallen short by just under 500 million so won’t be unlocking the Anti-Tank Mines Stratagem. To ensure victory next time, we highly recommend checking out our Helldivers 2 best weapons guide and best armor guide so you can take on the patrols of enemies as you bring democracy to the galaxy.