Fortnite Creative v23.20 patch notes – includes new Ball Spawner

Fortnite Creative v23.20 patch notes – includes new Ball Spawner
Ben Borthwick Updated on by

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As the regular Fortnite battle royale receives a fresh new update, so too does the game’s accompanying creative suite – with Fortnite Creative 23.20 update also arriving today.

Offering more toys and tools for prospective map makers to play with, the patch is sure to get those creative juices flowing – and offer some great custom experiences for players to try.

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This latest update also brings with it a lot of the toys introduced in Season 4 Chapter 1, including Guardian Shields, the Shockwave Hammer and even this week’s new Falcon Scout. Let’s dive in to the notes – care of Epic Games.

Fortnite Creative v23.20 patch notes

New Tools:

  • Shockwave Hammer
  • Falcon Scout
  • Guardian Shield
  • Reboot Van Spawner
  • New Ball Spawner

With the release of the new Ball Spawner, the previous Ball Spawner device is now known as Ball Spawner (Legacy). In the future, the legacy Ball Spawner device will be removed.

New Variant Models for Wildlife

New visual variants have been added to some of the animals spawned by the Wildlife Spawner. If you set the Type option to ChickenBoar, or Wolf, you’ll see the Biome Variant option displayed. By default, these animals have the Classic variant appearance, but you can also select Medieval or Snow.

Custom post-game settings for all islands

Custom post-game settings are now available for all creator-made islands! Previously, this was only available when creating a Battle Royale Island in Creative. To customize the post-game experience on your island, go to My Island > UI and scroll down to the Post Game Type option. Here are some of the options available if you set the Post Game Type option to Custom:

  • Custom Post Game Show Scoreboard
  • Custom Post Game Victory Animation Style
  • Custom Post Game Victory Animation Color Set
  • Custom Post Game Victory Animation Text
  • Custom Post Game Victory Animation Sub Text
  • Custom Post Game Defeat Animation Style
  • Custom Post Game Defeat Animation Color Set
  • Custom Post Game Defeat Animation Text
  • Custom Post Game Defeat Animation Sub Text
  • Custom Post Game Tie Animation Style
  • Custom Post Game Tie Animation Color Set
  • Custom Post Game Tie Animation Text
  • Custom Post Game Tie Animation Sub Text

For more information on post-game options, see Changing My Island UI Settings. You can also customize the post-game UI using the End Game device instead of the My Island settings.

Other Updates

Documentation Updates

  • A new Galleries section is now live on our official documentation site!

Device Updates

  • Mutator Zone: Added the Allow Jumping option so creators can turn player jumping on or off.
  • Added the Oathbound Chest to the Chest & Ammo Gallery device.

Updates to Upgraded Devices

HUD Message Device (Opt-In Upgraded Devices Only): For Islands that have converted to upgraded devices, the HUD Message Device has been refactored and has several new options:

  • Placement: A new Custom option has been added. This exposes an Anchor point for the message, and the position is offset from this anchor. When using Custom offsets, remember that other devices might have different screen sizes, so use the appropriate anchor point.
  • Layer (0-4): You can now have multiple HUD Messages on screen at once! Each Layer can display a HUD Message and has its own message queue.
  • Priority: This defines how important the message is. Messages are queued in order of Priority, with Priority 0 being the most important.
  • Allow Multiples in Queue: Determines whether you can have multiple messages from the same device queued up to display at once. Previously the default behavior was to always allow this.
  • Queue Timeout: If a message has been queued to show, this determines how long it waits before removing itself from the queue. This is useful for messages that are only relevant close to the time they should display.
  • Queue Message for Join in Progress Players: This allows messages to be displayed for players who join the game after the message was sent.
  • Re-Evaluate Messages on Show: Messages are only displayed to players they’re valid for when they’re requested. If a player changes teams after messages have been queued to display, this option will check if any messages are now invalid, and the device won’t display them. For example, if there’s a message to display to Team 1, and a player swaps from Team 1 to another team, this option will prevent messages directed at Team 1 from displaying to that player.

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Bug Fixes

Device Fixes

  • Fixed an issue where players could not place the Skydome device.
  • Fixed an issue where props with the Prop Mover device attached stopped moving after colliding with another prop. 
  • Fixed an issue where join-in-progress players did not see the Water device filling up.
  • Fixed an issue where using multiple props with the Prop Manipulator device caused the game to disconnect.
  • Fixed an issue where players became stuck when they crouched and fell into the volume of the Water device.
  • Fixed an issue where items appeared on top of the Item Spawner device and caused the item limit to be reached as a result.
  • Fixed an issue where spawned guards did not attack players that were within range if the Team option was set to Wildlife & Creatures.
  • Fixed an issue where the Grappler Glider failed to hit the aimed target.
  • Fixed an issue where items registered with the Capture Area device still floated over the device even after they were deleted from it. 
  • Fixed an issue where the Tank acceleration audio was muted during its movement.

Fixes for Upgraded Devices

  • Fixed an issue where players could place more devices than allowed by the original limit after they converted their island to upgraded devices.
  • Fixed an issue where the asset removed by the Trick Tile did not reset after a match ended.

Tool Fixes

  • Fixed an issue where the Quickbar did not display icons from copied assets.

Island Fixes

  • Fixed an issue where grass was spawning on asphalt materials on Tilted Towers POI island.
  • Fixed an issue on the Tilted Towers POI island where the pavement overlapped the sidewalk on the northwestern side of Tilted Towers POI Island.
  • Fixed an issue where some assets from the Ring Gallery A were missing.
  • Fixed an issue where the Battle Bus in a Battle Royale Island was silent.
  • Fixed an issue where the Target Bots in the Battle Royale Island were creating long load times during the start and end of matches. 

Gameplay Fixes

  • Fixed an issue where players experienced rubber-banding in 100-player matchmaking games.
  • Fixed an issue where public players could join private Battle Royale Island games.
  • Fixed an issue where the scoreboard was inaccurate when playing with Target Bots in the Battle Royale Island.

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