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EA Canada has an “enormous shopping list” of improvements it wants to make in this year’s FIFA 12, producer David Rutter has told OPM UK.
Rutter revealed that although FIFA 11 did a “great job” with the Personality Plus feature, which gave individual players more life-like traits, there remains room for improvement.
“The team’s [AI] doesn’t support that quite as much as it should,” said Rutter.
“As an example, a team doesn’t spot that if Peter Crouch in the area, they can lay a load of high balls onto his head.”
Set pieces too are in line for an overhaul.
“Set-pieces are still a bit lame,” Rutter admitted. “I get frustrated by not being able to do quick throw-ins, not being able to quickly select my free-kick takers, on the fly stuff. We’re somewhat last-gen in the way the game cuts [before those things].”
FIFA 12 also hopes to replicate real-world emotions of players and fans, such as how they respond to a former player of their club.
“Those moments where you take one [player] to his old club and the boo boys come out, or his old team are more aggressive in the tackle towards him. SO you think: ‘Wow! FIFA understands not just the game of football, but the sport and passion behind it’.”
FIFA 12 hasn’t been officially announced, but you can put money on it hitting stores at the end of September/early October.
The way Rutter is talking suggests FIFA 12 will once again be an iterative release, hoping to improve on the areas which let down an otherwise great virtual football experience.