District 9 director Neill Blomkamp joins Gunzilla Games to work on “AAA multiplayer shooter”

District 9 director Neill Blomkamp joins Gunzilla Games to work on “AAA multiplayer shooter”
Ben Borthwick Updated on by

Video Gamer is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change. Learn more

District 9 and Chappie director Neill Blomkamp has joined new studio Gunzilla Games to work on a AAA Multiplayer shooter, it’s been announced.

As first reported by IGN, Blomkamp has joined the studio as its Chief Visionary Officer. In an interview given to IGN, he says he’ll be working with the team on the game’s design, audio, storytelling and more. “It comes from a place of bringing directorial skills that would be along the lines of the films that I’ve done before to the aesthetic of the game.”

The studio itself was established just over a year ago, and includes veterans including Timur Davidenko who previously led development on the CryEngine for Far Cry, Warface and Crysis. The studio also boasts the talents of Olivier Henroit, who boasts story credits on Splinter Cell: Chaos Theory, Splinter Cell: Blacklist and most of the Assassin’s Creed series up to 2017’s Assassin’s Creed Origins.

As for the first game Neill Blomkamp is working on, we do know this AAA multiplayer shooter will run on the Unreal Engine. He wouldn’t be drawn on other details, though he did it make it clear it won’t be related to his movies. “I think the idea of near future science fiction is something that is really interesting. Conceptually, as well as from a visual and design point of view, that’s my favourite zone to be inside of.”

It sounds like Blomkamp is now in the games industry for the long haul too, after previously dipping his toes through projects like the short film for Anthem in 2019. He said of his new venture: “Games will […] become what films were in the 20th century. They’ll just be the thing that is the dominant form of cultural entertainment and [I want] to be in that. Mixing my history in visual effects and interest in 3D graphics means I want to have a home base in the creation of games for a really long time. So if the game is a success and everything works out, hopefully I’m staying at Gunzilla for a long time.”

(Image credit: Gunzilla Games)