Diablo 4 hotfixes now targeting elite spawn rates and world bosses

Diablo 4 hotfixes now targeting elite spawn rates and world bosses
Ben Borthwick Updated on by

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Just a few days into the launch of Diablo 4, and Blizzard are still hard at work on more hotfixes for the immensely popular ARPG.

A new set of hotfixes, numbered 6 & 7 have now been applied to the game’s backend servers and made a number of minor changes to world bosses, dungeons, and a quick tweak to the rogue. There’s also a tweak to the Pinnacle Boss – though the game’s community director notes that the boss has not actually been unlocked yet, though we’ll be updated when they are.

As usual, we’ll remind you that these hotfixes are separate to the the games larger patches, such as the recent 1.0.2d patch, in that they don’t require a download on your part, as all the changes are server side.

Here then, from the official Blizzard forums, are the Hotfix patch notes so far – and we’ll try and keep this page up to date as new ones roll in.

Diablo 4 Hotfix 6 & 7 patch notes

Boss Changes

  • Increased the level range for World Bosses on World Tier 3 and 4.
  • Increased the total damage dealt by the Level 100 Pinnacle Boss and reduced their total health.

Dungeons

  • Made further adjustments to Elite spawn rates in dungeons.
  • Fixed an issue where players would teleport to the wrong location in multiple dungeons while transitioning through levels of the dungeon.

Monster Changes

  • Fly Hosts and resurrected Fly Hosts from Trembling Masses will no longer be an infinite source of experience.

Class Changes

Rogue

  • Advanced Twisting Blades’ Cooldown reduction now matches its tooltip.

Legendary Aspect Changes

  • Aspect of Unstable Imbuements no longer excessively benefits from damage amplification effects.

Miscellaneous

  • Further stability fixes.

Diablo 4 Hotfix 4 & 5 patch notes

Bug Fixes

  • Fixed an issue where elite monster packs in some dungeons were spawning in higher frequency than expected.
  • Further stability and bug fixes.

Diablo 4 Hotfix 3 patch notes

Bug Fixes

  • Fixed an issue where Astaroth would destroy the house before moving to it, which would prevent completion of the “As the World Burns” quest.
  • Fixed an issue where Multiple Darcels would spawn during the “Stolen Artifice” quest which would block quest progression.
  • Further stability fixes

Diablo 4 Hotfix 2 patch notes

Gameplay Changes

  • Reduced the drop rate of the Elixir of Death Evasion recipe after it’s already learned.

Bug Fixes

  • Fixed an issue with items inheriting Junk status from gems socketed into them.
  • Fixed an issue where Sorcerer’s could teleport underground in Serpent’s Passage.
  • Miscellaneous stability and crash fixes.

In addition, a small PC client patch has been deployed with a couple of minor changes for that version of the game, which will mean a small download for those playing on PC:

Diablo 4 1.0.2c Build 42122 (PC) patch notes

Stability

  • Fixed an issue where players using high-speed NVMe SSDs would experience game freezes upon start-up.
  • Various issues that caused crashes have been fixed.

Diablo 4 Hotfix 1.0.2 patch notes

Sorcerer

Class Specialization

Flame Shield Enchantment

  • When Flame Shield is initially equipped into an Enchantment slot, it’s placed on full cooldown.

Rogue

Class Specialization

Inner Sight

  • After Inner Sight’s unlimited Energy expires, there will be a 4 second delay before another enemy becomes marked.

Items

Shout Skill Cooldown Reduction

  • This affix will no longer appear on items.

Miscellaneous

  • Monster health values have been increased in later World Tiers.

For more on the game, check out our guides on how to get a mount in Diablo 4 or our Diablo 4 – The Butcher boss guide to help you beat one of the game’s trickiest surprises. Diablo 4 is available now in early access, and releases for everyone else on June 6.

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