Dark Souls creator is keen to make a story-heavy game

Dark Souls creator is keen to make a story-heavy game
Mike Harradence Updated on by

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Hidetaka Miyazaki, the man who you can blame for making you throw your controller through a window because games like Dark Souls and Bloodborne are too difficult, has said he’d be interested in making a story-centric video game at some point down the line.

Speaking in a keynote presentation at Reboot Develop in Croatia recently (via IGN), Miyazaki-san name checked Red Dead Redemption 2 as an example of what he means by placing narrative at the forefront of the experience. Dark Souls and titles like it are more about gameplay, after all, and are notoriously tough to boot.

Moving on, he reportedly touched on how it makes sense to start designing the gameplay first when developing a new project, as you then base the story around it.

‘You’re playing with clan and it slowly comes into focus,’ said Miyazaki, who was also joined by Fumito Ueda, creator of Shadow of the Colossus, during the presentation.

Miyazaki's latest project, Sekiro: Shadows Die Twice, was released last month on PlayStation 4, PC, and Xbox One. Much like his previous games, it's tough, so much so that some people have argued it should have an easy mode. 

Josh absolutely loved Sekiro, so be sure to read his review.