The current-gen versions of Call of Duty: Ghosts have benefited from the development transition to Xbox One and PlayStation 4, Infinity Ward executive producer Mark Rubin has told GamesIndustry.

In fact, each version is being developed independently of one another, rather than being ported, the developer claims.

"Having an agnostic start, even before next-gen came out, really helped us get into this," explained Rubin. "We're not making one platform and then porting. All the platforms are actually made at the same time. When somebody checks some work in, they have to make sure every platform works and that that check doesn't break on one platform.

"The other part of it is, the new engine that we created is across all platforms. It's not just next-gen. So the current-gen is actually getting a lot of benefit out of this new engine."

Rubin also discussed how changes to Infinity Ward's art assets pipeline for the next-gen have benefited all versions of the game.

"What we've done with this generation change, especially for the art pipeline, that being the biggest difference, is we're making our big art assets at cinema quality, not even PC quality, but above next-gen," explained Rubin. "It's at this really amazing looking cinema quality asset. What we're doing, we use that and we create assets for each platform that are the best for the platform. So now every platform, instead of having a sort of average art asset, they're getting the best asset for that platform."

Call of Duty: Ghosts will be released November 5 for Xbox 360, PS3, PC and Wii U, with PS4 and Xbox One versions also set to arrive alongside the new console launches.



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