Heavy Rain launched earlier this year to much praise, and while Quantic Dream has had to abandon development of downloadable scenes, the game's creator David Cage believes the story of the Origami Killer barely scratched the surface of what's possible in the new genre.
"I don't see Heavy Rain like an achievement but rather like the beginning," Cage told Examiner. "We have barely scratched the surface of this new genre and I am convinced that it is possible to tell better stories with more talent, blending even more interactive game play and narrative."
Cage added that his studio is currently working on "two very different projects".
"After the success of Heavy Rain, we continue to explore how we can go further with interactive drama, working on emotion and interactive storytelling for a mature audience, but with a very different story and a different approach," said Cage. "I think that people who enjoyed Heavy Rain will be surprised by what we prepare. Quantic Dream also explores how to use what we learned about emotion on Heavy Rain in very different types of experiences."
Cage concluded that thanks to the success of Heavy Rain, Quantic Dream will be able to continue to take risks with its new IPs.
"After Heavy Rain, we have some credibility in experimenting with new IPs and new concepts," he said. "We are not going to play it safe from now, we are going to use this credibility to continue to take risks, give ourselves exciting challenges and try to invent new ways of playing. I believe that this is what Quantic Dream's fans expect us to do. It is also what keeps me passionate about what we are doing."