Minecraft's success on Xbox LIVE Arcade hasn't gone unnoticed by developer Bohemia Interactive, who thinks that it would "be stupid not to try something similar" with an Xbox 360 version of DayZ.

Talking to VideoGamer.com during a promotional tour of its upcoming action/RTS Carrier Command: Gaea Mission, Bohemia producer Jan Kunt revealed that the firm was "definitely looking into consoles closer".

"Obviously DayZ, you've seen the success of Minecraft on Xbox LIVE Arcade, and we'd probably be stupid not to try to do something similar.

"We've always wanted to make games for consoles as well," elaborated Kunt. "Obviously we're a PC developer and have been for some years, but consoles have a huge market and you don't have so many problems with piracy.

"So it's really interesting. PC is what it is, and I personally think PC players will stay as PC players, but the console has more penetration into mainstream markets. People who wouldn't play games on PC, they buy an Xbox or PS3 as a medium to play games. So from that point of view it makes sense to go for consoles."

The Xbox LIVE Arcade version of Minecraft has managed to sell almost 4 million copies since its release in May.

Bohemia announced in August that it would be releasing a standalone version of Dean 'Rocket' Hall's hit ArmA 2 mod 'DayZ' later this year.

Following the announcement, Hall suggested that a 360 and PS3 release would be developed once the PC version had reached 'a point' in development.

The standalone PC version will follow the 'Minecraft model', allowing for "fast iteration, [a] low-entry price-point, high community involvement, and small collaborative development".

An Xbox 360 and PlayStation 3 version of DayZ has yet to be officially announced.

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