Assassin's Creed Unity's revamped control scheme will take series regulars "a few hours" to get used to, according to senior producer Vincent Pontbriand, who admits he's a little concerned that the new controls may upset fans when they come to play the game next month.

"Yes, to be honest, it is [a concern] for me a little bit," Pontbriand told last week. "It takes a few days, well, maybe I'm exaggerating, it takes a few hours to re-train yourself to force yourself to forget what we call the 'Assassin's Claw', holding RT and A and pushing forward.

"But it becomes second nature. Obviously I've been working on this for a long time and playing the game every day for months now. So now it's become second nature to use A to go up, B to go down. Beyond that, it's not that different. It's just animations have changed, our timings have changed, the distances and metrics have changed a little bit, and then these controls bring something that feels different.

"I don't think it's going to turn off everyone," he continued. "We see it in play tests where we have both AC players and non-AC players, AC players are struggling a little bit more to re-learn the controls because of muscle memory."

As well as button changes, Assassin's Creed Unity introduces a dedicated stealth button - the first of its kind in an Assassin's Creed title.

Last night, revealed that Assassin's Creed Unity would run at 900p/30fps on both PS4 and Xbox One, a decision Pontbriand claimed was to "avoid debates". His comments, however, led to accusations from the community that Ubisoft had deliberately downgraded the PS4 version to achieve platform parity - something it outright denies.

Assassin's Creed Unity launches on PS4, Xbox One and PC on November 14.

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