Peter Molyneux: ‘I feel sorry for Denis Dyack’

Peter Molyneux: ‘I feel sorry for Denis Dyack’
Wesley Yin-Poole Updated on by

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Legendary head of Lionhead Studios Peter Molyneux has said he feels sorry for Denis Dyack, the developer of upcoming Xbox 360 exclusive Too Human, and claimed that “everything I’ve talked about in Fable 2 you can now play”.

In late June, following an almost constant barrage of negativity aimed at Too Human, Dyack posted on the popular NeoGaf forum stating that he was so confident in his game that he was prepared to be labelled “Owned by GAF” if he is proven wrong.

Then, in early July, in the 1UP Yours podcast, Silicon Knights president Dyack claimed that such forums will in the long term have damaging effects on the video game industry, comments that obviously didn’t go down well among NeoGaf posters.

Speaking to VideoGamer.com at E3, Peter Molyneux said he “felt sorry” for Dyack and that “a few things were said wrong” but backed up the Silicon Knights chief by calling Too Human a “good game”.

Molyneux is himself no stranger to criticism. He suffered anger from gamers back in 2004 after features he had promised would appear in the original Fable failed to materialise.

He told VideoGamer.com: “Well, you know, there are ebbs and flows about games. The first thing to say is that I took it really seriously at the end of Fable 1. I kind of apologised at the end of Fable 1 about actually saying things that didn’t end up in the game. I’ve tried to be really really careful about what I show and I think everything I’ve talked about in Fable 2 you can now play in there, so that was really important. But what I realise over time is that talking about a game before it’s released is a dangerous game. You can just say a few things wrong and then it’s like an avalanche.

“I feel sorry for Denis Dyack because you know, I think a few things were said wrong, there was that really unfortunate showing at E3 a few years ago. Everyone got on the bandwagon of saying things about Too Human. Now I’ve played it and, you know, it’s a good game. It doesn’t deserve a lot of that harsh criticism. But as soon as something starts it’s very hard to turn the tide and pull it back again. Unless you’ve got something in your back pocket to say “Ahaa, but what about this?” then it’s really really tough.”

You can read the rest of our interview with Peter Molyneux right here.