Only one in four gaming Kickstarter projects gets enough support to succeed, the crowdsourcing site has revealed.
A slightly confusing infographic released by The New York Times reveals that $20m has been given to gaming projects over the past three years.
On the other hand, Kotaku has spoken to a Kickstarter rep who claims that only 25 per cent of video games ventures get enough funding to succeed, compared to the 45 per cent average across the site as a whole.
So, should we be celebrating or not?
Two things strike me about this pair of stories. Firstly, it's important to note that Kickstarter lumps all games-related projects into a single category - meaning that video games sit alongside all the dice games, card games and the light. Kotaku talks as if the Kickstarter rep specifically was referring to video games, but as there's no direct quote, it's possible that he was talking about games as a whole.
Still, I suspect I'm allowing my pro-Kickstarter bias to get the better of me there; we should probably give Kotaku the benefit of the doubt.
My second point is that even if the 25 per cent success ratio is accurate, that's still not too bad.
Prior to this February, Brian Fargo had spent years trying to gather publisher backing for Wasteland 2 - and to no avail. If back then you'd offered him a publisher meeting with a guaranteed 25 per cent shot at success, I don't think he'd have complained too much.
In short, a one-in-four is better than no chance at all. And as the events of this year have already shown, Kickstarter has allowed for the funding of several games that would never have happened otherwise.