Rare: Half the studio working on secret projects

Rare: Half the studio working on secret projects
James Orry Updated on by

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Speaking to VideoGamer.com at the Develop conference in Brighton last week, Nick Burton, a senior software engineer at Rare, revealed that currently announced Rare titles only account for half the development studio.

Asked directly if Rare would be making a second Kameo title Burton replied: “This is where I have to be enigmatically vague. Never say never. I’ll say that I’m not working on one at the moment. I’m not working on one at the moment. Doesn’t mean nobody else is, but that doesn’t mean they are either. Sorry. For the obvious PR reasons we can’t talk about what we’re doing now.”

He went on to suggest that there’s plenty going on behind closed doors at Rare that should have gamers getting very excited.

“All I can say is, you know about VP2 (Viva Piñata Trouble in Paradise), Viva Piñata on DS, Banjo obviously. There’s a couple of things on the roster that are going to be pretty cool as well. Obviously you do the math. Look at the size and how big the Banjo team currently needs to be, how big our shared technology group and asset group are. Look at the number of games and how they’re staggered and how many teams we have. There’s about half the studio missing from the release schedule at the moment (laughs),” said Burton.

He continued: “You’ll be hearing soon enough, which is what I can’t say really. It’s not going to be too long. It’s always exciting but we just have to be careful. As a developer it’s a pain in the arse to be honest sometimes, because you want to go out and go “yeah! Yeah!” I really want to tell everybody about this because what I’m working on at the moment is really cool.”

For more from Rare’s Nick Burton head over to Part one of our week-long interview, from which you’ll be led effortlessly into part two.