Sunday Gold Prologue Walkthrough 

Sunday Gold Prologue Walkthrough 
Jack Bye Updated on by

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Sunday Gold’s Prologue is just as grim, punchy, and full of desperate life as the rest of this adventure game/RPG hybrid. And it’s dense enough to warrant us walking you through it while you get to grips with Sunday Gold’s unique mechanics. 

While it doesn’t quite reach the epic lengths of the game’s main heists, the prologue is still an engaging mission in its own right, teaching you everything you’ll need to know to survive in this cutthroat dystopian London. 

We’ll walk you through the prologue and ensure you don’t miss anything with our Sunday Gold guide. 

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Sunday Gold Prologue – Action Points  

Sunday Gold Prologue Action Points
Copyright BKOM Studios, Captured by Videogamer

Sunday Gold’s hybrid gameplay foregrounds Action Points, a unique resource that governs the number of actions you can take per turn. Different actions cost differing amounts of Action Points.  

The more turns you let pass by in Sunday Gold, the dicier things can get for Frank, Sally, and Gavin. As such, we’ll let you know the optimal actions to take to explore Sunday Gold’s levels fully, without too much time slipping away. 

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Sunday Gold Prologue – The Jolly Hangman 

Sunday Gold Prologue Opening
Copyright BKOM Studios, Captured by Videogamer

As you begin the Prologue, you’ll be introduced to Frank Barber – immediately in dire straits- being thrown out of the Jolly Hangman pub. 

Highlight and pick up Frank’s Compad from the ground nearby. Following Frank’s conversation with the mobster, Examine and Search the phone booth for 3 AP, you will receive Pocket Change. 

Highlight the Vagrant and choose to Give Pocket Change for 1 AP. The Vagrant will move on. Now highlight and Pick Up the crowbar for 3 AP, before ending your turn. 

During the Event Phase, a bouncer will begin beating up a patron in the alley nearby. Examine the shelter for 3 AP to receive the Painkillers item, then highlight the iron gate and use the crowbar to Smash Open for 3 AP.  

Alley Brawl 

Sunday Gold Prologue Alley Fight
Copyright BKOM Studios, Captured by Videogamer

Enter the alley and Talk to the thug for your remaining 1 AP. This will instigate a battle, the one and only in Sunday Gold’s prologue. Battles use the same pool of AP as investigations, so Frank will start this one on the back foot. Guard to refill 5AP and you’ll be able to make short work of the thug with Frank’s butterfly knife. With the battle over, you’ll receive £200. 

Use 3 AP to Search the Thug, gaining more painkillers, and then pass turn. Use another 3 to Search the dumpster and received Birmingham’s Finest. 

Post-Combat
Copyright BKOM Studios, Captured by Videogamer

Highlight and read the Newspaper for some bonus worldbuilding, then use 3AP to Search the Victim, picking up Firecrackers and the Shopping List. After reading the Shopping List you can either Return Stolen Money for 1 AP, or keep it to pay off Frank’s prodigious bar tab later. 

Pass turn, and then move to the dumpster. Use Firecracker for 2 AP, distracting the bouncer. Highlight the pub door and choose Enter Pub to get back inside the Jolly Hangman.  

After speaking to Sally, Gavin will introduce himself and pitch his revenge plan. Frank will level up following the discussion, and you are free to talk to the Jolly Hangman’s patron and bartender. 

When you’re ready, Order A Drink from the bartender to complete Sunday Gold’s prologue mission.