How to use Skill Gems in Path of Exile 2 and full Skill Gem list

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Path of Exile 2 switches up the dynamic in how you obtain and use skills. In the first game, you had to find and slot Skill Gems into your gear’s sockets. This would then let you add relevant skills to your skillbar. However, PoE2 has an entirely new system – which could be confusing to new and old players once they see an Uncut Skill Gem drop. We’ll explain how this system works in Path of Exile 2, so you can use those Skill Gems to get new abilities.

How to use Uncut Skill Gems in Path of Exile 2

Looting Uncut Skill Gems lets you obtain new skills or upgrade the ones you have. They are random drops from enemies and chests, with bosses and rare enemies seeming to have a higher chance of dropping them. Once you have an Uncut Skill Gem in your inventory, right-click it to use it. This will let you choose a new skill to learn, shown on the right side of the screen. Then, pick a skill and it will produce a Skill Gem in your inventory. You can then slot that Skill Gem into your list of skills to make it active. After that, just drag the new skill to your preferred skillbar slot and it will be ready to use.

How to upgrade Skill Gems?

If you get an Uncut Skill Gem of level 2 or higher, you can use it to upgrade your existing lower-level skills or learn new skills of a higher tier. If you choose to upgrade, the skill will be elevated to the level of the Gem you use – so if you want to upgrade a level 1 Skill Gem with a level 3 Uncut Skill Gem, the resulting skill will become level 3. Increasing the level of your skills will only improve their numerical stats, like damage, duration, percentages, etc. To further modify your skills, you should use Support Gems.

All Skill Gems in Path of Exile 2

These gems are each tied to their weapon type, meaning that you have to use the correct weapon to cut and use them. Also note that several Skill Gems aren’t available yet, marked as “coming soon”, as well as the weapon types for the unreleased classes. Those are:

  • Axe
  • Sword
  • Spear
  • Dagger
  • Primal
  • Flail

Mace Skill Gems List

Skill GemTierRequirementsTagsDescription
Rolling Slam1Level 1AoE, Melee, SlamSlam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.
Boneshatter1Level 1
Two-handed Mace, One-handed Mace 
AoE, Melee, StrikeAttacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Earthquake1Level 1
Two-handed Mace, One-handed Mace 
AoE, Melee, Slam, DurationSmashes the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a short duration. Attacking again before the eruption will not create another area of Jagged Ground.
Armour Breaker3Level 6
Strength 16
Two-handed Mace, One-handed Mace 
AoE, Melee, Strike, PhysicalAttack with a forceful blow, knocking enemies back and weakening their armour.
Shockwave Totem3Level 3
Any martial weapon, Unarmed
Totem, AoE, Melee, Slam, Physical, Duration, NovaRaises a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.
Infernal Cry3Level 6
Strength 16
AoE, Trigger, Fire, DurationPerforms a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry’s area are destabilised and will Combust on death.
Shield Charge3Level 6
Strength 16
Shield
AoE, Movement, Travel, Physical, Channelling, MeleeChannel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in the area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Perfect Strike5Level 14
Strength 34
Two-handed Mace, One-handed Mace 
Channelling, Physical, Fire, Duration, MeleeCharge up your weapon while channelling. Releasing the moment you fully charge will release a wave of Fire.
Molten Blast5Level 14
Strength 34
Two-handed Mace, One-handed Mace 
AoE, Projectile, FireGouges molten rock from the ground and flings it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
Resonating Shield5Level 14
Strength 34
Shield
AoE, Sustained, Physical, ChannellingRepeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield your Shield is raised and you will Block all incoming Blockable hits.
Leap Slam7Level 22
Strength 52
Two-handed Mace, One-handed Mace
AoE, Melee, Slam, Travel, PayoffJump into the air, damaging and knocking back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Earthshatter7Level 22
Strength 52
Two-handed Mace, One-handed Mace
AoE, Slam, Duration, MeleeSlam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries or other Slam Attacks performed near the spike will cause it to shatter damaging surrounding enemies.
Shield Wall7Level 22
Strength 52
Shield
AoE, Physical, DurationRam your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
Sunder9Level 31
Strength 72
Two-handed Mace, One-handed Mace
AoE, Melee, Slam, PayoffSlams the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.
Volcanic Fissure9Level 31
Strength 72
Two-handed Mace, One-handed Mace
AoE, Melee, Slam, Sustained, Fire, DurationSlam the ground, creating a winding fissure that deals damage as it travels and remains for a duration. Using a different Slam on a fissure will cause an Aftershock, which spreads to all connected fissures.
Seismic Cry11Level 41
Strength 95
AoE, Physical, DurationPerforms a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill’s cooldown is reset.
Supercharged Slam11Level 41
Strength 95
Two-handed Mace
AoE, Melee, Slam, ChannellingChannel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a large area.
Stampede11Level 41
Strength 95
Two-handed Mace, One-handed Mace
AoE, Melee, Slaml, Duration, TravelCharges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all patches of Jagged Ground to erupt in Aftershocks.
Ancestral Warrior Totem13Level 52
Strength 119
Two-handed Mace, One-handed Mace 
Totem, AoE, Melee, Physical, Duration, MetaRaises a Totem that uses socketed Mace skills. Cannot use skills with Cooldowns.
Hammer of the Gods13Level 52
Strength 119
Two-handed Mace, One-handed Mace 
AoE, Melee, Slam, DurationEntreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target Slamming into the ground after a short duration and dealing immense damage based on your weapon.

Crossbow Skill Gems List

Skill GemTierRequirementsTagsDescription
Fragmentation Rounds1Level 1
Crossbow
Ammunition, Projectile, PayoffLoads your Crossbow with Piercing bolts that fire in a burst. Bolts that hit a Frozen enemy consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode.
Armour Piercing Rounds1Level 1
Crossbow
Ammunition, Projectile, PhysicalLoads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.
Permafrost Bolts1Level 1
Crossbow
AoE, Ammunition, Projectile, ColdLoads your Crossbow with icy bolts that fire in a burst, damaging enemies on hit and in a small cone behind the target. The icy coating on the bolts makes them extremely potent at Freezing enemies.
Explosive Grenade1Level 1
Crossbow
AoE, Projectile, Grenade, Fire, Duration, DetonatorFire a bouncing grenade that unleashes a devastating blast when its fuse expires.
High Velocity Rounds3Level 6
Strength 10
Dexterity 10
Crossbow
Ammunition, Projectile, Physical, PayoffLoads your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.
Incendiary Shot3Level 6
Strength 10
Dexterity 10
Crossbow
AoE, Ammunition, Projectile, FireLoads your Crossbow with flaming bolts that fire in a burst, damaging and Igniting enemies on hit and in a small cone behind the target.
Flash Grenade3Level 6
Strength 10
Dexterity 10
Crossbow
AoE, Projectile, Grenade, DurationFire a bouncing grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies.
Rapid Shot5Level 14
Strength 20
Dexterity 20
Crossbow
Ammunition, Projectile, FireLoads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.
Ice Shards5Level 14
Strength 20
Dexterity 20
Crossbow
AoE, Ammunition, Projectile, Sustained, ColdLoads your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.
Galvanic Shards5Level 14
Strength 20
Dexterity 20
Crossbow
AoE, Ammunition, Projectile, Lightning, ChainingLoads your Crossbow with a clip of charged bolts that fire in bursts, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clips.
Gas Grenade5Level 14
Strength 20
Dexterity 20
Crossbow
AoE, Projectile, Grenade, Fire, Chaos, DurationFire a bouncing grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonartor skills will cause the cloud to explode in a fiery blast.
Ripwire Ballista7Level 22
Strength 30
Dexterity 30
Crossbow
Totem, ProjectileDeploys a Ballista Totem that fires Pinning bolts which Maim Enemies.
Explosive Shot7Level 22
Strength 30
Dexterity 30
Crossbow
AoE, Ammunition, Projectile, Fire, DetonatorLoads your Crossbow with flaming bolts that explode on impact. The explosion will detonate any grenades in its area of effect.
Glacial Bolt7Level 22
Strength 30
Dexterity 30
Crossbow
AoE, Ammunition, Projectile, Cold Loads your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Voltaic Grenade7Level 22
Strength 30
Dexterity 30
Crossbow
AoE, Projectile, Grenade, Lightning, Chaos, DurationFire a bouncing grenade that discharges an Electrocuting Lightning blast when its fuse expires.
Artillery Ballista9Level 31
Strength 40
Dexterity 40
Crossbow
AoE, Projectile, ColdDeploys a Ballista Totem that fires bolts skyward, to explode a short time after landing.
Stormblast Bolts9Level 31
Strength 40
Dexterity 40
Crossbow
AoE, Ammunition, Projectile, LightningLoads your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this skill again reloads the clip.
Oil Grenade9Level 31
Strength 40
Dexterity 40
Crossbow
AoE, Projectile, Grenade, Fire, DurationFire a bouncing grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies. Oil created this way can be ignited by Detonator Skills or Burning Ground.
Hailstorm Rounds11Level 41
Strength 52
Dexterity 52
Crossbow
AoE, Ammunition, Projectile, Sustained, ColdPassively generates bolts of ice at a frequency equal to reload time, up to a cap. Activate to load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
Shockburst Rounds11Level 41
Strength 52
Dexterity 52
Crossbow
AoE, Ammunition, Projectile, Lightning, PayoffLoads your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this skill again reloads the clip.
Emergency Reload11Level 41
Strength 52
Dexterity 52
Crossbow
DurationInstantly reloads your active Crossbow Ammunation and Empowers the loaded bolts to deal more damage.
Siege Cascade13Level 52
Strength 66
Dexterity 66
Crossbow
AoE, Ammunition, Projectile, Sustained, FireLoads your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Plasma Blast13Level 52
Strength 66
Dexterity 66
Crossbow
AoE, Ammunition, Projectile, Lightning, ChannellingLoads your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies and explode upon hitting terrain.
Cluster Grenade13Level 52
Strength 66
Dexterity 66
Crossbow
AoE, Projectile, Grenade, Fire, DurationFire a bouncing grenade that explodes when its fuse expires, throwing out a nova of smaller grenades that also explode after a further duration.

Bow Skill Gems List

Skill GemTierRequirementsTagsDescription
Poisonburst Arrow1Level 1
Bow
AoE, Projectile, Chaos, DurationFires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Escape Shot1Level 1
Bow
Cold, AoE, Projectile, BowLeap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.
Lightning Arrow1Level 1
Bow
AoE, Projectile, Lightning, ChainingFires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning at nearby enemies.
Lightning Rod1Level 1
Bow
AoE, Projectile, Sustained, Lightning, DurationFire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When chained to, the arrows release another Lightning burst.
Snipe3Level 3
Dexterity 16
Bow
AoE, Projectile, ChannellingChannel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit.
Vine Arrow3Level 3
Dexterity 16
Bow
AoE, Projectile, Chaos, DurationFire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The Plant can be Poisoned, causing it to deal more damage.
Stormcaller Arrow3Level 3
Dexterity 16
Bow
Projectile, Duration, AoE, BowFire an arrow that embeds where it lands. At the end of the duration, a Lightning bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock.
Barrage5Level 14
Dexterity 34
Bow
Buff, DurationReady a volley of arrows, Empowering your next Bow Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Toxic Growth5Level 14
Dexterity 34
Bow
AoE, Projectile, Chaos, DurationLeap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
Freezing Salvo5Level 14
Dexterity 34
Bow
AoE, Projectile, ColdPassively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
Electrocuting Arrow5Level 14
Dexterity 34
Bow
Projectile, Lightning, DurationLeap forward into the air and fire downward. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to apply Electrocution. This rod is removed when the enemy is next Electrocuted.
Sniper’s Mark7Level 22
Dexterity 52
Mark, DurationMarks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge.
Gas Arrow7Level 22
Dexterity 52
Bow
AoE, Projectile, Fire, Chaos, DurationFire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Voltaic Mark7Level 22
Dexterity 52
Bow
AoE, Mark, Lightning, Duration, NovaMarks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Rain of Arrows9Level 31
Dexterity 72
Bow
AoE, ProjectileFire arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
Detonating Arrow9Level 31
Dexterity 72
Bow
AoE, Projectile, Channelling, DetonatorChannel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it.
Ice Shot9Level 31
Dexterity 72
Bow
AoE, Projectile, Cold, PayoffFire an icy arrow that sprays a cone of ice shards when it hits a target. Hitting a Frozen enemy will Consume the Freeze to deal significantly more damage and break off larger shards that fly further.
Tornado Shot11Level 41
Dexterity 95
Bow
AoE, Physical, DurationFire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows and Crossbow Bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Shockchain Arrow11Level 41
Dexterity 95
Bow
AoE, Projectile, Lightning, Chaining, PayoffFires a Lightning-infused arrow that homes in on Shocked enemies. Hitting a Shocked enemy will Consume the Shock to charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets, prioritising ones which are Shocked. If the beam hits a Shocked target it will release another damaging shockwave and can continue to Chain.
Spiral Volley13Level 52
Dexterity 119
Bow
Projectile, SustainedLoads your Bow with a volley of enchanted arrows and fires them in a circle as you spin forward, firing directly at enemies if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other enemies. Each target can only be Hit once.
Magnetic Salvo13Level 52
Dexterity 119
Bow
AoE, Projectile, LightningAims skyward and fires energy missiles at lingering arrows and bolts created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.

Quarterstaff Skill Gems List

Skill GemTierRequirementsTagsDescription
Falling Thunder1Level 1
Quarterstaff
AoE, Melee, Slam, Projectile, LightningInfuses your Quarterstaff with electrical energies, then Slams the ground to deal damage in a large area in front of you. Consumes your Power Charges to fire Lightning projectiles fowards from the impact.
Killing Palm1Level 1
Quarterstaff
AoE, Melee, Strike, PhysicalDash to an enemy and Strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill is always performed Unarmed, even if you have a Quarterstaff equipped.
Glacial Cascade1Level 1
Quarterstaff
AoE, Melee, Cold, PayoffSweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage, but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Frozen Locus1Level 1
Quarterstaff
AoE, Melee, Cold, Duration, NovaLeap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack Damage but does not use your weapon’s damage.
Staggering Palm3Level 6
Dexterity 10
Intelligence 10
Unarmed, Quarterstaff
AoE, Melee, Strike, Projectile, Physical, DurationDash to an enemy and Strike them with an Unarmed Attack. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This Skill always strikes with your bare first, even if you have a Quarterstaff equipped.
Tempest Bell3Level 6
Dexterity 10
Intelligence 10
Quarterstaff
AoE, Melee, Sustained, Duration, NovaBuild Combo by successfully Striking enemies with any skill. After building five stacks of Combo, create a Bell that can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type.
Vaultin Impact3Level 6
Dexterity 10
Intelligence 10
Quarterstaff
AoE, Melee, Slam, TravelLeaps forward and Slams the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.
Wind Blast5Level 14
Dexterity 20
Intelligence 20
Quarterstaff
AoE, MeleeStrike enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you.
Ice Strike5Level 14
Dexterity 20
Intelligence 20
AoE, Melee, Strike, ColdPerform a fast icy Strike. Using this Attack three times in quick succession causes a final Strike that is slower and more powerful.
Tempest Flurry5Level 14
Dexterity 20
Intelligence 20
Quarterstaff
AoE, Melee, Strike, LightningPerform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
Wave of Frost7Level 22
Dexterity 30
Intelligence 30
Quarterstaff
AoE, Melee, ColdFlips backwards and sends forth a Freezing wave in front of you.
Freezing Mark7Level 22
Dexterity 30
Intelligence 30
AoE, Mark, Cold, Duration, NovaMarks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
Siphoning Strike7Level 22
Dexterity 30
Intelligence 30
Quarterstaff
AoE, Melee, Strike, Lightning, PayoffDash to a target and Strike them with your Quarterstaff. If the target is Shocked, comsumes the Shock to release a Lightning shockwave around the target and grant you a Power Charge.
Storm Wave7Level 22
Dexterity 30
Intelligence 30
Quarterstaff
AoE, Melee, LightningSweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you.
Charged Staff9Level 31
Dexterity 40
Intelligence 40
Quarterstaff
Buff, AoE, DurationConsume all Power Charges to infuse your Quarterstaff with electricity adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing the skill while the buff is active grants additional duration and damage.
Mantra of Destruction9Level 31
Dexterity 40
Intelligence 40
Quarterstaff
DurationBuild Combo by successfully striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff attack causing it to deal Chaos damage. Each kill with the Empowered attack grants Purple Flame of Chayula for a duration.
Hand of Chayula9Level 31
Dexterity 40
Intelligence 40
Unarmed, Quarterstaff
AoE, Melee, Strike, Chaos, MetaDash to an enemy and Strike them with an unarmed Attack, applying socketed Curses and Marks with reduced effect. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Whirling Assault11Level 41
Dexterity 52
Intelligence 52
Quarterstaff
AoE, Melee, StrikeAdvance while hitting enemies around you with a series of spinning Strikes.
Shattering Palm11Level 41
Dexterity 52
Intelligence 52
Unarmed, Quarterstaff
AoE, Melee, Strike, Cold, NovaDash to an enemy and strike them with an Unarmed Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack Damage. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Flicker Strike13Level 52
Dexterity 66
Intelligence 66
Quarterstaff
AoE, Melee, StrikeTeleport to an enemy and Strike them. Consumes Power Charges to perform additional teleporting strikes on nearby enemies.
Gathering Storm13Level 52
Dexterity 66
Intelligence 66
Quarterstaff
AoE, Melee, Strike, Lightning, Channelling, TravelFlips backwards and Channels to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a Lightning-infused dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake.

Elemental Skill Gems List

Skill GemTierRequirementsTagsDescription
Flame Wall1Level 1AoE, Duration, FireCreate a wall of Fire in front of the character, which deals Ignites everything within its area. Any Projectiles fired through the wall by you and allies deal added Fire damage and inflict Ignite on hit.
Ice Nova1Level 1AoE, Cold, NovaA nova of ice expands from you, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you, and cause more Freeze buildup.
Frost Bomb1Level 1AoE, Cold, Duration, OrbCreates a pulsing Orb of Frost. Each pulse inflicts Cold Exposure on nearby enemies. When the Orb’s duration ends, it explodes, dealing Cold damage to surrounding enemies.
Spark1Level 1Projectile, Lightning, DurationLaunches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
Ember Fusillade3Level 6
Intelligence 16
AoE, Projectile, Fire, DurationConjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Frostbolt3Level 6
Intelligence 16
Fires a slow-moving Projectile that leaves a wake of Chilled Ground, deals Cold Damage and explodes on colliding with terrain.
Orb of Storms3Level 6
Intelligence 16
AoE, Sustained, Lightning, Duration, Chaining, OrbCreates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies
Incinerate5Level 14
Intelligence 34
AoE, Sustained, Fire, Duration, ChannellingConjures a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.
Solar Orb5Level 14
Intelligence 34
AoE, Sustained, Fire, Duration, OrbCreates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited.
Cold Snap5Level 14
Intelligence 34
AoE, Cold, PayoffShatters the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt’s explosion will be Cold Snap’s damage and have their Freeze Consumed.
Arc5Level 14
Intelligence 34
Chaining, LightningAn arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies.
Flammability7Level 22
Intelligence 52
AoE, Fire, Duration, CurseCurses all targets in an area after a short delay, lowering their Fire Resistance.
Hypothermia7Level 22
Intelligence 52
AoE, Cold, Duration, CurseCurses all targets in an area after a short delay, lowering their Cold Resistance.
Conductivity7Level 22
Intelligence 52
AoE, Lightning, Duration, CurseCurses all targets in an area after a short delay, lowering their Lightning resistance.
Fireball9Level 31
Intelligence 72
AoE, Projectile, FireLaunches a large ball of Fire which explodes, firing a nova of smaller firebolts outwards on impact.
Frost Wall9Level 31
Intelligence 72
AoE, Cold, DurationCreates a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.
Mana Tempest9Level 31
Intelligence 72
Buff, LightningCreates a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and each Spell you cast causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
Lightning Warp9Level 31
Intelligence 72
AoE, Duration, Movement, Lightning, TravelTeleports you inside the target’s body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles, The target is destroyed. and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground.
Firestorm11Level 41
Intelligence 95
AoE, Sustained, Fire, Duration, PayoffRains flaming bolts over the targeted area. Ignites on enemies in front of you are Consumed to fuel the Firestorm, causing one bolt to be improved for each Ignite Consumed.
Comet11Level 41
Intelligence 95
AoE, ColdCalls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.
Ball Lightning11Level 41
Intelligence 95
AoE, Projectile, LightningFires a slow-moving Projectile that repeatedly shoots bolts of Lightning at nearby enemies.
Flameblast13Level 52
Intelligence 119
AoE, Fire, Channelling, NovaChannels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
Eye of Winter13Level 52
Intelligence 119
Projectile, ColdFires a single Eye Projectile which does not hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental Ground Effect, it will take on that effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding type.
Lightning Conduit13Level 52
Intelligence 119
AoE, Lightning, PayoffCalls down Lightning to strike all enemies in a cone in front of you. Deals significantly more damage to Shocked enemies but removes Shock from them.
Temporal Chains13Level 52
Intelligence 119
AoE, Duration, CurseCurses all enemies in an area, Slowing them and making other effects on them expire more slowly.

Occult Skill Gems List

Skill GemTierRequirementsTagsDescription
Skeletal Warrior1Level 1Persistent, PhysicalSummons Reviving Skeletal Warriors.
Skeletal Sniper1Level 1Persistent, Physical, ChaosSummons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
Unearth1Level 1Minion, AoE, Physical, DurationRaises spikes of bone from the earth in front of you. The bones of Corpses in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you.
Contagion1Level 1AoE, Chaos, DurationAfflicts a single enemy with a Debuff that deals Chaos damage. If the enemy dies while affected by Contagion, it and all other Chaos damage over time debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
Bone Cage3Level 6
Intelligence 16
AoE, Physical, Duration, NovaRaises a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies.
Enfeeble3Level 6
Intelligence 16
AoE, Duration, CurseCurses all targets in an area after a short delay, making them deal less damage.
Skeletal Arsonist3Level 6
Intelligence 16
Persistent, Fire, DetonatorSummons bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
Essence Drain3Level 6
Intelligence 16
Projectile, Duration, Chaos, AoEFires a Projectile that applies a powerful Chaos damage over time Debuff to enemies it hits.
Bonestorm5Level 14
Intelligence 34
AoE, Projectile, Sustained, Physical, Duration, ChannellingChannel to conjure a swarm of bone spikes in the air, then release to fire them at enemies. Shrapnel lodges in enemies hit, causing Attacks against them to deal additional damage. Consumes your Power Charges to cause the spikes to cause much larger explosions.
Raise Zombie5Level 14
Intelligence 34
Physical, DurationConsumes a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
Skeletal Frost Mage5Level 14
Intelligence 34
Persistent, ColdSummons Reviving Skeletal Frost Mages that can be Commanded to cast Icy Explosions.
Pain Offering5Level 14
Intelligence 34
Buff, Aura, DurationImpales a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains. The bone spike itself is a Minion. If it dies, the effect ends immediately.
Detonate Dead7Level 22
Intelligence 52
AoE, Physical, Fire, DetonatorCauses a Corpse to violently explode, damaging surrounding enemies.
Vulnerability7Level 22
Intelligence 52
AoE, Physical, Duration, CurseCurses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
Profane Ritual7Level 22
Intelligence 52
AoE, Chaos, DurationMarks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Skeletal Reaver9Level 31
Intelligence 72
Persistent PhysicalSummons aggressive, Reviving Skeletal Reavers that can enrage on Command.
Despair9Level 31
Intelligence 72
AoE, Chaos, Duration, CurseCurses all targets in an area after a short delay, lowering their Chaos Resistance.
Dark Effigy9Level 31
Intelligence 72
Totem, AoE, Projectile, Chaos, DurationRaises a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
Bone Offering11Level 41
Intelligence 95
Buff, AoE, Physical, DurationImpales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes. The bone spike itself is a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Skeletal Storm Mage11Level 41
Intelligence 95
Persistent, LightningSummons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.
Hexblast11Level 41
Intelligence 95
AoE, ChaosDetonates Curses on enemies in an area, causing explosions of Chaos damage but removing the Curse.
Skeletal Brute13Level 52
Intelligence 119
Minion, Persistent, PhysicalSummons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.
Skeletal Cleric13Level 52
Intelligence 119
Minion, PersistentSummons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Soul Offering13Level 52
Intelligence 119
Buff, DurationImpales a Skeleton on a bone spike, granting you a powerful Spell Damage Buff as long as the spike remains. Does not affect your Minions. The bone spike itself is a Minion. If it dies, the effect ends immediately.

If you’re just starting out, check out our guide on how to use the Town Portal and our handy beginner’s guide.

About the Author

Miljan Truc

Miljan has been into gaming since the days of Sega Mega Drive and Amiga. During his gaming career, he has raided at a high level, coached other players, and written about games since 2016.

Path of Exile 2

  • Platform(s): PC
  • Genre(s): Action RPG, Massively Multiplayer, RPG