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Path of Exile 2 switches up the dynamic in how you obtain and use skills. In the first game, you had to find and slot Skill Gems into your gear’s sockets. This would then let you add relevant skills to your skillbar. However, PoE2 has an entirely new system – which could be confusing to new and old players once they see an Uncut Skill Gem drop. We’ll explain how this system works in Path of Exile 2, so you can use those Skill Gems to get new abilities.
How to use Uncut Skill Gems in Path of Exile 2
Looting Uncut Skill Gems lets you obtain new skills or upgrade the ones you have. They are random drops from enemies and chests, with bosses and rare enemies seeming to have a higher chance of dropping them. Once you have an Uncut Skill Gem in your inventory, right-click it to use it. This will let you choose a new skill to learn, shown on the right side of the screen. Then, pick a skill and it will produce a Skill Gem in your inventory. You can then slot that Skill Gem into your list of skills to make it active. After that, just drag the new skill to your preferred skillbar slot and it will be ready to use.
How to upgrade Skill Gems?
If you get an Uncut Skill Gem of level 2 or higher, you can use it to upgrade your existing lower-level skills or learn new skills of a higher tier. If you choose to upgrade, the skill will be elevated to the level of the Gem you use – so if you want to upgrade a level 1 Skill Gem with a level 3 Uncut Skill Gem, the resulting skill will become level 3. Increasing the level of your skills will only improve their numerical stats, like damage, duration, percentages, etc. To further modify your skills, you should use Support Gems.
All Skill Gems in Path of Exile 2
These gems are each tied to their weapon type, meaning that you have to use the correct weapon to cut and use them. Also note that several Skill Gems aren’t available yet, marked as “coming soon”, as well as the weapon types for the unreleased classes. Those are:
- Axe
- Sword
- Spear
- Dagger
- Primal
- Flail
Mace Skill Gems List
Skill Gem | Tier | Requirements | Tags | Description |
---|---|---|---|---|
Rolling Slam | 1 | Level 1 | AoE, Melee, Slam | Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. |
Boneshatter | 1 | Level 1 Two-handed Mace, One-handed Mace | AoE, Melee, Strike | Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area. |
Earthquake | 1 | Level 1 Two-handed Mace, One-handed Mace | AoE, Melee, Slam, Duration | Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a short duration. Attacking again before the eruption will not create another area of Jagged Ground. |
Armour Breaker | 3 | Level 6 Strength 16 Two-handed Mace, One-handed Mace | AoE, Melee, Strike, Physical | Attack with a forceful blow, knocking enemies back and weakening their armour. |
Shockwave Totem | 3 | Level 3 Any martial weapon, Unarmed | Totem, AoE, Melee, Slam, Physical, Duration, Nova | Raises a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. |
Infernal Cry | 3 | Level 6 Strength 16 | AoE, Trigger, Fire, Duration | Performs a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry’s area are destabilised and will Combust on death. |
Shield Charge | 3 | Level 6 Strength 16 Shield | AoE, Movement, Travel, Physical, Channelling, Melee | Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in the area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits. |
Perfect Strike | 5 | Level 14 Strength 34 Two-handed Mace, One-handed Mace | Channelling, Physical, Fire, Duration, Melee | Charge up your weapon while channelling. Releasing the moment you fully charge will release a wave of Fire. |
Molten Blast | 5 | Level 14 Strength 34 Two-handed Mace, One-handed Mace | AoE, Projectile, Fire | Gouges molten rock from the ground and flings it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it. |
Resonating Shield | 5 | Level 14 Strength 34 Shield | AoE, Sustained, Physical, Channelling | Repeatedly strike your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield your Shield is raised and you will Block all incoming Blockable hits. |
Leap Slam | 7 | Level 22 Strength 52 Two-handed Mace, One-handed Mace | AoE, Melee, Slam, Travel, Payoff | Jump into the air, damaging and knocking back enemies with your mace where you land. Enemies you would land on are pushed out of the way. |
Earthshatter | 7 | Level 22 Strength 52 Two-handed Mace, One-handed Mace | AoE, Slam, Duration, Melee | Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries or other Slam Attacks performed near the spike will cause it to shatter damaging surrounding enemies. |
Shield Wall | 7 | Level 22 Strength 52 Shield | AoE, Physical, Duration | Ram your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it. |
Sunder | 9 | Level 31 Strength 72 Two-handed Mace, One-handed Mace | AoE, Melee, Slam, Payoff | Slams the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. |
Volcanic Fissure | 9 | Level 31 Strength 72 Two-handed Mace, One-handed Mace | AoE, Melee, Slam, Sustained, Fire, Duration | Slam the ground, creating a winding fissure that deals damage as it travels and remains for a duration. Using a different Slam on a fissure will cause an Aftershock, which spreads to all connected fissures. |
Seismic Cry | 11 | Level 41 Strength 95 | AoE, Physical, Duration | Performs a damaging warcry, Knocking Back nearby enemies. If a Heavy Stunned enemy is hit, your next Slam is Empowered to perform an additional Aftershock. If not, this skill’s cooldown is reset. |
Supercharged Slam | 11 | Level 41 Strength 95 Two-handed Mace | AoE, Melee, Slam, Channelling | Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a large area. |
Stampede | 11 | Level 41 Strength 95 Two-handed Mace, One-handed Mace | AoE, Melee, Slaml, Duration, Travel | Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all patches of Jagged Ground to erupt in Aftershocks. |
Ancestral Warrior Totem | 13 | Level 52 Strength 119 Two-handed Mace, One-handed Mace | Totem, AoE, Melee, Physical, Duration, Meta | Raises a Totem that uses socketed Mace skills. Cannot use skills with Cooldowns. |
Hammer of the Gods | 13 | Level 52 Strength 119 Two-handed Mace, One-handed Mace | AoE, Melee, Slam, Duration | Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target Slamming into the ground after a short duration and dealing immense damage based on your weapon. |
Crossbow Skill Gems List
Skill Gem | Tier | Requirements | Tags | Description |
---|---|---|---|---|
Fragmentation Rounds | 1 | Level 1 Crossbow | Ammunition, Projectile, Payoff | Loads your Crossbow with Piercing bolts that fire in a burst. Bolts that hit a Frozen enemy consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. |
Armour Piercing Rounds | 1 | Level 1 Crossbow | Ammunition, Projectile, Physical | Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip. |
Permafrost Bolts | 1 | Level 1 Crossbow | AoE, Ammunition, Projectile, Cold | Loads your Crossbow with icy bolts that fire in a burst, damaging enemies on hit and in a small cone behind the target. The icy coating on the bolts makes them extremely potent at Freezing enemies. |
Explosive Grenade | 1 | Level 1 Crossbow | AoE, Projectile, Grenade, Fire, Duration, Detonator | Fire a bouncing grenade that unleashes a devastating blast when its fuse expires. |
High Velocity Rounds | 3 | Level 6 Strength 10 Dexterity 10 Crossbow | Ammunition, Projectile, Physical, Payoff | Loads your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage. |
Incendiary Shot | 3 | Level 6 Strength 10 Dexterity 10 Crossbow | AoE, Ammunition, Projectile, Fire | Loads your Crossbow with flaming bolts that fire in a burst, damaging and Igniting enemies on hit and in a small cone behind the target. |
Flash Grenade | 3 | Level 6 Strength 10 Dexterity 10 Crossbow | AoE, Projectile, Grenade, Duration | Fire a bouncing grenade that unleashes a Blinding, Stunning explosion when its fuse expires. This explosion can Blind both Allies and Enemies. |
Rapid Shot | 5 | Level 14 Strength 20 Dexterity 20 Crossbow | Ammunition, Projectile, Fire | Loads your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip. |
Ice Shards | 5 | Level 14 Strength 20 Dexterity 20 Crossbow | AoE, Ammunition, Projectile, Sustained, Cold | Loads your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip. |
Galvanic Shards | 5 | Level 14 Strength 20 Dexterity 20 Crossbow | AoE, Ammunition, Projectile, Lightning, Chaining | Loads your Crossbow with a clip of charged bolts that fire in bursts, releasing Chaining Lightning beams when they Hit enemies. Using this skill again reloads the clips. |
Gas Grenade | 5 | Level 14 Strength 20 Dexterity 20 Crossbow | AoE, Projectile, Grenade, Fire, Chaos, Duration | Fire a bouncing grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonartor skills will cause the cloud to explode in a fiery blast. |
Ripwire Ballista | 7 | Level 22 Strength 30 Dexterity 30 Crossbow | Totem, Projectile | Deploys a Ballista Totem that fires Pinning bolts which Maim Enemies. |
Explosive Shot | 7 | Level 22 Strength 30 Dexterity 30 Crossbow | AoE, Ammunition, Projectile, Fire, Detonator | Loads your Crossbow with flaming bolts that explode on impact. The explosion will detonate any grenades in its area of effect. |
Glacial Bolt | 7 | Level 22 Strength 30 Dexterity 30 Crossbow | AoE, Ammunition, Projectile, Cold | Loads your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight. |
Voltaic Grenade | 7 | Level 22 Strength 30 Dexterity 30 Crossbow | AoE, Projectile, Grenade, Lightning, Chaos, Duration | Fire a bouncing grenade that discharges an Electrocuting Lightning blast when its fuse expires. |
Artillery Ballista | 9 | Level 31 Strength 40 Dexterity 40 Crossbow | AoE, Projectile, Cold | Deploys a Ballista Totem that fires bolts skyward, to explode a short time after landing. |
Stormblast Bolts | 9 | Level 31 Strength 40 Dexterity 40 Crossbow | AoE, Ammunition, Projectile, Lightning | Loads your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this skill again reloads the clip. |
Oil Grenade | 9 | Level 31 Strength 40 Dexterity 40 Crossbow | AoE, Projectile, Grenade, Fire, Duration | Fire a bouncing grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies. Oil created this way can be ignited by Detonator Skills or Burning Ground. |
Hailstorm Rounds | 11 | Level 41 Strength 52 Dexterity 52 Crossbow | AoE, Ammunition, Projectile, Sustained, Cold | Passively generates bolts of ice at a frequency equal to reload time, up to a cap. Activate to load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area. |
Shockburst Rounds | 11 | Level 41 Strength 52 Dexterity 52 Crossbow | AoE, Ammunition, Projectile, Lightning, Payoff | Loads your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this skill again reloads the clip. |
Emergency Reload | 11 | Level 41 Strength 52 Dexterity 52 Crossbow | Duration | Instantly reloads your active Crossbow Ammunation and Empowers the loaded bolts to deal more damage. |
Siege Cascade | 13 | Level 52 Strength 66 Dexterity 66 Crossbow | AoE, Ammunition, Projectile, Sustained, Fire | Loads your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay. |
Plasma Blast | 13 | Level 52 Strength 66 Dexterity 66 Crossbow | AoE, Ammunition, Projectile, Lightning, Channelling | Loads your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies and explode upon hitting terrain. |
Cluster Grenade | 13 | Level 52 Strength 66 Dexterity 66 Crossbow | AoE, Projectile, Grenade, Fire, Duration | Fire a bouncing grenade that explodes when its fuse expires, throwing out a nova of smaller grenades that also explode after a further duration. |
Bow Skill Gems List
Skill Gem | Tier | Requirements | Tags | Description |
---|---|---|---|---|
Poisonburst Arrow | 1 | Level 1 Bow | AoE, Projectile, Chaos, Duration | Fires a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area. |
Escape Shot | 1 | Level 1 Bow | Cold, AoE, Projectile, Bow | Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from. |
Lightning Arrow | 1 | Level 1 Bow | AoE, Projectile, Lightning, Chaining | Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning at nearby enemies. |
Lightning Rod | 1 | Level 1 Bow | AoE, Projectile, Sustained, Lightning, Duration | Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When chained to, the arrows release another Lightning burst. |
Snipe | 3 | Level 3 Dexterity 16 Bow | AoE, Projectile, Channelling | Channel to charge up your bow before releasing a powerful shot. Releasing the moment you fully charge causes the arrow to explode on impact for a guaranteed Critical Hit. |
Vine Arrow | 3 | Level 3 Dexterity 16 Bow | AoE, Projectile, Chaos, Duration | Fire an arrow into the air that lands after a short delay, causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The Plant can be Poisoned, causing it to deal more damage. |
Stormcaller Arrow | 3 | Level 3 Dexterity 16 Bow | Projectile, Duration, AoE, Bow | Fire an arrow that embeds where it lands. At the end of the duration, a Lightning bolt strikes the arrow, disintegrating it and damaging enemies with a high chance to Shock. |
Barrage | 5 | Level 14 Dexterity 34 Bow | Buff, Duration | Ready a volley of arrows, Empowering your next Bow Attack to repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats. |
Toxic Growth | 5 | Level 14 Dexterity 34 Bow | AoE, Projectile, Chaos, Duration | Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently. |
Freezing Salvo | 5 | Level 14 Dexterity 34 Bow | AoE, Projectile, Cold | Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. |
Electrocuting Arrow | 5 | Level 14 Dexterity 34 Bow | Projectile, Lightning, Duration | Leap forward into the air and fire downward. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to apply Electrocution. This rod is removed when the enemy is next Electrocuted. |
Sniper’s Mark | 7 | Level 22 Dexterity 52 | Mark, Duration | Marks a target. The next Critical Hit the target receives consumes the Mark to deal extra damage and grant you a Frenzy Charge. |
Gas Arrow | 7 | Level 22 Dexterity 52 Bow | AoE, Projectile, Fire, Chaos, Duration | Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion. |
Voltaic Mark | 7 | Level 22 Dexterity 52 Bow | AoE, Mark, Lightning, Duration, Nova | Marks a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage. |
Rain of Arrows | 9 | Level 31 Dexterity 72 Bow | AoE, Projectile | Fire arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows. |
Detonating Arrow | 9 | Level 31 Dexterity 72 Bow | AoE, Projectile, Channelling, Detonator | Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it. |
Ice Shot | 9 | Level 31 Dexterity 72 Bow | AoE, Projectile, Cold, Payoff | Fire an icy arrow that sprays a cone of ice shards when it hits a target. Hitting a Frozen enemy will Consume the Freeze to deal significantly more damage and break off larger shards that fly further. |
Tornado Shot | 11 | Level 41 Dexterity 95 Bow | AoE, Physical, Duration | Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows and Crossbow Bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados. |
Shockchain Arrow | 11 | Level 41 Dexterity 95 Bow | AoE, Projectile, Lightning, Chaining, Payoff | Fires a Lightning-infused arrow that homes in on Shocked enemies. Hitting a Shocked enemy will Consume the Shock to charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets, prioritising ones which are Shocked. If the beam hits a Shocked target it will release another damaging shockwave and can continue to Chain. |
Spiral Volley | 13 | Level 52 Dexterity 119 Bow | Projectile, Sustained | Loads your Bow with a volley of enchanted arrows and fires them in a circle as you spin forward, firing directly at enemies if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other enemies. Each target can only be Hit once. |
Magnetic Salvo | 13 | Level 52 Dexterity 119 Bow | AoE, Projectile, Lightning | Aims skyward and fires energy missiles at lingering arrows and bolts created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process. |
Quarterstaff Skill Gems List
Skill Gem | Tier | Requirements | Tags | Description |
---|---|---|---|---|
Falling Thunder | 1 | Level 1 Quarterstaff | AoE, Melee, Slam, Projectile, Lightning | Infuses your Quarterstaff with electrical energies, then Slams the ground to deal damage in a large area in front of you. Consumes your Power Charges to fire Lightning projectiles fowards from the impact. |
Killing Palm | 1 | Level 1 Quarterstaff | AoE, Melee, Strike, Physical | Dash to an enemy and Strike them with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be Culled will be highlighted. This skill is always performed Unarmed, even if you have a Quarterstaff equipped. |
Glacial Cascade | 1 | Level 1 Quarterstaff | AoE, Melee, Cold, Payoff | Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage, but the Freeze is Consumed. Ice Crystals hit by the final spike explode. |
Frozen Locus | 1 | Level 1 Quarterstaff | AoE, Melee, Cold, Duration, Nova | Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack Damage but does not use your weapon’s damage. |
Staggering Palm | 3 | Level 6 Dexterity 10 Intelligence 10 Unarmed, Quarterstaff | AoE, Melee, Strike, Projectile, Physical, Duration | Dash to an enemy and Strike them with an Unarmed Attack. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This Skill always strikes with your bare first, even if you have a Quarterstaff equipped. |
Tempest Bell | 3 | Level 6 Dexterity 10 Intelligence 10 Quarterstaff | AoE, Melee, Sustained, Duration, Nova | Build Combo by successfully Striking enemies with any skill. After building five stacks of Combo, create a Bell that can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type. |
Vaultin Impact | 3 | Level 6 Dexterity 10 Intelligence 10 Quarterstaff | AoE, Melee, Slam, Travel | Leaps forward and Slams the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies. |
Wind Blast | 5 | Level 14 Dexterity 20 Intelligence 20 Quarterstaff | AoE, Melee | Strike enemies at range by generating a gust of wind as you swing. Enemies will be Knocked Back based on how close they are to you. |
Ice Strike | 5 | Level 14 Dexterity 20 Intelligence 20 | AoE, Melee, Strike, Cold | Perform a fast icy Strike. Using this Attack three times in quick succession causes a final Strike that is slower and more powerful. |
Tempest Flurry | 5 | Level 14 Dexterity 20 Intelligence 20 Quarterstaff | AoE, Melee, Strike, Lightning | Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt. |
Wave of Frost | 7 | Level 22 Dexterity 30 Intelligence 30 Quarterstaff | AoE, Melee, Cold | Flips backwards and sends forth a Freezing wave in front of you. |
Freezing Mark | 7 | Level 22 Dexterity 30 Intelligence 30 | AoE, Mark, Cold, Duration, Nova | Marks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage. |
Siphoning Strike | 7 | Level 22 Dexterity 30 Intelligence 30 Quarterstaff | AoE, Melee, Strike, Lightning, Payoff | Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, comsumes the Shock to release a Lightning shockwave around the target and grant you a Power Charge. |
Storm Wave | 7 | Level 22 Dexterity 30 Intelligence 30 Quarterstaff | AoE, Melee, Lightning | Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long wave ahead of you. |
Charged Staff | 9 | Level 31 Dexterity 40 Intelligence 40 Quarterstaff | Buff, AoE, Duration | Consume all Power Charges to infuse your Quarterstaff with electricity adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing the skill while the buff is active grants additional duration and damage. |
Mantra of Destruction | 9 | Level 31 Dexterity 40 Intelligence 40 Quarterstaff | Duration | Build Combo by successfully striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff attack causing it to deal Chaos damage. Each kill with the Empowered attack grants Purple Flame of Chayula for a duration. |
Hand of Chayula | 9 | Level 31 Dexterity 40 Intelligence 40 Unarmed, Quarterstaff | AoE, Melee, Strike, Chaos, Meta | Dash to an enemy and Strike them with an unarmed Attack, applying socketed Curses and Marks with reduced effect. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped. |
Whirling Assault | 11 | Level 41 Dexterity 52 Intelligence 52 Quarterstaff | AoE, Melee, Strike | Advance while hitting enemies around you with a series of spinning Strikes. |
Shattering Palm | 11 | Level 41 Dexterity 52 Intelligence 52 Unarmed, Quarterstaff | AoE, Melee, Strike, Cold, Nova | Dash to an enemy and strike them with an Unarmed Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack Damage. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped. |
Flicker Strike | 13 | Level 52 Dexterity 66 Intelligence 66 Quarterstaff | AoE, Melee, Strike | Teleport to an enemy and Strike them. Consumes Power Charges to perform additional teleporting strikes on nearby enemies. |
Gathering Storm | 13 | Level 52 Dexterity 66 Intelligence 66 Quarterstaff | AoE, Melee, Strike, Lightning, Channelling, Travel | Flips backwards and Channels to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with perfect timing performs a Lightning-infused dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. |
Elemental Skill Gems List
Skill Gem | Tier | Requirements | Tags | Description |
---|---|---|---|---|
Flame Wall | 1 | Level 1 | AoE, Duration, Fire | Create a wall of Fire in front of the character, which deals Ignites everything within its area. Any Projectiles fired through the wall by you and allies deal added Fire damage and inflict Ignite on hit. |
Ice Nova | 1 | Level 1 | AoE, Cold, Nova | A nova of ice expands from you, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you, and cause more Freeze buildup. |
Frost Bomb | 1 | Level 1 | AoE, Cold, Duration, Orb | Creates a pulsing Orb of Frost. Each pulse inflicts Cold Exposure on nearby enemies. When the Orb’s duration ends, it explodes, dealing Cold damage to surrounding enemies. |
Spark | 1 | Level 1 | Projectile, Lightning, Duration | Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. |
Ember Fusillade | 3 | Level 6 Intelligence 16 | AoE, Projectile, Fire, Duration | Conjures a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. |
Frostbolt | 3 | Level 6 Intelligence 16 | Fires a slow-moving Projectile that leaves a wake of Chilled Ground, deals Cold Damage and explodes on colliding with terrain. | |
Orb of Storms | 3 | Level 6 Intelligence 16 | AoE, Sustained, Lightning, Duration, Chaining, Orb | Creates an Orb of electricity that fires Chaining Lightning bolts at nearby enemies |
Incinerate | 5 | Level 14 Intelligence 34 | AoE, Sustained, Fire, Duration, Channelling | Conjures a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground. |
Solar Orb | 5 | Level 14 Intelligence 34 | AoE, Sustained, Fire, Duration, Orb | Creates a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. |
Cold Snap | 5 | Level 14 Intelligence 34 | AoE, Cold, Payoff | Shatters the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt’s explosion will be Cold Snap’s damage and have their Freeze Consumed. |
Arc | 5 | Level 14 Intelligence 34 | Chaining, Lightning | An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. |
Flammability | 7 | Level 22 Intelligence 52 | AoE, Fire, Duration, Curse | Curses all targets in an area after a short delay, lowering their Fire Resistance. |
Hypothermia | 7 | Level 22 Intelligence 52 | AoE, Cold, Duration, Curse | Curses all targets in an area after a short delay, lowering their Cold Resistance. |
Conductivity | 7 | Level 22 Intelligence 52 | AoE, Lightning, Duration, Curse | Curses all targets in an area after a short delay, lowering their Lightning resistance. |
Fireball | 9 | Level 31 Intelligence 72 | AoE, Projectile, Fire | Launches a large ball of Fire which explodes, firing a nova of smaller firebolts outwards on impact. |
Frost Wall | 9 | Level 31 Intelligence 72 | AoE, Cold, Duration | Creates a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. |
Mana Tempest | 9 | Level 31 Intelligence 72 | Buff, Lightning | Creates a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and each Spell you cast causes it to drain faster. The storm will dissipate when you exit it or run out of Mana. |
Lightning Warp | 9 | Level 31 Intelligence 72 | AoE, Duration, Movement, Lightning, Travel | Teleports you inside the target’s body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles, The target is destroyed. and the explosion deals Lightning Damage to surrounding enemies and creates Shocked Ground. |
Firestorm | 11 | Level 41 Intelligence 95 | AoE, Sustained, Fire, Duration, Payoff | Rains flaming bolts over the targeted area. Ignites on enemies in front of you are Consumed to fuel the Firestorm, causing one bolt to be improved for each Ignite Consumed. |
Comet | 11 | Level 41 Intelligence 95 | AoE, Cold | Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. |
Ball Lightning | 11 | Level 41 Intelligence 95 | AoE, Projectile, Lightning | Fires a slow-moving Projectile that repeatedly shoots bolts of Lightning at nearby enemies. |
Flameblast | 13 | Level 52 Intelligence 119 | AoE, Fire, Channelling, Nova | Channels to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for. |
Eye of Winter | 13 | Level 52 Intelligence 119 | Projectile, Cold | Fires a single Eye Projectile which does not hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental Ground Effect, it will take on that effect, applying it to nearby enemies and causing shards to deal more damage of the corresponding type. |
Lightning Conduit | 13 | Level 52 Intelligence 119 | AoE, Lightning, Payoff | Calls down Lightning to strike all enemies in a cone in front of you. Deals significantly more damage to Shocked enemies but removes Shock from them. |
Temporal Chains | 13 | Level 52 Intelligence 119 | AoE, Duration, Curse | Curses all enemies in an area, Slowing them and making other effects on them expire more slowly. |
Occult Skill Gems List
Skill Gem | Tier | Requirements | Tags | Description |
---|---|---|---|---|
Skeletal Warrior | 1 | Level 1 | Persistent, Physical | Summons Reviving Skeletal Warriors. |
Skeletal Sniper | 1 | Level 1 | Persistent, Physical, Chaos | Summons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command. |
Unearth | 1 | Level 1 | Minion, AoE, Physical, Duration | Raises spikes of bone from the earth in front of you. The bones of Corpses in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. |
Contagion | 1 | Level 1 | AoE, Chaos, Duration | Afflicts a single enemy with a Debuff that deals Chaos damage. If the enemy dies while affected by Contagion, it and all other Chaos damage over time debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit. |
Bone Cage | 3 | Level 6 Intelligence 16 | AoE, Physical, Duration, Nova | Raises a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. |
Enfeeble | 3 | Level 6 Intelligence 16 | AoE, Duration, Curse | Curses all targets in an area after a short delay, making them deal less damage. |
Skeletal Arsonist | 3 | Level 6 Intelligence 16 | Persistent, Fire, Detonator | Summons bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command. |
Essence Drain | 3 | Level 6 Intelligence 16 | Projectile, Duration, Chaos, AoE | Fires a Projectile that applies a powerful Chaos damage over time Debuff to enemies it hits. |
Bonestorm | 5 | Level 14 Intelligence 34 | AoE, Projectile, Sustained, Physical, Duration, Channelling | Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies. Shrapnel lodges in enemies hit, causing Attacks against them to deal additional damage. Consumes your Power Charges to cause the spikes to cause much larger explosions. |
Raise Zombie | 5 | Level 14 Intelligence 34 | Physical, Duration | Consumes a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered. |
Skeletal Frost Mage | 5 | Level 14 Intelligence 34 | Persistent, Cold | Summons Reviving Skeletal Frost Mages that can be Commanded to cast Icy Explosions. |
Pain Offering | 5 | Level 14 Intelligence 34 | Buff, Aura, Duration | Impales a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains. The bone spike itself is a Minion. If it dies, the effect ends immediately. |
Detonate Dead | 7 | Level 22 Intelligence 52 | AoE, Physical, Fire, Detonator | Causes a Corpse to violently explode, damaging surrounding enemies. |
Vulnerability | 7 | Level 22 Intelligence 52 | AoE, Physical, Duration, Curse | Curses all targets in an area after a short delay, making Hits against them ignore a portion of their Armour. |
Profane Ritual | 7 | Level 22 Intelligence 52 | AoE, Chaos, Duration | Marks a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge. |
Skeletal Reaver | 9 | Level 31 Intelligence 72 | Persistent Physical | Summons aggressive, Reviving Skeletal Reavers that can enrage on Command. |
Despair | 9 | Level 31 Intelligence 72 | AoE, Chaos, Duration, Curse | Curses all targets in an area after a short delay, lowering their Chaos Resistance. |
Dark Effigy | 9 | Level 31 Intelligence 72 | Totem, AoE, Projectile, Chaos, Duration | Raises a Totem that bombards enemies afflicted by Chaos damage over time Debuffs. |
Bone Offering | 11 | Level 41 Intelligence 95 | Buff, AoE, Physical, Duration | Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes. The bone spike itself is a Minion, and shields itself. If it dies, shields on your other Minions disappear. |
Skeletal Storm Mage | 11 | Level 41 Intelligence 95 | Persistent, Lightning | Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command. |
Hexblast | 11 | Level 41 Intelligence 95 | AoE, Chaos | Detonates Curses on enemies in an area, causing explosions of Chaos damage but removing the Curse. |
Skeletal Brute | 13 | Level 52 Intelligence 119 | Minion, Persistent, Physical | Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies. |
Skeletal Cleric | 13 | Level 52 Intelligence 119 | Minion, Persistent | Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons. |
Soul Offering | 13 | Level 52 Intelligence 119 | Buff, Duration | Impales a Skeleton on a bone spike, granting you a powerful Spell Damage Buff as long as the spike remains. Does not affect your Minions. The bone spike itself is a Minion. If it dies, the effect ends immediately. |
If you’re just starting out, check out our guide on how to use the Town Portal and our handy beginner’s guide.