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Auras and similar effects have been changed in the transition between the original Path of Exile and PoE2. Now, instead of reserving Mana or Life, you have to use Spirit, a separate resource that you need to collect and manage to gain access to these skills. Each class has plenty to choose from, though you’re very unlikely to have enough Spirit to hold them all at the same time. Thus, you have to pick and choose which ones to activate. We’ll explain how to gain these auras, now called Persistent Buff Skill Gems, and list all of them for each Path of Exile 2 class in Early Access.
How to get Persistent Buff Skills?
Similarly to how you use Skill Gems and Support Gems, to obtain Persistent Buff Skills, you need to get Uncut Spirit Gems. There are a few permanent campaign bonuses that guarantee that such a gem will drop – notably, the ones that grant you extra Spirit. Other than that, you can get them as drops from monsters (usually of higher rarity) and by trading with other players. Once you get an Uncut Spirit Gem, you can use it to get the Persistent Buff Skill Gem from within your class and of the same or lower tier as the gem you used.
All Persistent Buff Skill Gems for each class in PoE2
Some of the six classes currently available in Early Access don’t have access to all their Persistent Buff Skill Gems (or Spirit Gems, as they’re usually called by the players). Those will be listed as “Coming Soon” within their cutting menu. In addition, the six unreleased classes are also missing their Gems, as would be expected.
Warrior Spirit Gems List
Spirit Gem | Tier | Spirit | Requirements | Tags | Description |
---|---|---|---|---|---|
Herald of Ash | 4 | 30 | Level 10 Strength 25 Any Martial Weapon | Persistent, AoE, Fire, Duration, Herald | While active, enemies you sufficiently Overkill with attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt. |
Magma Barrier | 4 | 30 | Level 10 Strength 25 Shield | Attack, Persistent, AoE, Melee, Trigger, Fire, Duration | When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge. |
Scavenged Plating | 4 | 30 | Level 10 Strength 25 | Persistent, Physical, Duration | Uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy’s Armour grants you a stack of Scavenged Plating for a duration, and you gain Armour and Thorns per stack. |
Time of Need | 8 | 30 | Level 36 Strength 83 | Persistent, Duration | Invokes divine blessings, periodically healing you and removing Curses and Elemental Ailments from you. |
Overwhelming Presence | 8 | 30 | Level 26 Strength 61 | Persistent | While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon. |
Berserk | 14 | 30 | Level 58 Strength 133 | Persistent | While active, strengthens your Rage and grants you life Leech based on your Rage, but causes you to lose Life while Raging. |
Dread Banner | 14 | 30 | Level 58 Strength 73 Dexterity 73 | Persistent, AoE, Duration | While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Stun Threshold, Elemental Ailment Threshold and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed. |
Mercenary Spirit Gems List
Spirit Gem | Tier | Spirit | Requirements | Tags | Description |
---|---|---|---|---|---|
Herald of Ash | 4 | 30 | Level 10 Strength 25 Any Martial Weapon | Persistent, AoE, Fire, Duration, Herald | While active, enemies you sufficiently overkill with attacks will cause an explosion that Ignites nearby enemies based on the overkill damage dealt. |
Herald of Thunder | 4 | 30 | Level 10 Dexterity 25 Any Martial Weapon | Attack, Persistent, AoE, Lightning, Herald, Payoff | While active, killing Shocked enemies with Attack damage will cause subsequent Attack hits to release Lightning bolts which deal Attack damage to all surrounding enemies. |
War Banner | 4 | 30 | Level 10 Strength 15 Dexterity 15 | Persistent, AoE, Duration | While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Attack damage and Accuracy while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed. |
Shard Scavenger | 8 | 30 | Level 26 Strength 34 Dexterity 34 | Persistent, Physical, Lightning, Cold, Fire | While active, consuming Freeze, Shock, Ignite, or Fully broken armour on an enemy reloads your Crossbow. This can only occur once every few seconds. |
Overwhelming Presence | 8 | 30 | Level 26 Strength 61 | Persistent | While active, enemies in your Presence are easier to Stun and inflict Elemental Ailments upon. |
Defiance Banner | 8 | 30 | Level 26 Strength 34 Dexterity 34 | Persistent, AoE, Duration | While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Armour, Evasion, and Movement Speed while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed. |
Attrition | 14 | 60 | Level 58 Strength 73 Dexterity 73 | Persistent | While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you’ve been fighting them, and gain Culling Strike against them once you’ve been fighting them for long enough. |
Dread Banner | 14 | 30 | Level 58 Strength 73 Dexterity 73 | Persistent, AoE, Duration | While active, killing enemies with Attacks or standing near a Unique enemy generates Valour. Using this Skill consumes its Valour to place an inspiring Banner with an Aura that grants you and nearby Allies Stun Threshold, Elemental Ailment Threshold and Flask charges while the Banner lasts. The Banner cannot gain Valour while placed, and you cannot place a Banner while you already have a Banner placed. |
Ranger Spirit Gems List
Spirit Gem | Tier | Spirit | Requirements | Tags | Description |
---|---|---|---|---|---|
Herald of Thunder | 4 | 30 | Level 10 Dexterity 25 Any Martial Weapon | Attack, Persistent, AoE, Lightning, Herald, Payoff | While active, killing Shocked enemies with Attack damage will cause subsequent Attack hits to release Lightning bolts which deal Attack damage to all surrounding enemies. |
Plague Bearer | 4 | 30 | Level 10 Dexterity 25 | Persistent, AoE, Physical, Chaos, Nova | Stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison. |
Wind Dancer | 4 | 30 | Level 10 Dexterity 25 | Attack, Persistent, AoE, Melee | Grants a buff that gives you more Evasion per stage. Being Hit by a Melee Attack while you have this buff consumes all stages to damage and Knock Back enemies around you. |
Combat Frenzy | 8 | 30 | Level 26 Dexterity 61 | Persistent | While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds. |
Herald of Plague | 8 | 30 | Level 26 Dexterity 61 | Persistent, Chaos, Herald | While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them. |
Attrition | 14 | 60 | Level 58 Strength 73 Dexterity 73 | Persistent | While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you’ve been fighting them, and gain Culling Strike against them once you’ve been fighting them for long enough. |
Alchemist’s Boon | 14 | 30 | Level 57 Dexterity 133 | Persistent, Aura | While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence. |
Monk Spirit Gems List
Spirit Gem | Tier | Spirit | Requirements | Tags | Description |
---|---|---|---|---|---|
Herald of Ice | 4 | 30 | Level 10 Dexterity 15 Intelligence 15 Any Martial Weapon | Attack, Persistent, AoE, Cold, Herald, Payoff | While active, Shattering an enemy will cause an icy explosion that deals Attack damage to surrounding enemies. |
Herald of Thunder | 4 | 30 | Level 10 Dexterity 25 Any Martial Weapon | Attack, Persistent, AoE, Lightning, Herald, Payoff | While active, killing Shocked enemies with Attack damage will cause subsequent Attack hits to release Lightning bolts which deal Attack damage to all surrounding enemies. |
Ghost Dance | 4 | 30 | Level 10 Dexterity 15 Intelligence 15 | Persistent, Duration | Periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion |
Barrier Invocation | 8 | 60 | Level 26 Dexterity 34 Intelligence 34 | Persistent, Trigger, Meta | While active, this Invocation gains Energy when your Energy Shield is damaged by Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy. |
Lingering Illusion | 8 | 30 | Level 26 Dexterity 34 Intelligence 34 | Persistent, Duration | Creates a short-lived illusion copy yourself whenever you dodge roll. The copy can distract enemies, and copies that are destroyed by an enemy will grant you a Power Charge. |
Elemental Invocation | 8 | 60 | Level 26 Dexterity 34 Intelligence 34 | Persistent, Trigger, Lightning, Cold, Fire, Meta | While active, this Invocation gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy. |
Cast on Dodge | 14 | 100 | Level 58 Dexterity 73 Intelligence 73 | Persistent, Trigger, Meta | While active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy. |
Charge Infusion | 14 | 30 | Level 58 Dexterity 73 Intelligence 73 | Persistent | While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds. |
Reaper’s Invocation | 14 | 60 | Level 58 Dexterity 73 Intelligence 73 | Persistent, Trigger, Meta | While active, this Invocation gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy. |
Sorceress Spirit Gems List
Spirit Gem | Tier | Spirit | Requirements | Tags | Description |
---|---|---|---|---|---|
Raging Spirits | 4 | 30 | Level 10 Intelligence 25 | Minion, Persistent, Fire, Duration | While active, your Fire Spells will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them. Enemies will not directly engage these Minions, and can pass through them. |
Arctic Armour | 4 | 30 | Level 10 Intelligence 25 | Spell, Persistent, Sustained, Cold | Conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker. |
Mana Remnants | 4 | 30 | Level 10 Intelligence 25 | Persistent, Lightning | Conjures surging lightning to restore your Mana. While active, Shocked enemies you kill have a chance to spawn a Mana Remnant, and Critically Hitting a Shocked target spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana. |
Cast on Ignite | 8 | 60 | Level 26 Intelligence 61 | Persistent, Trigger, Fire, Meta | While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy. |
Cast on Freeze | 8 | 60 | Level 26 Intelligence 61 | Persistent, Trigger, Cold, Meta | While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy |
Cast on Shock | 8 | 60 | Level 26 Intelligence 61 | Persistent, Trigger, Lightning, Meta | While active, gains energy when you Shock enemies and triggers socketed spells on reaching maximum energy. |
Blink | 14 | 60 | Level 58 Intelligence 133 | Spell, Persistent | Replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away. |
Archmage | 14 | 100 | Level 58 Intelligence 133 | Persistent, Lightning | While active, causes your Spells to cost additional mono and deal extra Lightning damage, both based on your maximum Mana. |
Elemental Conflux | 14 | 100 | Level 58 Intelligence 133 | Persistent, Lightning, Cold, Fire, Duration | Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession. |
Witch Spirit Gems List
Spirit Gem | Tier | Spirit | Requirements | Tags | Description |
---|---|---|---|---|---|
Grim Feast | 4 | 30 | Level 10 Intelligence 25 | Minion, Persistent | Feeds on corpses to bolster your Energy Shield. While active, enemies and Reviving Minions that die in your Presence have a chance to drop Grim Remnants. Picking up a Grim Remnant grants you Energy Shield which can Overflow maximum Energy Shield. |
Withering Presence | 4 | 30 | Level 10 Intelligence 25 | Persistent, Chaos, Duration | While active, periodically Withers enemies in your Presence. |
Barrier Invocation | 8 | 60 | Level 26 Dexterity 34 Intelligence 34 | Persistent, Trigger, Meta | While active, this Invocation gains Energy when your Energy Shield is damaged by Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy. |
Cast on Minion Death | 8 | 60 | Level 26 Intelligence 61 | Minion, Persistent, Trigger, Meta | While active, gains Energy when one of your Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Cannot socket Spells which create Minions. |
Blasphemy | 8 | 60 per Curse | Level 26 Intelligence 61 | Persistent, AoE, Aura, Meta | Turns socketed Curse skills into vile Auras, applying their effects to all nearby enemies. |
Cast on Critical | 14 | 100 | Level 58 Intelligence 133 | Persistent, Trigger, Meta | While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy. |
Sacrifice | 14 | 60 | Level 58 Intelligence 133 | Buff, Persistent | While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly. |