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Frostpunk 2 features a stacked list of nearly 60 achievements and trophies for the most determined Frostlanders to tick off. Surviving the icy Frostland is hard enough as it is without having to worry about trophies. Much like the original Frostpunk, getting all of them is no small feat and requires some real perseverance, and multiple playthroughs.
They run the typical spread of story milestones, finishing the game on different difficulty settings, population, and resources, but also meeting very specific, granular requirements linked to trust, factions, laws and hunger. We’ll walk you through the complete trophy and achievements list below.
Trophies and achievements list
Here’s a full list of trophies and achievements in Frostpunk 2:
Trophy / Achievement | Description |
---|---|
The end is just the beginning | Ensure the nomads’ survival during the Whiteout |
Let’s talk | End a protest peacefully |
No lesser evil | Ensure Nomads’ survival while saving the seals and not expelling elders |
Ready For The Storm | Finish Defeat the Frost or Embrace the Frost before the whiteout |
Trusted | Have maximum trust |
Adapted to Weather | Have Disease Absent and Cold Absent, when there is at least -100 Celsius degrees |
We’re not the same | Meet all factions in the Utopia Builder mode |
Ambitious | Complete all Ambitions in the Utopia Builder |
Another day in paradise | Complete the playthrough in the Utopia Builder |
Bankster | Have at least 50 income of heatnotes |
Blood, toil, tears and sweat | Win the game without making any promises on at least Hard difficulty |
Bonfire | Don’t let Faction War spread over 5 or more districts |
Change the Future | Research 60 different ideas under 600 weeks |
Colonist | Have no problems higher than Minor in a colony for 300 weeks |
Confident Leader | Never be in danger of losing your position due to low Trust or high Tension |
Consistency | Never research a building or sign a law of the opposite affinity to the one you already have |
I love democracy | Have no votes against Captain’s Authority policy |
Democrat | Finish the game on hardest difficulty without signing any Rule laws |
We are in a different place now | Change a policy to another one, and then sign the previous once once again |
Equally Distributed | Have at least 20k heatstamps and over 200k Goods stockpile |
Expanse | Reach over 50,000 population outside of your main city |
Expansionist | Set up 3 colonies |
Firm, But Civil | No deaths during Faction War |
FrostCity | Have at least 5 different area effects applied to the district |
Green Power | Fulfil at least 300 Heat demand using Steam and have absent Squalor |
I don’t need you | Don’t propose any laws and win the game on at least hard difficulty |
Isolationism | Finish the game without gathering any resources from the Frostland or colonies |
Lawmaker | Sign at least 20 laws in a single playthrough |
Likeable | Never have relations worse than Sceptical with any community or faction |
Megalopolis | Reach over 60,000 population in your main city |
The Work of Merit | Have at least 90% of the population be active workers in your city |
Mixed sentiments | Have rally and protest at the same time |
The Challenge of New London | Complete the Story on at least hard difficulty |
The Legacy of New London | Complete the Story on the hardest difficulty |
The Story of New London | Complete the Story on any difficulty |
Not on my watch | Finish a playthrough without any deaths |
Law and Order | Have Crime and Tension Absent in a city with 30k population |
New Oxbridge | Double starting Research speed |
Paradise City | Have all problems absent for 50 weeks in a city with at least 15k population |
Urban Planner | Have 10 districts affected by hubs |
Pork Barrel | Fulfil at least 1 promise to 5 different communities and factions in one playthrough |
Making Progress | Have Squalor Absent despite having at least 1000 Material Demand |
Revered Leader | Have ‘Devoted’ standing with every community |
Steward Little | Have negative relations with all communities |
Unanimity | Have 100% of delegates vote in favour of any law |
The Wall | Complete the game without inviting any people from the frostland |
Anger management | Don’t let fervour of any faction reach maximum level in a playthrough |
Coredigger | Salvage all core deposits in Winterhome |
Don’t Starve | Have no hunger during the whole duration of the Whiteout in New London |
Thank you for your feedback | Disregard community requests 5 times in one playthrough |
Moving out | The banished faction leaves New London of their own accord |
Good old humans | Don’t use automatons or apex workers to settle or salvage Winterhome |
Peacemaker | End the civil war through the Path of Peace |
Plumber | Clog all gas sources before first rise of toxicity (on at least hard difficulty) |
Power Overwhelming 2.0 | Have twice as much heat abundance as heat demand |
RIP | Never desecrate Nomad graves |
Sneak a Peek | See 10 different situations near a district hub |
Reading through those, it should be clear you’ve got your work cut out. Some a pretty obscure, too, which will require the concerted, communal efforts of the player base to figure out.