This high-energy game features more than 300 levels, a cast of more than thirty wacky characters, and an easy-to-use in-game editor that allows players to express their creativity.
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EA’s next Spielberg project cancelled
Publisher maintains its relationship with the ET and Jurassic Park director.
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The future of Boom Blox and motion controlled games
Bright Light Studio’s Harvey Elliott discusses casual games.
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EA: Don’t rule out Boom Blox on other formats
Right now believes it’s the right thing for the franchise to stay on Wii.
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Spielberg speaks of third Boom Blox
Looks to users of the second game for ideas for the ‘next iteration beyond Bash Party’.
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More Boom Blox this spring
EA and Spielberg teaming up once more for Boom Blox Bash Party for Wii.
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Boom Blox fast approaching half a million sales
450,000 copies sold to date and the game continues to sell well.
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EA says Boom Blox can sell over a million units
60,000 units in May is inline with the publisher’s internal expectations.
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EA’s Russell Arons on the emergence of casual gaming
The hardcore versus casual divide and why casual gaming may one day become EA’s main focus.
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EA laughs at Activision’s comments
Says it has made “radical changes” to put creative control back in the hands of the developers.
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Boom Blox on Wii has the best physics on any platform
Dev also says there’s a possibility Steven Spielberg inspired casual title will come to other platforms.
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Head tracking removed from Boom Blox
The rather novel feature was considered as an Easter Egg, but for reasons unknown wasn’t included in the final game.
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Boom Blox gets head-tracking
EA and Steven Spielberg’s Wii game the first to support this exciting technology.
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EA and Spielberg unveil Boom Blox
Action-packed interactive activities coming to Wii in May 2008.