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New Open World MMO on development. Wild Terra 2: New Lands. Give it a try.

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Wild Terra 2: New Lands. MMO in pre-alpha stage of dev. Medieval Open world where you can build, hunt, fish, and to do many specialties. Available on Steam.


Hello guys! My name is Javi and I wish to show up our lastest proyect in development. In Wild Terra 2: New Lands you start as an original man or woman who must survive exposed to a hostile nature but who with effort can become much more. The game offers many possibilities and activities


Mining, construction, husbandry, cooking, fishing, smithing and other skills are part of all the things you can do. Besides, the possibility of building houses, campfires, a lof of structures for process material and crafting and even castle bases in the future.




The game updates every week. Each patch adds to the game new content that extends basic gameplay and makes it more vivid and more varied.


The game has change of seasons and weather. Calculation of the position of the sun and moon, lunar cycle. Clear weather, cloudy, fog, rain, snow, and storm with thunderstorms.

Biome system. A special system for placing and rendering surfaces, large and small objects of vegetation, resources and any other environmental elements. Rivers, seas, lakes, swamps.

Variety of animals. Monsters, and bosses, neutral and aggressive behaviors. Mounts and pets.

Deep system of craft and building. Possibility of building houses, campfires, a lof of structures for process material and crafting.

Character states. An expanded system of fatigue, hunger, and satiety with different types of food.

System of quests with lines. Basic tutorial.


Recently add fishing, blacksmithing and house building system.






Character customization and changes over time.

Change hairstyles, grow a beard and do not overdo it with food, otherwise, you may not fit into your brand new armor.




Raids and sieges.

Join groups and create clans. You are waiting for the siege of medieval castles, hunting for huge bosses and adventures in dungeons.








New features to develope in the next future:


- New continent


- New biome


- New animals, monsters and bosses.


- Dungeon for solo players.


- Improved domains and the possibility of transfer.


- Even more mining, crafts and construction.




The game is available on Steam and can support in the official site.


Thanks for reading. I hope you take a look on the proyect. ^^

Edited by rootstereo

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We added a new solo dungeon to the game, a labyrinth with many corridors and the main room. Now you can go to a dungeon alone. A dungeon always has a master, and you can invite a group of players to your dungeon if you are the leader.



Gameplay video: Swamp creatures.

What has already been done?

- Starting island and Continent with unique locations: forests, cemetery, abandoned mines, church, an old sawmill, and others.
- A new continent has been added to the game in addition to the home island, where you will find the swamps, where you can test your skills against new creatures.
- Construction of houses and other structures for survival and production.
- Ship building to travel between continents.
- New structures have been added, such as hand mills, mortars and much more.
- A lot of materials for a variety of crafting (tools, equipment from hides, leather, metals, etc.).
- Apple trees and wild cereals have appeared, also new recipes available.
- Over 70 quests (tutorial, construction, hunting, cooking, crafting items, etc.).
- The behavior of animals and monsters in the Cemetery and the Abandoned Church dungeon has been improved. to make it easier the hunt mechanics.
- 16 animals and monsters for hunting, including bosses.
- PvP and PvE. Fight against other players and team up to fight bosses.
- Solo and grupal dungeons with new monsters and creatures.
- Fishing, swimg your rod to the river and get different kind of fish depending on your abilities.
- Mounts and pets. Tame different mounts and pets, get them all.
- Change of daytime, weather and seasons. Raining days, snow, storms. Seasons affects the envoirements.


Implemented a system of passive abilities and bonuses that are unlocked at different skill levels. New abilities are displayed in the Book of Skills.

Heavy & Light Armor, Sword, Blunt, Axe, Knives, Shield.
Gathering, Skinning, Lumberjacking, Mining, Survival, Carpentry, Masonry, Leatherworking, Blacksmithing, Healing, Alchemy.



Everyone will find an occupation and be whatever you want: world explorer, a fisherman, hunter, craft different armors and weapos for your team, home decorating, fights on raids, dungeons, castle sieges and control of territory, combat system with melee and ranged attacks, defense and a variety of skills.
You can do a lot of activities to move forward in the game and evolve like: Mining, construction, husbandry, cooking, fishing, smithing and more. Also you can capture a territory to star to build your base and fill it with, campfires, build different kind of houses a lof of structures for processing of diferent material and crafting and even castle bases in the future.

The game has change of seasons and weather. Calculation of the position of the sun and moon, lunar cycle. Clear weather, cloudy, fog, rain, snow, and storm with thunderstorms. The wind and movement of the characters affect the grass. The seasons affects it's not only graphics, it will directly impact the game, there may be forest fires, and youmust have to be careful in case of thunderstorms, not wear iron weapons or a lightning can hit you. For fishing you you could have more luck on a clear day.


WT2 Site:



Wish list on Steam:


Have a question, or just want to chat with developers and those who are already playing? Welcome to Discord:


Thanks so much for reading guys! I would like to read your thouhgs.

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Posted (edited)

Hello folks, I'd want to show you the progress of our game in development Wild Terra 2: New Lands. 

- Added 14 parts for the construction of wooden houses, canopies and towers. Now you can also arrange the parts of the foundation close to each other and build several floors! A lot of freedom to build different houses.

- A pillar with a lantern was added to the buildings to illuminate the territory.

- Books for different skills have been added to godsends (They appear on the map and grant different items, such as armor, skill books, ammunition, materials). When using a book, you'll gain the experience points of the corresponding skill.





The game is going very well and this is just the beginning of everything this great game will contain to offer its players.

Join us in this experience, share your opinions with us on our Discord and help us create a dream game with us.


Alpha stage will last until 27 April.

Edited by rootstereo

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Posted (edited)

The next phase of testing will be available on June. Access to Settel pack owners.

Settler pack rewards added! A rare unique Hippo mount, Owl pet and mask-helmet.


Settler pack GIF: https://i.imgur.com/U3Xid0E.gifv

Working on the skill of catching and taming animals to improve taming proficiency. Also we continue to keep improving synchronization of animals and directions of the cardinal points are added to the minimap.


Added a new set of hardened leather armor. 


Two crypts and a necromancer basement are available for exploration at the Graveyard.
Hardened leather armor, as well as all materials and processes for crafting it.

Two new exotic weapons:
Punishment Sword. To create it you need Etched Steel (created from Steel and Caustic Slime, which can be obtained from monsters on swamps). The fur braid of the handle is created from a hardened leather and a bear hide.
Sizzling Dagger. To create it, Magmatic metal is required (created from rare Magmatic ore, it can be obtained from Large deposits of coal, as well as from golems in a cave). The heat-resistant hilt is made of heat-resistant wood, which can be obtained from Oak in a thicket.

Thanks so much for reading and follow whats new 😉

Edited by rootstereo

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Pets in the World of Wild Terra elefant.gif

In this part we will tell you more about the taming and leveling of pets, bonuses, as well as whether it is planned in a finished form.

The skill "Taming" has been added, which will be level up when catching and feeding animals. You can tame ordinary and aggressive animals (aggressive ones must first be weakened). Added several types of snares of different levels for animals to slow them down for ease of capture. After the capture, an animal needs to be periodically fed (to bring down the level of fear) until it recognizes you as the owner. After that, it can be summoned and leveling.


Catching and taming

To catch your future pet, you need to throw a snare to an animal and slow it down (large animals will need to be pre-loosened). The caught animal has the “Fear Level” parameter, and in order for the future pet to recognize you as its master, it is necessary to care and periodically feed it. For the successful catching and taming, the level of skill “Taming” is also important.

Leveling and bonuses

Has your pet already recognized you as owner? Great, it's time to start training him. Take it with you and while you are fighting, it is level-up along with you. Pets will have a number of their own features, characteristics and abilities, as well as some bonuses for the owner - all this will be unlocked with an increase the level of the pet. Some of the bonuses will be random, and it is possible to get extremely rare sets of features (and when breeding a new individual, features inherent in its nature will also depend on its parents, and the influence of chance will be less.

Breeding and exchange

All pets will also be divided by gender. Put two pets with different sexes of the same species in a pen, and after a while you can get a new pet. The characteristics of the resulting pet will depend on the characteristics of its parents, but some of the abilities will still remain random.


The next level of dominium - Stone Dominium has been added to the game. It has a large storage capacity and an increased adjacent area for construction.

Work is underway to rework Starting Island and filling the new continent, adding new locations, villages, as well as other interesting places and farming zones.

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