Watch Dogs screenshot
Watch Dogs screenshot

Watch Dogs will run at 900p on PlayStation 4 and 792p on Xbox One, Ubisoft has confirmed. Both versions will run at 30 frames per second.

The PS4 version's performance comes in slightly lower than many had expected, with prior comments from Sony and Ubisoft suggesting that the game would run at full HD 1080p. Sony even went so far as to say that the game would run at 1080p/60fps on PS4, although its comments were later deleted.

"Resolution is a number, just like framerate is a number," creative director Jonathan Morin explained on Ubi Blog. "All those numbers are valid aspects of making games. "But you make choices about the experience you want to deliver. In our case, dynamism is everything.

"Exploration and expression are everything. You want to have a steady framerate, but you want to have dynamism at the core of the experience. The same goes with resolution. People tend to look at corridor shooters, for example, where there’s a corridor and all the effects are on and it's unbelievable, and they forget that if you apply those same global effects to an open city with people around and potential car crashes and guys in multiplayer showing up without warning, the same effect is applied to a lot of dynamic elements that are happening in every frame. So it becomes magnified in cost."

The performance difference between the two versions will come as another blow for Microsoft, which has already seen multiplatform titles Call of Duty: Ghosts, Tomb Raider: Definitive Edition, Thief, Battlefield 4 and Metal Gear Solid V: Ground Zeroes perform worse on Xbox One than PS4.

Ubisoft released a new 9 minute trailer for Watch Dogs earlier this evening detailing everything players need to know about this month's hacktion game. Check it out by heading through here.

Watch Dogs launches on Xbox One, PlayStation 4, PlayStation 3, Xbox 360 and PC on May 27, with a Wii U version following in autumn.

Source: blog.ubi.com

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9 Comments

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Underwhelmed's Avatar

Underwhelmed@ BombaLuigi

For me, the xxxx-p is far less important than that magical FPS number. I could swallow the downgrade to even 720, but let us be honest here, "30FPS" means "30 FPS under optimal conditions, and lower than that whenever stuff starts happening". Smooth is better than pretty every time. That wasn't a deliberate double entendre.

My PC is pushing 3 years of age now (which makes it about 120 in PC years) so I was really hoping we were going to see a solid console version but it isn't looking that way right now.
Posted 19:28 on 15 May 2014
Apache287's Avatar

Apache287

Well that's made my mind up. Going to pre-order Wolfenstein and then wait a couple of months for this to go down in price.
Posted 21:57 on 14 May 2014
pblive's Avatar

pblive@ watur123

This is very true and I agree they always come first, but I think there are two issues with this particular game;
A) the game was deliberately teased as being very high spec and promised a lot more than it looks like it will now deliver.
B) what if you can have BOTH?
Posted 10:33 on 14 May 2014
watur123's Avatar

watur123

You can have as many P's and frames as you want but resolution and fps is not as important as good story's or mechanic/gameplay.
Posted 10:28 on 14 May 2014
pblive's Avatar

pblive

People mistake the PC based architecture of the new consoles for being able to build games the same way, but the coding is different and it will take longer to really get used to the hardware, so I'm not surprised the PS4 titles aren't always as good, graphically, as expected.

However, you also need to compare like with like and see what resolution and frame rate an average PC (you know, the ones most PC owners actually have) will have, not the top specs. These newer titles are more demanding, so looking at older games isn't really a fair comparison either, PCs have the advantage of not having a 'generation' and can play games from years ago that can now take advantage of the current hardware, where-as most PC games that look really good now were only running on 360 and PS3 consoles at the time.

Overall, PCs will have the theoretical advantage because of the flexibility of the hardware and no worries about backward compatibility (save for DOS and early Windows games from yonks ago), you can choose your starting point on the hardware and tailor the game to that, assuming it runs at all on your hardware (that's the main issue), which means it could well look worse than the console version if your hardware isn't up to the task, or could look really special if you've spent a fortune on a new processor and graphics card (for the next 6 months before you have to upgrade to keep up with the top spec).
Posted 10:15 on 14 May 2014
Neon-Soldier32's Avatar

Neon-Soldier32

*****ing hell. 6 Months of delays and they still couldn't get either version to 1080 and more so, the Xbone version barely above 720. After the initial high of the E3 reveal this game has been a car wreck and so I wouldn't be surprised if it bombs. It deserves to bomb after the crap that Ubi have done with this.
Posted 20:49 on 13 May 2014
Manguy17's Avatar

Manguy17

y u dew dis wutch_doge?
Posted 20:48 on 13 May 2014
SpotlessMind's Avatar

SpotlessMind

Not to just say the exact same thing as the comment before me but; its 2014 and they can't even hit 1080p?! And only 30 FPS?

To be blunt thats pretty sh*t. If you're going to spend around £350 on a brand new console and the games on offer cant even get to what PC's have been doing for years then something needs to change.
Posted 20:36 on 13 May 2014
BombaLuigi's Avatar

BombaLuigi

792p... whats with these silly numbers latley?

Anyway, not good on either Console. I know its not all that Important and yes, I don't play pixel, but for *****s sake its 2014. 1080p is a thing for many Years now and these are supposed to be new Consoles.
Posted 20:20 on 13 May 2014

Game Stats

Release Date: 27/05/2014
Developer: Ubisoft Montreal
Publisher: Ubisoft
Genre: Action
Rating: PEGI 18+
Site Rank: 523
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