Titanfall resolution will be ‘cranked up’ when Xbox One GPU resources are freed-up

Titanfall resolution will be ‘cranked up’ when Xbox One GPU resources are freed-up
James Orry Updated on by

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Titanfall’s native resolution will be “cranked-up” on Xbox One when Microsoft frees up GPU resources currently taken by the console’s operating system, Respawn lead engineer Richard Baker has told Digital Foundry.

Titanfall ships on Xbox One with a native resolution of 1408×792, but there’s hope this will eventually be boosted, but it won’t happen on day one.

“We’ve been experimenting with making it higher and lower,” Baker explained. “One of the big tricks is how much ESRAM we’re going to use, so we’re thinking of not using hardware MSAA and instead using FXAA to make it so we don’t have to have this larger render target. We’re going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA. We’re trying to optimise… we don’t want to give up anything for higher res.

“So far we’re not 100 per cent happy with any of the options. We’re still working on it. For day one it’s not going to change. We’re still looking at it for post-day one. We’re likely to increase resolution after we ship.”

Microsoft is believed to be working on implementing an option for developers to utilise previously reserved GPU resources allocated to the operating system. When this happens, Baker says we should expect the Titanfall resolution to be increased.

“They were talking about having it available for launch and I think there were some issues for how it was going to work,” Baker revealed. “It’s not available for launch but we’re definitely going to take advantage of that if they give that as an option. And the plan that is they will make that an option, so when it’s visible we’ll enable it for our game and we should be able to crank up resolution proportionally.”

Titanfall launches in the UK tomorrow, March 14 on Xbox One and PC. The Xbox 360 version will hit stores two weeks later on March 28.

Source: Eurogamer