The next-gen console versions of Thief will likely be capped at 30 frames per second, Eidos Montreal producer Stephane Roy has suggested, telling VideoGamer.com that he would "prefer to have better physics" in PS4 Thief than a smoother "60 frames per second frame rate".
"For a shooter it's a no-brainer. The higher the frame rate is, the better it is." Roy told us, when asked if his team would be striving to achieve a high frame rate on next-gen consoles.
"On my side, the type of game I'm going to work on... I don't want to put extra pressure on the team just because we can do it if it's not a necessity. If the players see nothing different, maybe I would prefer to have better physics and stuff like that and not this 60 frames per second frame rate."
Roy's comments reflect those made by id programmer John Carmack last year, who predicted that "a lot of next gen games will still target 30 fps".
Other PS4 games, including Guerrilla's first-person shooter Killzone: Shadow Fall, also appear to be targeting 30fps.
However, there is at least one developer who is pushing to achieve a higher frame rate on next-generation consoles than it managed on Xbox 360 and PS3.
Back in September, F1 producer Steve Hood told VideoGamer.com that his team would "absolutely" target a 60fps frame rate on next-gen consoles.
Besides potential differences in frame-rate, though, Roy told VideoGamer.com that the next-gen versions of Thief would look "really, really close" to the PC version.
Thief launches on PC, PlayStation 4 and "other next-generation consoles" next year.
Source: VideoGamer.com Interview