The upcoming DirectX 12 update for Xbox One should provide Project Cars with a seven per cent performance boost, Slightly Mad Studios head Ian Bell has revealed on the game's forums.
There had been confusion about an earlier comment in which he said a 30-40 per cent increase was possible with DX12, but it turns out this was in relation to PC performance.
"Let me be clear guys," wrote Bell. "30-40% is on PC where the lack of multithreading ability in DX11 restricted us most. On Xbox we will see a good gain though."
"The next patch (very soon) adds about 5-7%," he added referring to the Xbox One version. "Following that we're focusing on the hardest hit areas on circuits, this is mainly art optimisation."
"DX12 will add probably another 7% or more to Xbox for us," Bell concluded.
Whilst seven per cent is some way off the huge 40 per cent increase, Xbox One devs will surely welcome even a seven per cent boost given the shortcomings the system has over the PS4.
PC gamers on slower quad core CPUs could actually realise a full 40 per cent performance boosts from DX12, says Bell.
Source: Project Cars forum






User Comments
Bekkersly@ toadproduction
Microsoft's "DirectX" API is comparable to the cross-platform "OpenGL", AMD's "Mantle", and Apple's "Metal", which all allow lower-level access to the GPU, allowing more performance. I don't know whether Sony and Nintendo have named equivalents.
Take this all with a pinch of salt, I don't really know how it all works, this is just what I understand it to be
toadproduction
manamana