Forza Motorsport 5 screenshot
Forza Motorsport 5 screenshot

Xbox One's chief product officer Marc Whitten has claimed that the console will offer "the best-looking games in the living room" - despite PS4's specs appearing to provide more raw power to developers.

Speaking with Game Informer about Xbox One and the differences in power offered between PS4's 8GB GDDR5 and Xbox One's 8GB DDR3, Whitten said that he was "not close enough to really understand how [Sony's] system works, [but] I will say that I think the way that we've balanced our system is really key in terms of two things.

"The first one is, we believe that we're going to have amazing experiences that are clearly next-gen. I think you guys saw some experiences, I think they set a bar that's very, very high. I think our games are going to look great - I think they're going to be the best-looking games in the living room."

Whitten believes that "at a gaming level, the ability to create a modern gaming experience where LIVE and the apps and services you can run at the same time as the game... will really change that experience," with additional processing power offered by the cloud providing "yet another ability to access power and drive an experience at a very different level".

Xbox One will let developers take advantage of cloud-side "elastic computation", providing them with "immense computing power" to deliver "much larger matches" and "larger worlds".

"What we're trying to do is to ensure that our creators have access to elastic computation which gives them immense computing power," Whitten continues, "so like the ability to do the things that you could not do without massive data centres backing it.

"I think we'll see it used in things like much larger matches that are much more persistent and consistent. I think you'll see it for larger worlds... Most games today have this bounding box where the AI is simulated and then outside of the bounding box it's a very loose simulation. Suddenly they'll be able to run the AI in the entire world all at the same time.

"And I think the types of creativity that's going to come from that is really unparalleled. We've spent a lot of time on how to build in raw access to our system into LIVE with that compute capability so it's really easy for developers to take advantage of it."

Xbox One was announced in Washington last night alongside next-gen titles Forza Motorsport 5, FIFA 14, EA Sports UFC, Quantum Break and Call of Duty: Ghosts.

The console is due to release later this year.

Source: Game Informer

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Highest Rated Comment

DancingRhino's Avatar


That's because it's so big all the other consoles have to be moved to the kitchen.
Posted 23:11 on 22 May 2013

User Comments

FantasyMeister's Avatar


There's a massive difference between best looking games and best games.
Posted 17:53 on 01 July 2013
alphafour's Avatar


Looks like the developers won't be able to depend upon "cloud-side elastic computation" after all. It sounded like a load of bullshot in the first place anyway.

They put the cloud thing in there to cloud *no pun intended* the issue over the X1 being underpowered compared to PS4. Some developers have already come out and said that the difference is minimal but I would imagine that we will see a gap later on in the generation rather than early on.

Having said that, it might not take them long to get the full potential from X1 and PS4 because the architectures are apparently very easy to program for.
Posted 16:07 on 01 July 2013
Endless's Avatar


I think they are banking a little to much on the connected services. In order for the cloud processing to really make a difference it would have to be used for something like rendering high fidelity graphics; As in OnLive's advantage. But the latency would make it only useful for static or unchanging aspects of the presentation.

Having said that PS3 arguably has more computational power than 360, but the architecture was key in how accessible and familiar that power was to developers. This time around though PS4 seems like it has the right balance: A familiar and standard interface and a large resource pool to pull from. The simple addition of cloud processing complicates the process even if it's well integrated and easy to utilise.
Posted 08:12 on 23 May 2013
DancingRhino's Avatar


That's because it's so big all the other consoles have to be moved to the kitchen.
Posted 23:11 on 22 May 2013
RobotPi's Avatar


I have to say, this sounds like BS. The PS4 has 50% more shader hardware, twice as many ROPS, and the the RAM has three times the bandwidth, not to mention we don't know much of One's octo-core CPU cores will be dedicated to the TV/Skype/Apps Operating system and they say cloud processing will redress the balance?

I trust somebody in Microsoft knows that sending data over the internet, from console to cloud, then have it processed and returned back, takes far more time than you can do in realtime. The turn-around is many frames (FPS). Unless Microsoft are going to install cutting-egde fibre optic, end to end, from every console to their cloud, this is clearly rubbish. A ping from my house, in central London, to is taking between 30-50ms. One way! Not to mention the GPU will be crunching through hundreds of gigabytes of data per second - I suppose this will all happen in realtime too :-/
Posted 21:18 on 22 May 2013
MJTH's Avatar

MJTH@ cubical

Wow, I never thought about it like that. The more that games use the cloud service for computational power, the more the Xbox One turns into an always on device in some ways. Well done good sir! :)
Posted 18:07 on 22 May 2013
cubical's Avatar


Interesting stuff. But bit of a confusing scenario. Yeah PS4 would win out in performance happily. The cloud processing sounds great. But it wouldn't work for single player games. Unless u r forced to be hooked up to the net permanently. Bad news for Msofts popularity. And any fault in the cloud servers is gonna disable any and all gaming depending on cloud processing
Posted 17:17 on 22 May 2013

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