‘Enormous amounts of work ahead’ to perfect Call of Duty engine on Xbox One and PS4

‘Enormous amounts of work ahead’ to perfect Call of Duty engine on Xbox One and PS4
James Orry Updated on by

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Infinity Ward isn’t close to perfecting its game engine on the Xbox One and PS4, the studio has told the BBC, dropping hints that the Call of Duty franchise will get a lot better on next generation consoles in the years to come.

“It’s a normal thing when new platforms come out that the first games are trying to find their feet,” executive producer Mark Rubin told the BBC.

“An analogy I use is that it’s like an awkward first date – you’re still trying to figure each other out.

“There’s enormous amounts of work ahead of us in perfecting our game engines on both platforms.”

And an area in which the Xbox One could be improved is by rendering future games in native 1080p, rather than 720p as seen with Call of Duty: Ghosts.

“I don’t think it’s the case that the Xbox One definitely can’t do it – I just think that we need time to get there,” said Rubin in relation to reaching 1080p.

Call of Duty: Ghosts is out today for current-gen systems and PS4 (though you can’t play it until the PS4 launch on November 29) and comes to Xbox One on November 15 (console hits stores on November 22).

Source: BBC