Call of Duty: Ghosts

Call of Duty: Ghosts News for Xbox One

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The PC version of Call of Duty: Ghosts will feature higher resolution textures than those used in the PS4 and Xbox One versions, executive producer Mark Rubin has told Kotaku.

"PC is taking a different tack from previous games [in the series,]" Rubin said.

"Now, PC has its own set of assets," Rubin said. "It's going to look better than any Call of Duty we've ever made on PC."

"They're actually using an even higher version in many cases than the next-gen consoles, from a texture standpoint."

Call of Duty: Ghosts will be released November 5 for current systems, with the PS4 and Xbox One versions yet to be date. Analysis

The next-gen systems already falling behind the PC is a little concerning given that new consoles have been able to outperform PCs at launch in the past. If PC tech is already more powerful than the new consoles, the gulf will likely only become more apparent in the coming years...

Source: Kotaku

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imzo's Avatar

imzo@ zonzon

Yes you are correct about the FOV and no stretching in general, but what i was refering to (should have made it more clear i suppose) was - if you had the same resolution textures on PC as the console versions then ran the game at a much higher res than 1080p on PC, then THAT would result in the textures being stretched to fit the bigger resolution. So if you got a texture that was perfect at 1080p then increased your display resolution, that texture will have to be stretched to fit, resulting in a les clear - more blury texture... if you see what i am saying.

I think the new consoles have plenty of RAM, well perhaps PS4 has more available to games than Xbox One...

As far as i know, the new multiplayer videos are being played on Xbox One - the new xbox has 8GB of system RAM (DDR 3 - not that that matters in terms of storage), but the system is also said to be running 3 OS's in the background which as rumours suggest could be using upto 3GB of that 8GB leaving only 5. Where as PS4 is said to only use a max of 1GB for the OS.

I think even 5GB is enough. Personally i am not aware of any game - even on PC that uses more that 5GB RAM at a time, even with high res textures, which is why i originaly said that the consoles have enough RAM to support higher resolution - something i didnt think of is that it could be a bandwidth limitation.... (?)

Or maybe the devs want the PC version to look best, who knows.

Anyway, when the game is released and you're in the heat of battle, it wont be texture resolution that will be thinking about :P
Posted 14:32 on 18 August 2013
zonzon's Avatar

zonzon@ imzo

Actually, when you go for triple monitor on PC, with resolutions like 5760 x 1080 or 3240 x 1920, you also increase the FOV of the game. (PC feature.)
There is no "stretching", as you would have the auxiliary screens displaying things that were not in the "center screen's" field of view.

And if xbox one and ps4 had enough RAM to get max resolution textures, WHY THE ♥♥♥♥ WOULD YOU NOT INCLUDE IT ?
Do you have a rent to pay for using the RAM ?
And seeing the cod:g textures on the recently released multiplayer videos, an increase on textures resolution would REALLY look better.

And you should always get the most of any system you own, if you don't, what's the point of upgrading ?
Posted 22:56 on 17 August 2013
Freekill's Avatar


PC's are ahead of consoles os it is understandable. Maybe from a console stand point they want to send the ps3/xbox 360 off with a bang so they focused more on the xbox 360/ps3 over next gen. I doubt the next cod will make it on current gen they will most likely focus on next gen.
Posted 13:38 on 17 August 2013
imzo's Avatar


Stands to reason that the PC version will have better textures. Its not because the next gen consoles cant handle it - they have enough RAM...

Its because - unlike net gen consoles, which will be running games at a max of 1080p using 1 display - PC games can run at almost twice that resolution using a single display, and then when you consider that PC games support multiple monitors each running at almost twice 1080p res.... So basicaly, the PC version HAS to have higher resolution textures, if it had the same resolution textures as the console versions then they would not look as clear or sharp because they would be 'stretched' to fit a higher resolution across potentially multiple monitors.

So in conclusion - just because the PC version has higher resolution textures (which it needs), it doesnt necessarily mean that it will 'look' better than its console counterpart...
Posted 10:22 on 17 August 2013
Feral_Cow's Avatar


They may as well not bother releasing COD on PC. Nobody plays it.
Posted 21:30 on 16 August 2013
Gimpknight's Avatar


Brilliant considering its an extra 20 quid at game.
Posted 19:12 on 16 August 2013

Game Stats

Release Date: 15/11/2013
Developer: Infinity Ward
Publisher: Activision
Genre: First Person Shooter
Rating: PEGI 18+
Site Rank: 257 6
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