XCOM

XCOM Preview for Xbox 360

On: Xbox 360PS3PC
Back to game info
XCOM screenshot
XCOM screenshot

X-Com: Enemy Unknown is one of my favourite games of all time. It's a stone-cold classic, a UFO-battling strategy title that features base-building, resource management, and tense field missions where your entire squad can be wiped out in seconds. It's about 16 years old now - the gaming equivalent of a smelly old dog, one with doddery legs who does terrible farts, but whom you love dearly anyway. The graphics look like cave paintings by today's standards, but time has done nothing to dent the brilliance of the core gameplay. In fact, I'd rather play Enemy Unknown than a lot of the stuff I've seen at E3. I'm deadly serious.

When I heard that 2K Marin was planning to bring the X-Com brand back from the dead, mysteriously removing the hyphen in the process, I wasn't sure how to feel. As much as I love it when old franchises make a successful comeback, the hard truth is that these revivals often fail - and when they do, your shared history makes the whole thing bitterly painful. It's like meeting up with your childhood sweetheart, going in for a nostalgic snog, and then her being violently sick into your mouth (for the record, this has never actually happened to me).

In any case, the short story is that I had my doubts about 2K Marin's XCOM, despite the developer's well-established pedigree. But now, having sat through an oh-so-short demo of the some early code, I could scarcely be more excited. Along with the 3DS, XCOM has been the highlight of my E3; I've still got one day left to go, but if anything else catches my attention in this way, I'll be delighted and surprised in equal measure.

The new game is a first-person shooter outing, casting the player in the role of Special Agent William Carter. The setting is 1950s America, and after discovering an alien artefact in as-yet unrevealed circumstances, Carter has been tasked with setting up and running XCOM - a government agency that aims to counter the growing UFO threat. While the majority of the action seems to consist of field outings, conducted in familiar FPS style, between missions you'll have to make decisions that affect the development and performance of your organisation.

2K's demo kicked off with the player arriving back at the XCOM HQ, stepping out of a vintage car into a busy-looking hangar packed with crates. As we approached the base entrance several staff underlings popped up to give Carter brief reports and updates; one woman mentioned that the head of research had requested his presence in the lab. Further into the building we came to a large room dominated by a map of America. This, it turns out, is effectively the mission select screen. XCOM isn't large enough to fight every battle on every front, so it falls to Carter to decide where the team prioritizes its efforts. Each mission affects the base in a different way: rescue outings are important for maintaining public support, while other trips might help your team to conduct research or to gather supplies like Elerium - the alien element that powers some of the game's strongest weaponry. You can't afford to neglect any of these considerations, but there isn't time to answer every call - so when you ignore one task in favour of another, it might have disappeared from the map by the time you get back.

New stuff to check out

8 Comments

To add your comment, please login or register

User Comments

Endless's Avatar

Endless

Would have preferred XCOM: interceptor remake myself :)
Posted 22:12 on 21 December 2010
Queenhunter's Avatar

Queenhunter

I still do not know what to make of it-after seeing trailer- I always thought and hoped for at least a remake of Enemy Unknown or mine as UFO defense.With updated graphics and such.still have the orig. DOS Discs and play them occ.

the orig. was such a great game. Just update and expand it and I would be thrilled. Recently had the thought of creating 3d models of orig. type craft
and creating a short film.Just found out about this while looking for references to model. thanks for the posting.
Posted 21:21 on 21 December 2010
Bloodstorm's Avatar

Bloodstorm

It is the same universe as the RTS, it's just and FPS which has REALLY pissed off fans of the old games.
Posted 02:57 on 18 June 2010
Mr_Ninjutsu's Avatar

Mr_Ninjutsu

This actually rather interesting! (Honestly? I actually thought this was an RTS game from the sound of name lol) Reminds me of Resistance 2. Which is only a good thing.
Posted 23:13 on 17 June 2010
scaz2244's Avatar

scaz2244

never heard of this game until a couple of months ago sounds relly good and the trailer looks great love the 1950s style of it
Posted 23:10 on 17 June 2010
Clockpunk's Avatar

Clockpunk

Added to the Big List o' Gameage. Bloody hell the future is getting expensive!
Posted 15:38 on 17 June 2010
SexyJams's Avatar

SexyJams

Looking forward to this
Posted 14:20 on 17 June 2010
rbevanx's Avatar

rbevanx

Awesome preview, also extra kudos for writing it during E3 and still being very well written.

I have never played the original but I had heared they were remaking this and I was "sort" of interested.
But after reading that and the tease at the end of "you make the story" sounds fantastic to me.
The screenshots look good as well and remind me of some of the old American Sci-Fi films with a mixture of films like 2001: A Space Oddysey and the Ninth Configuration, as well as a living breathing world like in Half Life 2.

Really looking forward to this game now.
Posted 13:49 on 17 June 2010

Game Stats

Technical Specs
Release Date: 01/01/2012
Developer: 2K Marin
Publisher: 2K Games
Genre: First Person Shooter
Rating: TBC
Site Rank: 1,539 1
View Full Site